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  1. In Topic: Help understanding a Mario physics guide...

    15 June 2015 - 05:35 PM

    View PostDigitalDuck, on 15 June 2015 - 05:04 PM, said:

    View PostTravelsonic, on 15 June 2015 - 03:03 PM, said:

    Right now, however, I am being somewhat thrown off by the way the data is presented. For example, skidding deceleration ... subtracts 0 blocks, 0 pixels, 1 subpixel, 10 subsub-pixels, and 0 subsubsubpixels from the appropriate values?


    Where did you even get those numbers?



    From the fact that the information was not laid out in a manner that made it easy to understand to me. at least + massive sleep deprivation.

    EDIT: I mean, if the numbers are floating point, what each data type represents, etc, should be better defined, clarified, considering hexadecimal can represent while integer, and floating point, and as your numbers show, you can not assume (plus, THAT was never specified, a big mistake IMO when explaining it even to people with an understanding of counting in numerous integer bases. I kinda went through a similar point of clarification when it came to a guide I saw on Konami's Dance Dance Revolution series' stepchart format, but in that case, bytes, bits, nibbbles, elementary units, were being mixed up.
  2. In Topic: Phony S1 proto videos by Chillius03

    29 April 2015 - 02:40 PM

    Given the wealth of knowledge on the development stages of Sonic 1, how the hell can anyone who at least is capable of doing 1 minute of research gonna fall for that? XD

    SoNick, please tell me she's not one of the many spamming Garry's Mod with FNAF dupes >_< (Ya mentioned fnaf, plus in the videos it was pointed out that Steam UI sounds can be heard, so naturally, had to ask :P )
  3. In Topic: elicense tagging SEGA content?

    02 February 2015 - 08:36 PM

    View PostKiddo Cabbusses, on 02 February 2015 - 08:25 PM, said:

    I've been getting quite the amount of claims by this "elicense". Thank goodness the "Remove music" button is in place - it's easier to just pop the alleged song out than have to deal with the hassle of disputing the claim.

    Unfortunately, random 3rd parties who most likely are not legit owners, thrive on apathy like this... I mean, if it were beyond the first dispute, if they kept insisting, yeah, I'd be inclined to agree, but at least showing the first set of teeth and disputing the initial claim.... why not?

    I've had to dispute video claims from random 3rd party assclowns trying to claim ownership of content - one video I took from a flight I took years ago got flagged for bullshit stuff, some 3rd party claiming ownership of the sound, disputed, never heard from them again - which, from what I guess, is not entirely uncommon when it comes to copyright trolls trying to claim ownership over content they clearly do not own.
  4. In Topic: Sonic 1 (2013 - iOS/Android) Post-Release Bugs/Fixes/Suggestions

    03 December 2014 - 11:21 AM

    Ahhh, so I didn't imagine skipping over Spring Yard zone's 3rd act after getting the chaos emerald in act 2, and jumping right into Labyrinth Zone... 0___o
  5. In Topic: Sonic 1 prototype images

    01 November 2014 - 03:42 PM

    View Postdrx, on 31 October 2014 - 03:06 PM, said:

    * a cart that turned out to be final ( :(/>/> )
    * a review cart, close to final
    * a preview cart (yes)



    Wait, I know you'll be releasing info when the time is right, but I am really left puzzled over the last one, so far as where in dev it is relative to the close-to-final review cart, and how far off the review cart is to final... heh, can't wait either way if and / or when we get these to see... :D

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