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General Sonic Discussion (14 posts)
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17-December 04
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User is offline Jun 20 2007 01:01 PM
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Age:
24 years old
Birthday:
October 31, 1990
Gender:
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Project:
Sonic 2 Redone
National Flag:
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Topics I've Started

  1. Pallete Editing with hex

    08 August 2005 - 11:20 PM

    Editing Palletes with Hex

    Below I am going to explain how to edit palletes using hex without the use of any utilies at all. I got the below information while restoring my palletes due to the hack crashing. Now lets get started, shall we?

    OK now to edit palletes you'll need to know the locations of them in the ROM. (I obtained the below using Hivepal). If you need to know the left is pallete name and the right is the offset of the pallete.
    Sega Sonic 2902
    Title Screen (Sonic) 133EC
    Title Screen (Tails) 2942
    Title Screen (Main) 1340C
    Title Screen Water 1E5A
    Sonic and Tails 29E2
    Sonic to Super Sonic 2246
    Super Sonic 2276
    Title Cards 2A02
    Emerald Hill 2A22
    Emerald Hill/Aquatic Ruin Rotating Water 1E7A
    Wood 2A82
    Wood Conveyor Belts 1F1A
    Metropolis 2AE2
    Metropolis Cycle #1 1F2A
    Metropolis Cycle #2 1F36
    Metropolis Cycle #3 1F42
    Wing Fortress 2B42
    Wing Fortress Fire Cycle 20A2
    Hill Top 2BA2
    Hill Top Lava 1E9A
    Hidden Palace 2C02
    Hidden Palace (Sonic & Tails Under Water) 2C62
    Hidden Palace Underwater Tiles Pallete 2C82
    Hidden Palace Water Cycle 1F56
    Hidden Palace Underwater Cycle 1F66
    Oil Ocean (Do not edit or you'll get a huge mess unless you know how to fix it!) 2CE2
    Oil Ocean Oil 1F76
    Mystic Cave 2D42
    Mystic Cave Lanterns 1F86
    Casino Night 2DA2
    Casino Night Cycle 1 1F8E
    Casino Night Cycle 2 1FA0
    Casino Night Cycle 3 1FB2
    Casino Night Cycle 4 1FC4
    Chemical Plant 2E02
    Chemical Plant Sonic & Tails Underwater 2E62
    Chemical Plant Underwater 2E82
    Chemical Plant Underwater Sonic to Super Sonic 22C6
    Chemical Plant Underwater Super Sonic 22F6
    Chemical Plant Cycle 1 2022
    Chemical Plant Cycle 2 2058
    Chemical Plant Cycle 3 2082
    Chemical Plant Cycle 4 20E2
    Death Egg 2EE2
    Aquatic Ruin 2F42
    Sonic & Tails Underwater (Aquatic Ruin) 2FA2
    Aquatic Ruin Underwater 2FC2
    Sonic to Super Sonic Underwater (Aquatic Ruin) 2346
    Aquatic Ruin Underwater Super Sonic 2376
    Sky Chase 3022
    Menus 30E2
    Special Stage Main 3162
    Special Stage Sonic 3182
    Special Stage Tails 31A2
    Special Stage 1 31C2
    Special Stage 2 31E2
    Special Stage 3 3202
    Special Stage 4 3222
    Special Stage 5 3242
    Special Stage 6 3262
    Special Stage 7 3282
    Special Stag 1 2p 32A2
    Special Stage 2 2p 32C2
    Special Stage 3 2p 32E2
    Special Stage Chaos Emerald 35F92
    Special Stage Results Screen 3302
    Emerald Hill Icon 9880
    Metropolis Icon 98A0
    Hill Top Icon 98C0
    Hidden Palace Icon 98E0
    Oil Ocean Icon 9900
    Mystic Cave Icon 9920
    Casino Night Icon 9940
    Chemical Plant Icon 9960
    Aquatic Ruin Icon 9980
    Sky Chase Icon 99A0
    Wing Fortress Icon 99C0
    Death Egg Icon 99E0
    Special Stage Icon 9A00
    X 2 Player Versus Icon 9A20
    Sound Test Icon 9A40
    Ending Grey Cutscenes AD1E
    Ending Main ACBE
    Ending Sonic AC7E
    Ending Tails AC9E
    Ending Super Sonic AD3E
    Unknown 1 3082
    Unknown 2 30A2
    Unknown 3 30C2


    Now you'll need just a sonic 2 ROM and a hex editor. Now to exlplain how to edit:
    First off leave that 0 there as the very first nibble on EVERYTHING! the last three nibbles are used as the RGB values. Now the higher you go the brighter the color. Like 0EEE would make a grey color 0000 would make black. 1EEE would most likely crash the ROM. Now if you use 0333 or 0111 it also won't work. You can only use even values. Even values are 0, 2, 4, 6, 8, A, C, and E. 1, 3, 5, 7, 9, B, D, and F don't work.Now when you reach the end of a pallete the bytes should be 0000 0000. Edit no further! If you edit any further than that you will be editing another level entirely. Now I'll say one more thing before you go away with new knowledge and start editing palletes. Now I'll explain what every nibble is. The first (should be 0) is I've no clue, the second is red, the third is green, and the last is blue.
  2. Restoring beta enemies

    24 July 2005 - 01:42 AM

    I am trying to restore the enemies for my hack sonic 2 redone but guides on restoring enemies don't say where to put the code for them. And I don't want to go into sniper hex, type in 48 lines of hex, save, open gens, play HPZ and the game crash. I need to know where to put the code for the dinobot, crocobot, trycerobot, and batbot. And also for HPZ how do I restore the items like glowing orbs, the emerald, the foam on the water, etc. Also how do I add levels to the level select? Any and all help at all is greatly appreciated. Thanks in advanced.
  3. Making new levels in ESE II

    18 July 2005 - 08:43 PM

    I have this ese II program and I want to make some levels such as genocide city and a desert zone. How would I go about making a new level exactly? And I have more questions. How do I insert things like enemies and items and such? How do I insert a boss and other enemies? How can I, if possible, make new tiles? That should be all I have to ask. If I can't do these things in ese 2 can I do these in soned? If so where can I find soned?
  4. Sonic 2 BETA ROM

    16 July 2005 - 10:48 PM

    I'm thinking about getting the sonic two beta rom if its 100% legal to download. So I have a few question. Is downloading sonic two beta legal and alright with sonic team? If it counts as the final version would I be able to use it as a back up if other wise it isn't legal? And a question about where to get it if its legal. Where can I get sonic two beta if its legal to download? Please answer these questions as I want it very badly.

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