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General Sonic Discussion (1800 posts)
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User is offline Nov 02 2012 08:14 AM
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Age:
27 years old
Birthday:
July 9, 1988
Gender:
Not Telling Not Telling
Location:
On my butt in front of the computer. Where else?
Interests:
Videogames, fantasy-adventure movies, good food, and the occasional good book.

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Website:
Website  http://www.youtube.com/user/SolarisParadox

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I'm working on working up the willpower to work on learning how to make my own Sonic fangames. Not quite there yet.
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  1. In Topic: Sonic 4: Episode 2 Discussion

    09 June 2012 - 10:06 AM

    View PostHukos, on 09 June 2012 - 09:44 AM, said:

    View PostSolaris Paradox, on 09 June 2012 - 08:47 AM, said:

    View PostHukos, on 09 June 2012 - 01:44 AM, said:

    How about why the Sorrow games have the Castle popping up in Japan and not Transylvania and the BS reasons for it? Or why the hell Soma even is able to assume Dracula's powers at all?


    That's not a timeline question, that's a "this plot is freaking stupid" question. Totally different.

    ...In fact, all of your questions were. So your point isn't very well-made.


    It's not all that different from the Sonic 4 PR group trying to convince us that both Sonic and Knuckles' stories in S3&K happen at the same time, as far as I'm concerned. Which was the point I was trying to demonstrate.


    Of course it is. You're just bugged by in-game events that don't make sense (at the very least to you). SEGA's PR guys are an extra-gameular... I know that's not a word, but I'm going to make it one for the next five seconds... source that's getting the in-game sequence of events screwed up in spite of in-game events that actually do hint at the order things take place in.

    Also, none of what you said actually calls into question the order in which things happen, which is exactly what defines a convoluted "timeline." "Plot" and "timeline" aren't the same thing.
  2. In Topic: Sonic 4: Episode 2 Discussion

    09 June 2012 - 08:47 AM

    View PostHukos, on 09 June 2012 - 01:44 AM, said:

    How about why the Sorrow games have the Castle popping up in Japan and not Transylvania and the BS reasons for it? Or why the hell Soma even is able to assume Dracula's powers at all?


    That's not a timeline question, that's a "this plot is freaking stupid" question. Totally different.

    ...In fact, all of your questions were. So your point isn't very well-made.
  3. In Topic: Sonic 4: Episode 2 Discussion

    08 June 2012 - 05:05 PM

    If the actual soundtrack sounded more like this...

    Ah, well. As for the "To Be Continued" thing, I think they should've left it in. Even if they do decide not to continue Sonic the Hedgehog 4, the Death Egg mk.II plot could just carry over into another game, couldn't it? Perhaps it floats off with Little Planet and reappears years later for the awesome post-Generations main console title, or something.
  4. In Topic: Sonic 4: Episode 2 Discussion

    16 May 2012 - 01:27 PM

    ...Are we actually debating whether Sonic the Fighters fits in with canon? Not only does it have eight Emeralds, the story revolves around all of the good guys fighting each other in hand-to-hand combat for the right to use those Emeralds to go to the Death Egg so they can fight the bad guy in hand-to-hand combat. I mean, really?

    Sometimes a game just makes so little sense that you're kinda meant to consider it non-canon from the word "go." Fighters is one of those.

    Anyway, I can't play Episode II until I get my hands on an extra $15, but I had a chance to play the demo... which is not only a one-act trial, but a timed one. Blast it all. The control feels much more naturally, though, so on that point I give SEGA and DIMPs their due props.
  5. In Topic: SEGA says Sonic is the "right fit" for the Wii U.

    22 March 2012 - 08:26 PM

    View PostAerosolSP, on 19 March 2012 - 06:59 AM, said:

    And I wouldn't exactly call SA1 and SA2 realistic. Unless you're telling me that highways built into corkscrews, 3 story tall trucks, a beach resort built like a Hot Wheels track, and a floating archipelago are realistic elements.

    Even ShTh had few realistic elements. Really, I'd say only the levels based in a city could be accused of being realistic. It was a dark game, sure, but calling it realistic is a stretch.


    You're thinking of the wrong "realistic" elements. We're all talking graphical style, and you're focusing on level design. Of course we know that corkscrews don't grow on highways. That doesn't mean that there isn't a massive difference between stage settings like Wave Ocean and Savannah Citadel, versus settings like Seaside Hill and Planet Wisp. It's more about the setpieces than the gameyness of it all.

    Not to say that Sonic hasn't ALWAYS had levels that are more down-to-earth in design than others (right on back to Star Light Zone, it's always had one or two more "realistic" settings scattered hither and thither), but the key is not overdoing that. Sonic is a cartoon hedgehog who's most at home in fantastical, off-the-wall environments. The general tone of the atmosphere should reflect that.

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