- Group:
- Oldbie: Oldbie
- Active Posts:
- 1314 (0.34 per day)
- Most Active In:
- General Sonic Discussion (542 posts)
- Joined:
- 23-January 05
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My Information
- Member Title:
- A "Community Enigma"?
- Age:
- 32 years old
- Birthday:
- July 6, 1983
- Gender:
-
Male
Contact Information
- E-mail:
- Private
- Website:
-
http://blaze.letsvideogame.com/
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- National Flag:
- us
- Wiki edits:
- 51
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Latest Visitors
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Lopson 
22 Jul 2015 - 08:50 -
Xeal 
06 Jul 2015 - 22:28 -
Tyba1t 
30 Jun 2015 - 09:46 -
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25 May 2015 - 17:21 -
KingOfBunnies 
09 Apr 2015 - 13:39
Posts I've Made
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In Topic: Sonic Megamix
Today, 07:41 PM
Hez, on Today, 07:28 PM, said:Bottom line for me is. I'd like the community to continue to thrive off of each other and not ask for money. Ever. This isn't about money... It's about us growing together. Let's not profit off of one another, let's grow. Jobs are for money, the community is for fun.
That's fine and all, but a lack of money can drain the fun out of things disturbingly quickly. Time is money, after all, and the more money you have, the more time there is for other things... like, say, friends, community, hobby projects, etc. -
In Topic: Sonic "Forever" Alpha - Released
21 July 2015 - 07:02 AM
Look at me, digging up an old post of mine!
Somebody on Tumblr asked if I still had this file, and rather than release the same old dumb April Fools build with the cheat codes for selecting levels, I made a completely "new" version with a proper level selection and setup menu. Of course, it's not really that new, but I guess the build of Act 3 contains new/different stuff versus the old April Fools version.

It's about 19mb and comes in two flavors:
- FLAVOR 1: SonicForever_2015_Beta.7z
- FLAVOR 2: SonicForever_2015_Beta_self-extracting-zip.exe
The second one is a self-extracting executable, just in case you don't have 7zip installed for some reason. There's a read me file included if you care about that stuff.
I will probably also throw this up on my Patreon, if only because that's been a safer, more stable place to keep downloads than, say, Mega.co.nz. I know how questionable that is, but I figure that as long as I also provide these fangame downloads for free (re:mega.co.nz), without requiring payment, then it's probably fine. Hopefully. - FLAVOR 1: SonicForever_2015_Beta.7z
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In Topic: Sonic Runners announced (Sonic Team/Mobile)
18 July 2015 - 02:52 PM
Meanwhile, Sonic Runners seems to be finally remembering my preferences again
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In Topic: General Project Screenshot/Video Thread
18 July 2015 - 01:35 AM
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In Topic: Sonic Runners announced (Sonic Team/Mobile)
17 July 2015 - 04:11 AM
Yeah, even though I guess I'm the only person for whom this effects, my "Streamlined Mode" is definitely bugged. Booted the game up for the event, and Streamlined Mode turned itself back on again (even though I've turned it off at least five times now) and the game was a fucking mess. Almost unplayable.
While Streamlined Mode is forced to be turned on:
- Loading times can last over a full minute just to get to the map/menu screen
- The game runs well below 30fps, often hanging around the single digit area.
- Likely as a side effect of the above, the controls stop properly responding, and the game physics become unpredictable.
- Massive stuttering occurs, where sometimes the game hangs for several seconds. (This is especially bad right after an advertisement)
- Speaking of ads, sometimes the game locks up instead of showing an ad.
- The game is prone to crashing, even on the score tally screen
Turned Streamlined Mode off and...
- Loading times were under 10 seconds
- The game often hits 60fps, but probably averages more around 40-50fps.
- I can actually do spring launchers because the lag isn't screwing up the timing
- There are still occasional stutters, but they're barely noticeable
Ridiculous. The only problem is, turning Streamlined Mode off, I'll exit a session of Sonic Runners to find my 20% of my battery is gone. - Loading times can last over a full minute just to get to the map/menu screen

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