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Active Posts:
893 (0.24 per day)
Most Active In:
Engineering & Reverse Engineering (126 posts)
Joined:
26-April 05
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2879
Last Active:
User is offline Mar 03 2014 03:21 PM
Currently:
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My Information

Member Title:
I want that heinous hedgehog hammered!
Age:
27 years old
Birthday:
July 25, 1988
Gender:
Male Male
Location:
Spain
Interests:
Sonic classic games, specially the Sega Master System series. Research and investigation in the old-skool Sonic games.

Contact Information

E-mail:
Private
Website:
Website  http://

Previous Fields

Other Contact Info:
http://www.facebook.com/MrAmbil
National Flag:
es
Wiki edits:
88

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Posts I've Made

  1. In Topic: Strike dash In Sonic 2 SMS

    20 May 2012 - 10:20 AM

    I had a watch to your S1 disassembly, and I found something weird. The offset for the ring counter is used only once in the main asm file (Sonic1.asm). I also found some instances of it (AAD2 little endian) in 04.bat. It seems there are pieces of code that weren't disassemblied in this data chunk. I tried to disassembly it, but SMSExamine crashes. :v
  2. In Topic: Strike dash In Sonic 2 SMS

    01 May 2012 - 03:51 PM

    I found the videos in YouTube a few days ago. Cool as always.

    There are many things in these games that I would like to see in action. I would be amazed if, for example, the ring spill is ported to Sonic 1, which hasn't this feature. I wish we had a Sonic 1 disassembly.

    Summer is near and I'll have more free time for game hacking again.
  3. In Topic: Sonic Chaos Disassembly

    09 December 2011 - 11:59 AM

    Nobody talks about this? I would, but still don't know enough Sonic Chaos to start hacking it.
  4. In Topic: Sonic 2 SMS Hacking Tutorials

    06 October 2011 - 09:18 AM

    View PostEspilonarge, on 05 October 2011 - 06:04 PM, said:

    View PostAmbil, on 05 October 2011 - 03:22 PM, said:

    Well, I have something. A few years ago, I made this topic, "Fall in a hole and don't die". There you can see that, if you manage Sonic to fall in a bottomless pit, he won't die and the game will get stuck.

    Surprisingly, I remember that in Sky High Act 1, the bottemless pit near the very end of the stage had this glitch. At times I couldn't understand why, maybe it was a glitch caused by the invincibility (Sonic should "instantly" die instead of being able to walk across the bottom) or maybe there's something "hidden" like tiles you can't see.


    That pit is filled with spikes, you just can't see them. There are no bottomless pits in all the game.
  5. In Topic: Sonic 2 SMS Hacking Tutorials

    05 October 2011 - 03:22 PM

    Well, I have something. A few years ago, I made this topic, "Fall in a hole and don't die". There you can see that, if you manage Sonic to fall in a bottomless pit, he won't die and the game will get stuck.

    Any ideas for solving this problem, so we can create level layouts with functional bottomless pits? Perhaps we can do something like this:

    1) Read the height of the level from the level pointer, and store it in RAM.
    2) Check everytime Sonic moves downward, if his position is below the level's lowest line.
    3) If so, call the code for death.

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