- Group:
- Member: Members
- Active Posts:
- 304 (0.15 per day)
- Most Active In:
- Sonic 2 HD (Archive) (283 posts)
- Joined:
- 23-January 10
- Profile Views:
- 1629
- Last Active:
Oct 02 2014 08:55 PM- Currently:
- Offline
My Information
- Member Title:
- Official Breakfast of S2HD
- Age:
- 22 years old
- Birthday:
- October 1, 1992
- Gender:
-
Male
- Location:
- TEXAS
- Interests:
- Computer Science, Guitar, and Kittens.
Contact Information
- E-mail:
- Private
- Website:
-
http://
Previous Fields
- Other Contact Info:
- hamneggs on PSN
- Project:
- Networked lighting
- National Flag:
- us
Latest Visitors
-
nineko 
30 Sep 2014 - 20:49 -
아... 
01 Sep 2012 - 02:04 -
Ravenfreak 
04 May 2012 - 16:42 -
Bibin 
10 Apr 2012 - 01:26 -
Knucklez 
25 Mar 2012 - 11:12
Posts I've Made
-
In Topic: Sonic 3 Complete
10 April 2012 - 01:34 AM
Tiddles, on 04 March 2012 - 05:29 PM, said:
steveswede, on 04 March 2012 - 05:11 PM, said:That might be a good option, yeah - it shouldn't be too difficult in theory to piggyback on the code that keeps your shield going into the boss acts.One of the things I would have thought would have been nice to see in this hack is the option to keep the shields from one zone to another. It's always bothered me in Sonic 3 because of how all the zones connect with each other. Any chance of that being put in the options?
I've kept a bubble shield between the Hydrocity acts. -
In Topic: Sonic 2 HD
10 April 2012 - 12:29 AM
Maybe it was his sketchy-ass way of getting some decent input response times. No matter what, this game was LEAGUES ahead of any Unity-based fangame. -
In Topic: Sonic 2 HD
10 April 2012 - 12:15 AM
Keep the art (minus the shitty Sonic looking-up/down),
keep the music, kill off LOst,
find a veteran programmer who knows their way around the Sonic Physics Guide.
Hell, give it all to Synergy. He knew his stuff it seemed.
Or inquire about the nitty-gritty of using the Retro Engine. -
In Topic: Sonic 2 HD
28 March 2012 - 02:28 AM
-
In Topic: Sonic 2 HD
28 March 2012 - 02:15 AM
Me and a bud (Also a member here) had our fun with the alpha. Some things-such as difficulty-can make one consider Sonic 2 the 3rd best sonic game.
Look ma—no jumping.
Also, since no one has pointed out many of the flaws, and I still believe in feedback, here's a list:
- Sonic's looking up sprite is rediculous. Just watch the spines.
- Looking down isn't much better.
- Sonic's hand on the title screen is really derpy. The closed fingers don't move naturally AT ALL.
- That grin when sonic is about to fall doesn't live up to the quality of the rest of the game.
- The yellow springs don't seem quite as powerful. Getting to the starpost on the platform seems more difficult.
- It was mentioned before, but one can't fall into roll whilst holding forward or backward.
- Input lag seems to still be a slight issue. But using raw input greatly improves it—and this is a moot point. The 60hz input limitation doesn't exist like it does in all the unity fangames, and that is a feature in itself.
- Looking up/down camera movement hasn't been implemented just yet.
- Some of tails sprites seem to be better than those of Sonic's. Odd.
- Sonic's feet cut in and out of the grass very noticeably between tiles.
These problems are mostly art problems, and since the art assets were very audibly finished, they are fair game for whining. - Sonic's looking up sprite is rediculous. Just watch the spines.
Friends
Hamneggs hasn't added any friends yet.

Find My Content
Oct 02 2014 08:55 PM
Male