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Tech Member: Tech Members
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Engineering & Reverse Engineering (345 posts)
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My Information

Member Title:
Diamond Dust
Age:
32 years old
Birthday:
March 1, 1983
Gender:
Male Male
Location:
Nottingham, England
Interests:
"The Hamburglar"

Contact Information

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Private
Website:
Website  http://www.cavesofnarshe.com/

Previous Fields

Project:
Get in an accident and wake up in 1973
National Flag:
uk
Wiki edits:
31
SA2 Emblems:
14

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Posts I've Made

  1. In Topic: Sonic 3 Complete

    26 May 2015 - 12:31 AM

    The update I gave in 2014 is mostly still applicable in terms of overall progress. There is work going on at the moment, but mostly not from me. I very rarely preannounce new features anyway, unless they're pretty much finalised, which would be close to a release, which we're not really. I wouldn't get too excited about new versions in the near future.

    I'll reiterate what I said there - I'm very happy with the version that's out there, and not being aware of significant bugs or features anyone's clawing their eyelids out for, I am hoping it will suffice for a while.
  2. In Topic: Sonic 3 Complete

    25 May 2015 - 03:00 AM

    The S2/S1 shields act like the original versions, even down to removing projectile deflection. You can still instashield while they're active, though - I took the position of "classic shields make no difference to the presence or absence of shield powers" rather than "classic shields have no shield powers", and practically speaking, you don't want to exchange a useful ability for nothing and call it an upgrade.

    It would be possible to have graphics-only classic swaps using blue=water, grey=lightning and orange=fire (folks have noticed before that our classic shield monitor art actually lines up this way) but it's not something I plan to do at the moment.
  3. In Topic: The Sonic 3, 20th Anniversary & Knuckles Thread

    19 February 2015 - 01:24 AM

    View PostBlue Blood, on 18 February 2015 - 07:32 PM, said:

    I'm just here playing S1 on Android, and I got a Game Over on LZ3. Cue the continue screen, and subsequently being warped back to the start of the stage. But if I didn't have any continues, guess I'd have just gone back to the main menu. If there any point to keeping continue in these remakes when they serve no function with save modes?

    Just a little thing I think should probably be omitted from S3 unless you're in no-save mode.
    Continues in S3&K already let you restart from your last starpost instead of the beginning of the zone for exactly this reason - the existing save system already made old-style continues redundant. So effectively, they're an awkwardly-expressed 3up that erases your score if dipped into.
  4. In Topic: Sonic 3 Complete

    10 February 2015 - 02:00 PM

    Yeah, it's become clear (and isn't a huge surprise) that not all of them are particularly understandable, so some kind of documentation is on the cards - but I plan to move a lot of things so I don't want to get too heavily into it yet. If there are any particular things that are confusing, I can try to explain them here.

    Bear in mind, though, that I mostly chose the defaults for some reason or other. Clearly the options are there so that they can be changed, but in general, unless you think "Ah, I know what that is and I want it the other way," the default option is probably the right answer.
  5. In Topic: Sonic 3 Complete

    10 February 2015 - 07:37 AM

    Perhaps confusingly, it's nestled in Music Options -> Zone Music Options, after the CNZ/ICZ/LBZ music switches. You want Super Theme set to <Special Theme>. Since the default is to play zone music, I cheated on its menu location to even out the menu lengths.

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