- Group:
- Member: Members
- Active Posts:
- 51 (0.03 per day)
- Most Active In:
- Engineering & Reverse Engineering (19 posts)
- Joined:
- 09-February 10
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- Last Active:
Jul 13 2015 04:35 PM- Currently:
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My Information
- Age:
- 22 years old
- Birthday:
- March 19, 1993
- Gender:
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Male
- Location:
- Madison, MS
- Interests:
- Sonic, SatAM, video game development, science, and technology.
Contact Information
- E-mail:
- Click here to e-mail me
- Website:
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http://
Previous Fields
- National Flag:
- us
- Wiki edits:
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Posts I've Made
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In Topic: Sonic MAX - Open-Source GMS Engine
13 July 2015 - 04:19 PM
Ok, I admit it. Without the Pro Upgrade, adding stuff to the engine is nigh-impossible, considering the memory limit placed on every basic project.
But, how would I know? I managed to get the Professional Upgrade, right before I went and imported the latest gmz. For something that was $100 via Steam, it better be worth it.
Quick question about the source: Can you add on to your own project? As in do I have permission to sprite and develop my own avatars, badniks, zones, and bosses? I want to create my own adventure with my Mobian, Weld the Dragon.
eighttailedfox, on 30 May 2015 - 01:33 AM, said:Is this engine still being worked on?
If so, I've been digging around the code, and have added many of the necessary codes and sprites for a 4th character, but I can't seem to find the part of the script that actually dictates which character appears when I run the test room.
Yes, I've wanted to ask TPoT the same question. So keep an eye out for a post from him.
Another thing before I forget. TPoT, I worked on a Sonic 1 ROM Edit via a Split Disassembly. Inside that project, the code was done in the Motorola 68000 Assembly Language. Although, now we use the MacroAS architecture to compile the Genesis ROMs, when I worked on my Sonic 1 N1X'd Edition, the main source code was the s1.asm text file. Thanks to peeps like drx, MarkeyJester, and Tweaker, the main disassembly text had comments to the side. The comments helped many newcomers to the Sonic Hacking Community by explaining what each line of code does in the grand design of the whole ROM.
The point is, did you by any chance leave comments in the code? If not, you should do that right now, and make sure we know what each line does, or is supposed to do. I need to find out how to add additional player characters to the roster. -
In Topic: Update on Sonic CD 510 Disassembly
25 July 2011 - 10:17 AM
I might be able to help with the 510 Disassembly, but I'd rather crack the final release, because that's what my Hack Project is going to be based upon. Besides, I'm not the one you want for hard coding and translating the .asm.
I don't get it, Sonic CD uses the same processor that the first two games used, but you can't use what you've learned in the Beta to make a bleeding-edge disassembly of the final version? Seriously, can't you take a chance? The opening song lyrics of both versions couldn't have said it better themselves. There's a better chance that Robotnik will win, if you think this will break your computers. My point is, unless you can't risk it, get crackin'! -
In Topic: Basic Questions & Answers thread
14 October 2010 - 06:42 AM
Ok, I happen to have an inquiry about Sonic 1 Special Stage spawn points. I built something in the Sonic 1 Special Stage Editor that I plan to use in Hivebrain's ASM68k Dissassembly, but I'm afraid that Sonic will spawn outside of my Special Stage, should I try to play it. I need to find the parameters in the code that I must change to define Sonic's spawn point on the first Special Stage, because I'm replacing it for my own. The file in question is "sloc_ss.bin". -
In Topic: Sega and Sonic Retro Annual Fundraiser
25 September 2010 - 10:11 AM
I can't really contribute cause I don't have PayPal or a debit card. But, I did come up with a advert slogan:
"Make the site second best to Sega Retro, No. 1. Support Sonic Retro Now!"
We can have members sell Country Meats where they live. Country Meats has fundraising options for student organizations, as well as special interest groups, like this one. You can find out more about Country Meats here. -
In Topic: Sonic Crackers 2010 Disassembly Release
21 September 2010 - 08:57 PM
Uh, SonED2 Projects, please? I can't do anything about the levels without any SonED2 projects.
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Find My Content
Jul 13 2015 04:35 PM
Male