Sonic and Sega Retro Message Board: Shadow Fire - Viewing Profile - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help

Group:
Member: Members
Active Posts:
1538 (0.4 per day)
Most Active In:
Engineering & Reverse Engineering (394 posts)
Joined:
05-February 05
Profile Views:
3164
Last Active:
User is offline Apr 22 2015 09:44 AM
Currently:
Offline

My Information

Member Title:
Ultimate victory!
Age:
29 years old
Birthday:
August 6, 1985
Gender:
Male Male
Location:
The Land of Darkness

Previous Fields

Project:
Sonic: The Lost Land (Series), The GCN (site)
National Flag:
au
Wiki edits:
60
SA2 Emblems:
6

Latest Visitors

Topics I've Started

  1. Odd Music Related Glitch

    04 April 2013 - 07:46 AM

    Okay, you may or may not be aware that I'm getting back into hacking thanks to RHS. However, in spite of the (slow) progress I've been making, I've run into an odd error.

    The music that plays for Slot $82 (02 in sound test), disables sound, until a different music track is played. It is the only one it seems to do it on, and RHS and I have both confirmed that it isn't the file.

    Does anybody have any clue as to what could be causing it? RHS and I are stuck on this.
  2. Moar Stoelens

    22 February 2011 - 03:46 AM

    So, I'm browsing around YouTube when I just happen to be offered a link. Y'know how it goes... you watch videos and then YouTube cross-references and makes suggestions based on what you watched. Well, yeah, it was of a Sonic 2 hack called Sonic 2 Lost Galaxy. I instantly thought that the name sounded interesting. So I clicked on it. It was of his first level, titled Rain Hill. Upon clicking, I was presented with the usual SEGA logo, though the sound was different. Upon the title screen, I noticed it was a Sonic 2 BETA hack, so I thought it'd be interesting, having played Esrael's awesomeness. The level select menu was loaded and Rain Hill started. Fuck, my eyes. The palettes were god awful. My eyes bled dry.

    So yeah... the title of this topic is referring to stolen content. What does my rant about the first video have to do with this? Nothing really... yet. Anyway, I was preparing to check out different videos when another of his caught my attention. It was titled Labyrinth, and was an edit of Mystic Cave Zone. I instantly loaded it because of the thumbnail I provided. My thought was "It can't be...", but I was quickly proven wrong. My level, Sunken Subway, sans water and layout related edits was playing right in my face. Exact fucking palette. Even the ring palette was identical. Sonic was still a fucked up palette, but meh. I began realising it couldn't be mere coincidence, for there are several levels with god-awful palettes, and equally as painful layout edits, and then there's really nice palettes and also layouts I recognise from different hacks.

    Crystal Caves (HPZ) is another really nice palette (save for the underwater palette, which uses the default CPZ water palette), with the object that as far as I can recall, only Esrael has in his hack. The elevator thingy, placed in perfect harmony with the section layout.

    Seaside (aka ARZ) has a nice palette, and I'm sure I've seen it before, and even complimented (or intended to compliment) the creator, because the palette was nice. Again, the underwater palette is awful, and some of the level art seems similar to what I saw in Project Shadow 2. I began to lol.

    Space Chase (SCZ) utilises the same system that I and one or two other people utilised (I know Rika was one of them), in which the level has solid ground, but the auto-scroll effect is still in place thanks to the Tornado being off-screen. This version uses some of Wing Fortress' tiles, and also retains the diagonal-scroll effect. Again, the palette is kinda... well... it's a B&W palette, except for where enemies use Sonic's palette line as opposed to the main level palette.

    All the "lost levels" are also restored, to their original format, I.e. "Winter Hill" uses graphics almost identical to Hill Top Zone (minor differences), and the orangey browney palette. This was unchanged. "Genocide City" is also there, using the OOZ sun-background, with CPZ's foreground tiles. He changed the palette on this too, but again to something awful.

    Judged by what I saw, it was a hack of an early build of Sonic 2 Delta, complete with data ripped from other hacks. Wanna see?

    01 - Rain Hill
    02 - Green Forest
    03 - Desertvania
    04 - Labyrinth
    05 - Crystal Caverns
    06 - Sei Labs
    07 - Seaside
    08 - Ocean Citadel
    09 - Space Chase
    10 - Royal Vendoria
    11 - Azeroth Ruins
    12 - Gemini Ruins
    13 - Rolan City Ruins
    14 - Orbital Oblivion
    15 - Eclipse II
    16 - Last Utopia (with Ending)

    Discuss?
  3. HOWTO: Disable Debug Mode in S1

    08 March 2009 - 06:28 AM

    Okay... we all know that Debug mode sux0rz, or in my case, prefer people not to use debug mode, so this little guide teaches you how to disable debug.

    First of all, in your main assembly file, search for the following:

    Title_CountC:
    


    Underneath this should be the following lines of code:

    		move.b	($FFFFF605).w,d0
    		andi.b	#$20,d0; is C button pressed?
    		beq.s	loc_3230; if not, branch
    		addq.w	#1,($FFFFFFE6).w; increment C button counter
    


    Now, what we wanna do is to comment out those lines of code. In other words, add a semicolon ( ; ) at the beginning of each of those lines. This should be the result:

    ;		move.b	($FFFFF605).w,d0
    ;		andi.b	#$20,d0; is C button pressed?
    ;		beq.s	loc_3230; if not, branch
    ;		addq.w	#1,($FFFFFFE6).w; increment C button counter
    


    What we've done is told the game to ignore all C button presses at the title screen. C is needed to activate debug mode, so with them not being counted, it is nigh impossible to activate it. You may still be able to activate it with a save state. =P Anyway, congratulations. You've disabled debug mode.
  4. Callout: Sonic - The Lost Land 2 Test

    03 April 2008 - 08:58 AM

    Okay, I'm issuing this callout to anyone who may still have an old test version of Sonic: The Lost Land 2. Chances are, it is titled STHTLL2 1.1.5 Test or something similar. If you have it, could you please link me to it, as I've lost it over past hard drive crashes and formats.

    Reason I want it? Simple. Salvaging some stuff, as well as feeling nostalgic, and wanting to play it again.

    This version has all the levels in it (lost levels included, although maybe WHZ isn't in it), and has the sweetass art for GCZ (Starlit Shrine). I'd also like to let a friend have a look at it.

    So yeah, if you have it, can you please upload it somewhere and provide a link?

    Thanks.
  5. [2004] Sonic: The Lost Land

    11 October 2007 - 10:53 AM

    As posted at SGMC:

    Heheh... After the posts in SOTI's topic, I did some extensive digging around, and I finally found my original version of Sonic: The Lost Land. Now, while I may be a Council member and have my projects hosted, I decided it would be better to place it in here, as this shit tarnishes my current WIP project.

    This proves how far I've come since I first started hacking, back in May of 2004.

    I am deciding not to post any screenshots, and I can understand if you don't want to download. Though if you do, I'm sure you're gonna laugh at how half-assed this all was. I look at it myself, and shudder, thinking of how shit I was back then.

    Click here to download

    Please be aware that extended play may make you want to gouge out your eyes and drill holes in your head.

    Anyway, enjoy. =P


    So... feel free to laugh at it and such. After all, I've come a long way since beginning this. =P

Friends

Shadow Fire hasn't added any friends yet.