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- Engineering & Reverse Engineering (7 posts)
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Female
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[email protected]
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Previous Fields
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- S3K:Something And A Certain S1 Hack
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Posts I've Made
-
In Topic: Basic Questions & Answers thread
19 September 2010 - 10:48 AM
What I posted is pretty much the same as what you had, the only difference is that it doesn't do the ring check every frame.
I mostly work with Sonic 3 but there's no fault from what I can see.
Does the rings drain in-game or remain constant? -
In Topic: Basic Questions & Answers thread
19 September 2010 - 08:55 AM
Try this:
Syntax Highlighted Code: ASM
Obj01_Super:
tst.b (superflag).w
beq.s countend
Obj01SuperLoop:
subq.w #1,($FFFFF614).w
bne.w countend
move.w #60,($FFFFF614).w
move.b #1,(update_HUD_rings).w;
subq.w #1,($FFFFFE20).w
beq.w makenotsuper ;if rings=0, branch.
countend:
rts
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In Topic: General Project Screenshot/Video Thread
20 August 2010 - 07:46 AM
Wow, you must've done a lot of work if you're disassembling it all too. O_o
Do you plan on releasing the Disassemblies in the future?
I didn't really start on it with plans of releasing it, mostly just made for myself, because of that some code has been cut, like all the lock-on checks found throughout the rom, making the built rom a permanent Sonic 3 and Knuckles rom.
So, I don't know.
Wow, just... wow. I think you just blew my mind. I smell new Tech Members . :V
Out of curiousity: How long did only this boss take?
I don't remember, it was a while ago since I made that boss and I like to polish a lot so they get updated more as I play through. -
In Topic: General Project Screenshot/Video Thread
20 August 2010 - 03:38 AM
Wtf?! a new commer that already seems to present something that could possible be awsome that people haven't done yeah?! shit man.... I'm impressed.... and this was done in a hex editor?.... wow just wow.
It's not made in hex, that... would take ages.
It's made using asm and split disassembling, splitting data as I go.
Sonic 3 is completely disassembled at the moment, S&K about 40%.
>Linncaki
>Newcomer
Lolwut.
Anywho, I know anything the two of you work on has awesome potential all over it
It's just me alone, so far, Robjoe's just been beta testing for me.
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In Topic: General Project Screenshot/Video Thread
18 August 2010 - 09:03 PM
Lots of dynamic stuff, swapping out palette, PLCs/art, depending on where the player is.
The SSZ transition artwork is moved to the 2nd palette line, making it seamless

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