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Group:
Trial Member: Trial Members
Active Posts:
20 (0.01 per day)
Most Active In:
General Sega Discussion (8 posts)
Joined:
10-April 10
Profile Views:
2262
Last Active:
User is offline May 07 2015 06:34 PM
Currently:
Offline

My Information

Member Title:
Animator
Age:
Age Unknown
Birthday:
May 3
Gender:
Male Male
Location:
unfixed
Interests:
Art, sports, music, animation.

Contact Information

E-mail:
Private
Website:
Website  http://juicethehedgehog.deviantart.com

Previous Fields

Project:
Still working on them. wont show till after summer.
National Flag:
None

Latest Visitors

About Me

EDUCATION? __________ HOBBY? __________ TALENT?!__
Posted Image ___ Posted Image ___ Posted Image

Who am I?:
I am a general artist, strongly versatile in multiple areas in the field of art. I work on animations for small animation projects, I do design for games as well as a bit of scripting for programming (C++, java, actionscript 2.0). I got about 7 years experience in 3d modeling, animating with Autodesk Maya. about the same (if not longer) experience in 2d traditional and digital animation. I use a variety of tools to suit my needs. sometimes I animate with photoshop, or I use After Effects, or I'll just get a lightbox with some pencil and paper and get to work. othertimes I tend to make use of ToonBoom. I kinda suck at creating stories though. and im bad at time management lol.

what do I like to do?:
I enjoy playing video games and drawing pictures on my free time. I enjoy something different every now and then, like a trip to a zoo or something so im always up for a little fun and enjoyment. I don't mind going to a bar or anything like that, just don't expect me to partake in alcohol consumption.

current projects:

3d Streets of rage 2; no music, no enemies, no UI, and no scripts.
characters:
Axel: 99.9% - character is rigged and ready to be animatred. I just want to make a few background changes (fix weightskinning a bit and add more outfits) all done in Maya
Blaze: 70% - needs hair and clothes and to be rigged and textured. All done in Zbrush
Max: 5% - rough turnaround is made. next step - modeling. I might use Max as an excuse to learn 3ds Max (see the pun I did there)
Skates: 5% - rough turnaround is made. next step - modeling. might make skates inside of Blender3d or cinema 4D


stages:
stage 1: 95% - needs to be textured
stage 2: 97% - need to finish texturing

otherstuff: - alongside gunstar heroes HD and breath of fire 2 HD, I've been working on UI scripts for game menus. which is coming along great.


Breath of fire 2 HD; still drawing sprites
characters:
Ryu: 10% - line art and color scheme is good, needs more frames. and cleaned ones
katt: 10% - Really clean line at, didn't bother coloring yet. needs more frames.
Bow: 5% - Only open world sprites
Nina: 6% - Only open world sprites are done. working on battle sprites.

enviornment and everything else
needs more work.

Gunstar HD Heroes: this wasn't an intentional project at the beginning.
characters:
Red: 50% just need to spend time working on shooting and jumping animations. as far as quality goes, think about Mighty Switch Force HD Edition
Blue: ?% I think I started on it but forgot about it. but im focused on red for now.

enemies:
none yet, I will begin soon as I get core controls finished.

levels:
working on last stage art. 70% complete.

User Interface:
I'll update the game UI the moment unity 4.6 is released. all the art is there though.

Gameplay:
being my 2d platformer shooter project, I was able to get gameplay working right away! all I need to do is finish animations and work on character's HP script.

Music:
I'm not even thinking about this. I have no musical inspiration to add into this game right now. feel free if you want. I'm probably going to just drop in the Be Aggressive OC Remix soundtrack in.

High resolution Sonic Sprites
Everything: Decided to start over again. it's only been a couple of years ago since I worked on those sprites, but time makes masters out of all of us, so I think I can do much smoother and more dynamic animations than back then. not to mention I've got boost power! (cintiq finally came! \o/)

if you found me then great job because I wasn't planning on being open with this stuff till I am closer to being finished.
Unity 3d is my game engine of choice.
Well we made it this far, there ain't no stopping us now.
Some people say there's no way to win; We will anyhow!
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