I reversed engineered a small amount of Quackshot to find the Subroutine that solid terrain the player collides against such as walls and floor....
You might remember this guide, it was poorly optimised and takes a lot of cycles; well, after some experimenting I've managed to create a heavily...
Hello everybody. After more than a very difficult year, I have reactivated this project. I am completely rewriting it from scratch. All your...
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