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01,02,03,09 Collision indexes

Discussion in 'Engineering & Reverse Engineering' started by Hayate, May 16, 2004.

  1. Hayate

    Hayate

    Tech Member
    The collision array only has these entries, according to Nemesis' guide:

    So how do I use EHZ's collision index in level 01?
     
  2. Ultima

    Ultima

    Games Publisher Tech Member
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    I got a hit for $044E50 at 0x49E8. That seems to be an array of collision index locations. If you wanted to change level 01's collision index to EHZ's, you would merely change the 4 bytes at 0x49EC from $045A80 to $044E50.
     
  3. Hayate

    Hayate

    Tech Member
    Thanks! It works perfectly now! :(