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Topics I've Started
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SEGA Mega Drive/Genesis: Collected Works
03 August 2014 - 04:02 PM
So, I haven't heard anyone really talking about this much anywhere, and actually wonder about the general awareness of this upcoming book:
The SEGA Mega Drive/Genesis: Collected Works.

Quote
SEGA Mega Drive/Genesis: Collected Works [ セガ メガド ライブ/ジェネシス:作品集成 ] will be the definitive volume on the landmark console. The book is officially licensed by SEGA and celebrates the 25th anniversary of the console's release. It will be an unparalleled treasury of production artwork, interviews, development sketches and hardware manufacturing plans.
Written by Keith Stuart (Guardian Games Editor), the book will include over 20 exclusive interviews with original SEGA team members – many of whom have never been interviewed before – a foreword by industry legend Dave Perry and an insightful 15,000-word essay on the machine that changed the landscape of gaming forever.
It will showcase a wealth of SEGA's 16-bit titles, from blockbuster games such as Bare Knuckle/Streets of Rage, Sonic the Hedgehog, Phantasy Star, Gunstar Heroes, The Super Shinobi/Revenge of Shinobi and Golden Axe through to cult gems such as Rent-a-Hero, Vectorman and DecapAttack.
SEGA Mega Drive/Genesis: Collected Works was made possible through the support of fans worldwide via a crowdfunding campaign on Kickstarter. The book will publish in August 2014, and is now available to pre-order here.
I'm really excited for it. In fact, I haven't ever been so excited for a book in my life! It's a big book at 352 pages, and check out that sexy front cover! We've already been given some sweet titbits of stuff to come, like the rejected Mega Drive controller design and an interview with Yu Suzuki, mastermind behind hits like Hang-On, Out Run, Space Harrier etc.
There's also going to be interviews with Yuki Naka, Al Nilsen, Naoto Oshima and more. I'm looking for some dishy Sonic stuff to appear, but won't get my hopes up too much as we (Sonic Retro) have whittled out most of what we're going to get in that field.
The Kickstarter page has already let out some audio files of interviews with Craig Stitt with interesting information on what sounds like it could very well be the original concept demo of Sonic 1:
"At some point we got this very early version of a new game called 'Sonic'. It was rough and unfinished. Great character, great background... but it just wasn't fun. Everyone spent a couple of minutes 'playing' it and then handed the controller to someone else. Then some time later, we received what I am guessing was the beta of Sonic. The first version did not have the rings scatter when you were hit. This version did, and it made all the difference in the world. Now people were lined up to play, and it was hard to find time when someone was not playing the game. There were also lots of technical aspects of the game that had even Mark impressed. Unfortunately, we also now knew there was a very good chance that Sonic would become SEGA's mascot, and Kid would be just another game."
Listen to a snippit of the interview here. Interesting to say the least!
Apparently the book releases this month, but not sure of the date. They've said that the book's approval has taken longer than they thought, so we may be talking mid to late August.
So, are you interested? -
Game cart won't always work
01 September 2012 - 03:37 PM
Hey everyone.
I recently got R-Type for the Master System. Sometimes when I put the game in it shows a blank screen and doesn't show anything- no sound or picture. Sometimes it decides to work, then when I turn the console off and on again it won't without me putting it back in and trying again at random intervals.
My Mega Drive is fine. I've got 30+ games that work with it. The Master System Converter is fine, I have tried it many times with Sonic and had no problems. I've even turned it on and off with that game about 20 times and each time has been fine. The Master System Converter, the Mega Drive and the games have all been cleaned with cleaning alchohol and swabs, as well as air dusters and are all totally free of any dirt and are like new.
I seem to have narrowed it down to R-Type itself, but can't figure out why it won't always start. It's clean as a whistle and basically new. When it does work, it works fine. Can anyone help!?
Thanks.
-SpeedStarTMQ -
Best Mega Drive Controllers?
04 July 2012 - 05:02 PM
Hey guys, thought it would be best to post this here rather than anywhere else on the web, because you all seem to know your stuff. I'm really looking to expand this page with more useful information as well as get some advice for myself.
So I've got a Model 1 Mega Drive, and this came with two 1650 pads with white start buttons and short leads.
I've also got a Model 2 Mega Drive with the longer leaded controllers with the red start buttons, these are model 1650's also.
I've also got another 1650 white short leaded and a short leaded SJ- 3500 with a blue start button.
The reason why I'm posting these is because they all seem to perform differently and I'm really looking for opinions on the best controllers so I can go out and buy the highest quality ones, as well as confirm any extra information I have so that the SEGA retro wiki can be updated.
The white start buttoned controllers all seem to be really nifty, well built with strong solid d-pads. I've never had any problems with them, though they've been used less than the others.
The blue start buttoned control seems to be built very basically, internally there's not much to them, though they seem to be of fair quality. The d-pad however is more pushed in and there's less of a clicking feeling when pressing the buttons. However in many ways this helps because the Mega Drive controllers were prone to wearing d-pads and this issue doesn't seem to affect this model as much because it's softer to press and move. 8-way directions are also a breeze because the definition between each click of a direction is less and thus you can glide it in a 360 rotation with your thumb and not stick the d-pad.
The red ones, though having a longer lead, are a fucking nightmare. They're built with larger rubbery internals for the d-pad, meaning that pressing is soft yet also loose and difficult. The d-pad is attached to the innards by a tube mechanism which slots together with the d-pad presser inside, which seems to also cause more of an issue because it leaves too much space for the pad to slide around. They're prone to breaking and they don't seem to push down fully either. All in all, they're not fantastic by any stretch of the imagination.
Now, I probably sound like I've answered my own question here, as I own the three main types of Mega Drive controllers, but I don't know what other types are out there. Am I best sticking to white start buttoned ones? Are there extra ones out there which are even better build? What about the official 6-button controllers? What experience have you guys had with them? Are they reliable?
It would be nice to document this further for future use as well as figure out which ones are the best out there.
I'm open to unnofficial, though I really would prefer official ones. I'm an official whore.
Thanks guys,
-SpeedStarTMQ

(here's a pretty picture because I like having them in my topics) -
Sonic 1- Continuous Invinciblility Music
02 January 2012 - 10:33 AM
Hi everyone.
Just posting a quick topic to see if I may have found a 'new' glitch in Sonic The Hedgehog. Basically, the invincibility music was about to end and I jumped on a 1-up box and hit a badnik in Green Hill Zone Act 3 as the stars vanished, and afterwards the music kept on going endlessly. This was done on the emulated iOS version which is the Japanese revision 02.
I'm going to try and do it again and get a video. I saved it on my iPod, but then stupidly bounced on to another invincibility box without thinking whilst showing it to my brother, alas, I have no current footage.
I suppose there's not much more to say here- other than that if anyone else can give it a go it would be awesome because I think I'm gonna have trouble doing it again. It must be a rare occurance because I've never heard of it, and have played the game a good 16 years and never seen it before either.
May be one for the Wiki too.
Thanks,
-SpeedStarTMQ
Edit; I've done it, see the below post. -
SEGA MegaDrive I RGB Cable
28 April 2011 - 10:36 AM
Hello everyone!
I recently bought a brand new SEGA MegaDrive I (PAL) RGB cable. I'm having few issues with its compatibility to my TV, and was wondering if anyone here could help, or knew of any quick fixes.
Basically, it seems to work fine on another TV I've tried, a '19 LG LCD screen. My '19 Bush TV seems to create the same great quality picture, but with a weird constant scan line at the top of the screen, and this will move position and stay in the exact same place (for example, always on Sonic's hud) no matter what size I flick my screen to (user, zoom, cinema etc.). If I change my SCART output from RGB/anything else to CVBS (which I believe is for composite video), then the scanline vanishes, but instead I'm left with a worse quality picture.
I'm a bit stumped, and really just wondering if anyone has any advice to fix this. For information purposes, my TV has only one SCART socket, whereas the other TV has two. This is sort of what the scan line looks like;
I may have answered my own question I'm afraid, but if anyone knows of any way to remedy this, or some background info as to why this probably occurs, then that would be brilliant.
Many thanks.

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