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March 16, 1989
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  1. Escape From the City Extracted Vocals

    02 November 2011 - 12:32 AM

    I don't suppose that anyone has around a copy of the extracted vocals from the original (SA2) version of Escape from the City, or, failing that, could get me a copy of it somehow? (Album or ADX source doesn't really matter.)

    Audacity seems to be failing me for this task at the moment.

    Also, if a little of the track is still audible, that's fine; it'll end up getting covered up by other stuff anyway.




    And of course the obligatory ass-covering "apology if this is the wrong thread move as necessary" bit goes here.
  2. Wingroove and XG stuff

    12 December 2009 - 07:51 PM

    QUOTE (Herm the Germ @ Dec 12 2009, 06:55 PM)
    Thanks for reminding me how incredibly lame Windows GM instruments sound, btw.


    Mmm, then use a softsynth like Wingroove.
  3. The X'Eye is amazing

    10 October 2009 - 12:55 PM

    So I did a couple hardware recording tests of the X'Eye. I'm absolutely amazed. There is almost no audible noise, the output is reasonably loud, and it hits some high-pitch noises pretty well too!


    Note that one thing about this recording is that the X'Eye does not have output gain controls (I.e., no volume knob for the headphone output). Any distortion is probably on my end, recording. It was hard to get the input gain right. Other than that no magic was done on my end -- from what I can tell this X'Eye is completely unmodded.

    I don't have a female-RCA-to-male-headphone jack, though, so I couldn't test the output of the DIN connection (that's the one that's going to the TV by way of a 32X).

    Here are the tracks, recordings of Dynamite Headdy's Tower of Puppet stage BGM.

    http://www.box.net/shared/lmzud8nkzp (phones)
    http://www.box.net/shared/560r5ojt8t (RCA)

    I listened to the song in in_vgm and I could only barely tell the difference. There IS a low-pass filter on this, though, and it's more noticeable on the RCA out than headphone out.


    Now I need to get me a flash cart to record my own stuff on.
  4. It's a podcast, and it's from Sega of America

    02 June 2009 - 09:03 PM

    http://blogs.sega.com/usa/2009/06/01/exclu...munity-podcast/

    This was posted on the Sega fanclub group on Steam. The podcast details a bit of information on working at Sega, and seems to be the first in a series.

    This one's about the preparations involved in E3. Likely there will be some detailing of the content they'd prepared for it.
  5. Sonic Unleashed ADX Set!

    19 November 2008 - 04:58 PM

    I spent the better part of the afternoon working on extracting, looping, and compressing some of the various BGM in the game Unleashed.
    Nothing's been tagged because I really don't have any real concrete info on who did what other than Bowling for Soup did Endless Possibility and Ohtani and Nanba seem to have done most of the other BGM. I guess we'll have to wait until the OST is released.

    It should be noted that the daytime ADX files actually are in the game as a set of AIX files instead, including the intro and loop sections and then a duplicate of those tracks with a phaser and equalization effect added. In making the ADX I got rid of that second set of data entirely, so you're left with the standard set of ADX tracks instead.

    Note that the night stages can be found in the STG_E folder and the day stages in the STG_S folder. Note that there's a standard battle music that seems to play for all the night stages in addition to the normal night BGM which I assume is used for the platforming segments. Also there seem to be 2 completely different night boss music bits, I guess one for in the night stages directly and one for boss battles that are their own stage.

    I used Megaupload even though I know it sucks because I like to use my box account for smaller things so as not to use the limited bandwidth.

    Note that CHN is Chu-Nan, EGB is Eggmanland (I assume), EUC is Spagonia, MYK is Apotos, PTR is Shamar, SEA is Adabat, and SNW is Holoska, not surprisingly, which is true for both day and night stages. Obviously we won't get the ADX for the other two stages (Mazuri, Empire City) until the other version comes out. Pity, as the Mazuri track was always a highlight in all its combination of Sonic Rush and S1GG glory.

    The bad result screen is DEFINITELY worth a listen -- the title music is as awesome as it was when I first heard it. I said I wanted orchestral music in a style similar to Super Mario Galaxy, and I guess that I got it. I'm actually liking the day stage music far more than I thought I would, though I will admit that the songs are simple and abuse the amen break as much as you thought that they would from the trailers.

    ========

    tl;dr: http://www.megaupload.com/?d=TC036CO2 I mean, it's all that I downloaded the torrent for myself, so why not share it? (The missing levels don't have their BGM here though, sadly.)

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