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  1. In Topic: Let's criticise classic Sonic gameplay.

    21 July 2015 - 12:18 PM

    View PostYeow, on 21 July 2015 - 08:37 AM, said:

    View PostDigitalDuck, on 19 July 2015 - 02:59 PM, said:

    I don't like how similar the different characters play in S3K.

    Sonic is supposed to be fast. That's great. Sonic is supposed to curl into a ball. That's great too.
    Tails being fast? I guess he was trying to be like Sonic, that maybe makes sense. Tails rolling into a ball? No, now he's just Sonic.
    Knuckles rolling into a ball? He's the antagonist, you'd expect him to have attacks; echidnas roll into balls too. Knuckles being fast? I thought he was supposed to be the powerful punchy one? Now he's just Sonic.

    It makes the three characters feel a bit too much like clones. The only thing separating the characters are what happens when you press jump while already in the air, in all other aspects they're identical (well, Knuckles has a lower jump height, I guess).

    One reason I love Sonic Advance is the inclusion of Amy; she actually plays differently. She's still fast like the others, but doesn't curl into a ball, requiring a second button to attack.

    I'm not going to claim I prefer it this way to Sonic's usual attack method; but as an alternate character, I welcome the change. I think making Knuckles slower would've helped round everything out completely.


    I'm on the fence about this. When playing Amy in Advance, I sometimes feel like her moveset was designed for a different game rather than Sonic, and it doesn't gel with the level design at times. Which would mean I largely prefer the gameplay of Sonic...yet at the same time, I'm not really supportive of Sonic being the only playable character in his games nowadays, and still hope for the likes of characters like Tails and Knuckles to be playable again. So I largely prefer the standard gameplay/moveset, yet I still care about other characters being playable.


    I think 2D Sonic games don't really have the kind of level design to make different play styles work, which is probably why it feels like Amy is a hard-mode character sometimes in Advance. CD was a step towards something different, and it sort of worked (a bit too cluttered, but they were onto something).

    It's a shame that Boom was such a terrible game, because now Sonic Team might think that games with different playable characters are automatically doomed to be trash.
  2. In Topic: Shenmue 3

    16 June 2015 - 05:40 AM

    First Earthbound Beginnings and now this. E3 has been really generous to cult franchises this year. :v:
  3. In Topic: Angry Birds Sonic Dash Epic

    12 June 2015 - 12:03 PM

    I wonder what kind of hard drugs Sega executives take before making business decisions.
  4. In Topic: Gotta Go Fast

    16 May 2015 - 12:52 PM

    If I'm remembering right, that image first started to become popular a few months before the Sanic video came out. And that was all going on when Sonic was about to have it's 20th anniversary.

    It was truly a perfect storm of memes.
  5. In Topic: New Sonic 1 Alpha Screens Discovered

    03 May 2015 - 03:57 PM

    It's amazing how different the blue guy looks in the high quality scan. I actually thought it was a different sprite until I noticed the bleeding (?) colors in the low quality one.

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