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Engineering & Reverse Engineering (29 posts)
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  1. In Topic: Retro-Sonic 2007 Beta Mac OS Build (Finally) + RSXG Tidbits

    06 February 2008 - 12:10 PM

    Would it be easy/possible for you to make a Linux/SDL build?
  2. In Topic: ASM tools

    07 December 2007 - 06:05 PM

    View Postshobiz, on Dec 7 2007, 02:47 PM, said:

    AS is cross-platform, in fact Puto compiled mac build tools that can be used with Xenowhirl's Sonic 2 disassembly. Other stuff like SonED2 will obviously not work, but aren't there any PC emulation tools for the mac?

    I personally have been able to run SonED2 on the Cedega (WineX) compatibility layer on GNU/Linux. http://images.lightn...onED2Cedega.jpg
    it likely will run on Cider - http://www.transgami...products/cider/ on Intel Mac OS X
  3. In Topic: Port S2 Spindash Final to Sonic 1

    23 June 2007 - 05:53 PM

    View PostTweaker, on Jun 23 2007, 05:01 PM, said:

    Awesome, I had no idea you started hacking the Megadrive games.

    I have a computer science course next semester that is taught in 68k. So yeah, I figured now would be as good a time as ever to finally pick up on it =P

    View PostPuto, on Jun 23 2007, 06:01 PM, said:

    <tt> move.b #2,($FFFFD11C).w ; ??? $D11C only seems to be used in spindash</tt>

    That's actually supposed to enable the dust, assuming that the dust object is at $D100.

    Thanks! That part was puzzling me.
  4. In Topic: Port S2 Spindash Final to Sonic 1

    23 June 2007 - 03:12 PM

    I recently made a guide for porting this spindash code, fixing bugs, and adding the animation to Sonic 1. It can be found here: http://www.h4xopolis.net/lightning/devel/s...l/spindash.html (it's not completely finished, as I haven't figured out the best way to port the dust object yet)
  5. In Topic: Sonic 1 Disassembly

    18 June 2007 - 01:49 PM

    Cool, thanks!
    Also, the hacked-together (and sloppily written) method I mentioned myself using can be found here, for those who want something more true to the Windows version I guess =P

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