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Sonic and the Rings of Order RPG
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  1. Sonic and the Rings of Order (RPG)

    28 April 2011 - 01:46 PM

    So here's a game I've been messing with for about a year and a half now. I was going to wait until I had a demo ready to post about it, but that's still a long ways off so I'll just post a little about it here.

    (This is going to be the worst intro post)

    A plot synopsis I wrote when I first started (the game's gone through a bunch of reboots since then but it still stands)
    QUOTE
    When coming up with the plot to this game, I decided I wanted to do something that hasn't been done before in Sonic games. They already used time travel, mythical beings, getting sucked into fairytales, paranormal creature transformations, and more unwittingly unleashed ancient evils then you can shake a TVTropes entry at. Taking all this into account, I went for another cliche plot that (I thought) hadn't ben used in the Sonic universe yet: the alternate mirror dimension.

    I then read about the Archie comics, which proceeded to dash my dreams of uniqueness. I HATE YOU SCOURGE. Regardless, I pressed on with the alternate world plot and made it as cliche as I could, while adding my own spin on it and completely pretending the comic never existed.

    So far, the basic plot involves Robotnik (no it isn't eggman) inventing a machine that enables interdimensional travel and traveling to the industrialized dystopia of Suibom ruled by the greedy, egotistical tyrant Sonic. Robotnik creates an alliance with this Anti-Sonic to find the alternate Chaos Emeralds, the Rings of Order (hehe sonic x-treme reference) to enable Anti-Sonic to gain enough power to rule not only Suibom, but all other worlds. The real Sonic somehow gains access to Robotnik's technology, and teams up with the mirror versions of all his friends to stop Anti-Sonic and Robotnik. Now that I've typed it out it sounds really lame, but I assure you I'm planning on adding a lot more to the story as this project progresses.

    This story does follow the BIFF/MSPC canon (lol I'm calling my pseudo-fanfic canon-if you haven't heard of these, check out the first blog post there's links there), which means it is set in the Mobius of the games, and pulls most of its locations and characters from there. I am also a major AoStH fanboy, so it includes all those guys (Scratch, Grounder, Coconuts, Wes Weasley, etc.). Even though I don't like SatAM, Underground, etc. I do plan on using those characters somewhat, so don't worry about that. More details on all this will be given later on.

    So yeah. Hopefully I didn't bore/confuse/ turn off people, I 'm really not very good at explaining things. :I


    Since many words does not a good game topic make, here are some pretty pictures to look at.

    Green Hill Zone, the obvious first little area. Home to everyone's favourite hedgehog (and Sonic) and the seaside village of Emerald Town
    Station Square, still pretty bare bones but these screens get the point across
    Angel Island and such
    Comparison between Mobius and the mirror world of Suibom
    Overworld map

    As you can tell, I'm pretty much ripping off the style of Mother 3 with this game, mostly because the reason I started it was to use some little sprites and such I made. Also I should mention that it's being made with RPG Maker XP, which might turn some people off, but I have seen some amazing things done with this program and I just might replicate them via stumbling about blindly.

    Guh, I probably should have waited until a demo to post this. I still have a LOT of work to do, but I wanted a place where I could post some progress and show things off. Hopefully this thing doesn't get ignored because of this :<

    And if for some strange reason you want more, here's a super-old super-shitty blog full of old character writeups and screens of the first bunch of maps and such that have since been revised.

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