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General Sonic Discussion (20 posts)
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User is offline Nov 21 2013 08:05 PM
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Age:
25 years old
Birthday:
April 30, 1990
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Queensland, Australia.

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Skype: shonicthehedgehog
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A project for FastFeet Media, college, and random website development.
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au
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  1. In Topic: Screwed up Sonic 1 cart

    30 January 2009 - 04:09 PM

    View PostThe Game Collector, on Jan 31 2009, 04:27 AM, said:

    I had a similar problem with a Sonic 1 (Not for resale) cartridge around the year 2000 or so and I had received that game with my first Genesis 1 in 1993.

    But I know my problems were probably caused by the old blowing into the cartridge to clean the dust trick I was taught as a kid. The people I knew didn't know any better about how it can damage the internal circuitry of a cartridge.

    Back then I did not even know about debug mode, so that couldn't be what caused it to die. But my cartridge was flat out dead. Not even the "Produced By Or Under License from Sega" screen would show up when I put the game in. It was just a black screen.


    I wonder if there is a chance the capacitor in that cartridge could have died. Or it could have just been the fact it was repeatedly blown into that did it =/

    That reminds me, does anyone here know if debug mode COULD potentially cause any damage to a ROM?

    View PostThe Game Collector, on Jan 31 2009, 04:27 AM, said:

    Like an asshole I bought a used Sonic 1 cartridge at a game store and made sure it worked; then I returned my defective cartridge saying the one they gave me didn't work, and they didn't have another copy of Sonic 1 to exchange with it so they let me get another Genesis game of the same value. The sneaky bastard I was as a kid...

    Who knows what they did with the defective cart. Probably just threw it in the trash.


    I know someone who does that with cheap TV's, that come with a 12 months warranty, and die after 6 months. He's managed to get an infinite warranty with the way he's done it.. XD.

    Also, I attempted to get the game going the other night, and as usual it showed the 'Licensed by...' screen and nothing else. But I put it in S&K and the S1 version of the Blue Sphere game came up, so I guess the serial number part of the header is intact too.
  2. In Topic: Screwed up Sonic 1 cart

    26 January 2009 - 09:39 PM

    View PostMoonshadow Caz, on Jan 27 2009, 08:47 AM, said:

    View PostShonic the Hedgehog, on Jan 26 2009, 08:51 AM, said:

    View PostMoonshadow Caz, on Jan 27 2009, 01:55 AM, said:

    View PostShonic the Hedgehog, on Jan 26 2009, 12:38 AM, said:

    View PostMoonshadow Caz, on Jan 26 2009, 05:29 PM, said:

    Something similar like that happened to me once. I had one of those plug-and-play packs with Sonic 1 (unsure what version) in them. After some fiddling in debug, it not only crashed Sonic 1, but none of the other games would work properly anymore, slowly dying up to the beginning like your cart. Could it be something related to a fatal error in debug mode or something along those lines?


    Wow..thats really strange. I haven't really had anything to do with those plug and play packs, but it has me interested. I wanna get one now and see what happens if I mess around with it. Do you remember what you did in debug to make it crash?

    Not much, but I do remember it was in SBZ Act 2. I think the "Illegal Operation" text came on the screen, like the one you get when you roll off the end in LZ Act 1.


    I've never had LZ1 crash like that, and I just tried it then and it was fine o.o, but I know what kind of error you mean, same error that the Sonic 1 cart was having. (Actually...come to think of it, I think it had a few of those 'LINE 1010 EMULATOR' errors too, while it was dying)

    Come to think of it, it did also display one of those "EMULATOR" lines now that you mention it. Have you tried the rubbing alcohol method some of the others suggested?


    Yeah I did, but it was in the form of the official Sega cartridge cleaning kit, which I think was just 'official rubbing alcohol' anyway.
  3. In Topic: Screwed up Sonic 1 cart

    26 January 2009 - 11:51 AM

    View PostMoonshadow Caz, on Jan 27 2009, 01:55 AM, said:

    View PostShonic the Hedgehog, on Jan 26 2009, 12:38 AM, said:

    View PostMoonshadow Caz, on Jan 26 2009, 05:29 PM, said:

    Something similar like that happened to me once. I had one of those plug-and-play packs with Sonic 1 (unsure what version) in them. After some fiddling in debug, it not only crashed Sonic 1, but none of the other games would work properly anymore, slowly dying up to the beginning like your cart. Could it be something related to a fatal error in debug mode or something along those lines?


    Wow..thats really strange. I haven't really had anything to do with those plug and play packs, but it has me interested. I wanna get one now and see what happens if I mess around with it. Do you remember what you did in debug to make it crash?

    Not much, but I do remember it was in SBZ Act 2. I think the "Illegal Operation" text came on the screen, like the one you get when you roll off the end in LZ Act 1.


    I've never had LZ1 crash like that, and I just tried it then and it was fine o.o, but I know what kind of error you mean, same error that the Sonic 1 cart was having. (Actually...come to think of it, I think it had a few of those 'LINE 1010 EMULATOR' errors too, while it was dying)
  4. In Topic: Screwed up Sonic 1 cart

    26 January 2009 - 10:52 AM

    View PostSquints, on Jan 26 2009, 11:13 PM, said:

    View PostTmEE, on Jan 26 2009, 05:09 AM, said:

    First thing anyone can do is take a cotton swab, then some kind of alcohol, dip the swab into the alcohol (must be clear, not colors) then use that swab on the the cart contacts. in most cases, the cart becomes alive again.

    This. I did this to a completely dead Sonic 3 cart, by the end of the night I had it working perfectly.


    I've tried that. I actually used an official Sega cartridge cleaning kit I got years ago (which is just alcohol and the cleaning swap things) and it didn't do anything to help. I still have the cleaning kit actually, I don't use it anymore because I heard it might be rare.

    View PostSik, on Jan 26 2009, 08:44 PM, said:

    View PostBMF54123, on Jan 26 2009, 07:02 AM, said:

    I think I eventually traced the problem back to a bad capacitor in the cart, as odd as that sounds. Maybe yours has a similar problem?

    Bad capacitor in the cart? And I'd think that carts only had the ROM chip (excluding Virtua Racing, the few games with mapper and the games with save RAM for obvious reasons).


    Actually...I'm pretty sure the MD carts that I have all have a small capacitor in them. My two Sonic 1 carts do anyway, I haven't really paid attention to the others.


    View PostChibisteven, on Jan 26 2009, 11:27 PM, said:

    This topic is starting to get me nightmares. Seriousily, now I'm worried all my games will go bye-bye in just matter of time. Although, I realiaze nothing lasts forever.


    View PostSik, on Jan 26 2009, 11:41 PM, said:

    Well, consider that Shonic's cart started dying quite early, so chances are, his cart was most likely defectuous or something.


    Yeah, I wouldn't worry too much Chibisteven. This Sonic 1 cart died roughly a decade ago. =P
  5. In Topic: Screwed up Sonic 1 cart

    26 January 2009 - 03:38 AM

    View PostMoonshadow Caz, on Jan 26 2009, 05:29 PM, said:

    Something similar like that happened to me once. I had one of those plug-and-play packs with Sonic 1 (unsure what version) in them. After some fiddling in debug, it not only crashed Sonic 1, but none of the other games would work properly anymore, slowly dying up to the beginning like your cart. Could it be something related to a fatal error in debug mode or something along those lines?


    Wow..thats really strange. I haven't really had anything to do with those plug and play packs, but it has me interested. I wanna get one now and see what happens if I mess around with it. Do you remember what you did in debug to make it crash?