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My Information
- Member Title:
- Единый, могучий Советский Союз!
- Age:
- 106 years old
- Birthday:
- January 1, 1909
- Gender:
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Male
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Previous Fields
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- Whatever catches my fancy
- National Flag:
- ru
- Wiki edits:
- 325
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Posts I've Made
-
In Topic: Projectile reflecting shield
31 March 2008 - 10:44 PM
You want to set bit 7, not 8. -
In Topic: xm3smps: now with more Visual Basic
29 March 2008 - 12:49 PM

??? -
In Topic: Making the Emerald in HPZ breakable.
26 March 2008 - 09:24 PM
It's not "almost identical", it IS identical. The only differences were a few jump destinations and pointers. The actual source code didn't seem to be changed at all.
Back on topic: You could just copy the code from one of the breakable objects and change the mappings to suit. -
In Topic: Making the Emerald in HPZ breakable.
26 March 2008 - 08:24 PM
ICEknight, on Mar 26 2008, 09:16 PM, said:...Unless the emerald already has a code to interact with something that will actually break it, but I don't think that's the case (have you guys checked its code in the latest proto or the final version, anyway?).
I remember somebody asking me to look at that code as it appeared in the Wai proto a few years ago. It wasn't really interesting, and I doubt that it was ever changed at all after that.
EDIT: Okay, I did it for wikipedia. -
In Topic: ESEII - Sound Importer - Beta 0.02
24 March 2008 - 08:28 PM
True_Dude, on Mar 24 2008, 08:33 PM, said:The original ESEII would screw up Sonic 2 roms whenever you used it on them, thus making them uncapable of being used by any dissessembler, because the code was scrambled.
Not really. If the code had been "scrambled", it wouldn't run at all. ESEII likes to move data around, which trips up SonEd, but that doesn't matter if you're making a disassembly.
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Jul 12 2009 10:00 PM
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