Symphony Engine [Put the logo here when it's made] What is this?: Symphony Engine is my game engine for the Sega Mega Drive, specifically aimed...
I'm currently using HiveBrain 2005 to create a custom version of Sonic 1. What do I intend to do with this custom version? - Replace all of...
I'm studying 68000 assembly, and I'm using Jon Burton's code as a reference. While looking through his code, I found stuff like this......
My script ( hopefully ) works on any disassembly that uses ASW. I could find annotated disassembler feature in an Emulator that works with ASW...
I am working on a lua script that shows object ram information for s3k. It displays a HUD of the objects start address in object ram, the code...
It's about time I finally released what I have: The Sonic the Fighters Disassembly Repo! It's in it's infancy, and there are a few things that...
Does anyone know of lightweight, userfriendly dev environments to write, edit, compile, & run 68K or 65c816 assembly? Also, might such an IDE...
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