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Chimera 
22 Jul 2014 - 22:20 -
darkspines35 
13 Mar 2012 - 00:37 -
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Posts I've Made
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In Topic: Sonic Lost World (Wii U, 3DS) Megathread
10 June 2013 - 01:04 AM
What bothers me about the different "gears" for Sonic is it seems like the game could have worked without it entirely... with spherical/cylindrical planets, they could have a lot more control over how many death pits there are, but it doesn't look like they're using it that way. Why not just try to make it work like in the classic games? You typically don't move too fast unless you start gaining speed, making platforming easy, but then you can use the spindash to enter top speed quickly. The gears just seem unnecessary, and even though I'm optimistic about the game and really think I'll like it, I can't help but feel the opportunity to REALLY get classic sonic momentum mechanics to work in 3D has been missed out on. -
In Topic: Sonic 4: Episode 2 Discussion
01 March 2012 - 05:24 PM
They sound exactly the same to me >.<. Except the website version sounds lower quality, of course. Still, I'll take your guys' word for it. -
In Topic: Sonic 4: Episode 2 Discussion
01 March 2012 - 04:32 PM
The website doesn't have new map music -- you posted the WII version, which sounds slightly different. The music on the website is identical to the one from the first episode's 360 and PS3 counterparts.
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In Topic: Sonic Generations Megathread
31 August 2011 - 11:19 AM
The "gravity" of the jumps is exactly what I was talking about in the first place. -
In Topic: Sonic Generations Megathread
31 August 2011 - 09:34 AM
I trust you guys about modern sonic feeling diferent as you've actually played it Chimpo, but it doesn't seem like you really have enough room in green hill to see if sonic is as slippery as unleashed. When I said it doesn't "look" any different, I didn't just mean the animations, I mean the speed sonic moves at, the speed he falls at after a jump, and all that.

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