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Posts I've Made
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In Topic: Sonic 3: Long Arms Edition
Yesterday, 07:07 AM
-
In Topic: The Supreme Topic of 'Other' Knowledge.
12 July 2015 - 12:28 PM
"6 points lower; Good Job"?
"*something-something* Android"?
Yeah, I've wondered what those lyrics were for a while as well.
EDIT: Come to think of it, what's that crowd in Tikal's theme chanting? -
In Topic: SEGA admits that they've been fucking up for the past decade
11 July 2015 - 08:20 AM
DigitalDuck, on 08 July 2015 - 04:54 AM, said:
TheInvisibleSun, on 07 July 2015 - 09:18 PM, said:I had a feeling someone would mention that. A term like 'Increased Friction' is just a matter of semantics, when the result is the same.
It's really not - there is a massive difference between having no momentum whatsoever (technically we're talking about inertia, but whatever), and merely slowing down too quickly due to friction.
What I meant by 'the result is the same', is that what should be the game's core mechanic (as it is advertised as a sequel to a series of games with this specific manner of physical movement) still doesn't nearly work as it should. 'Too much friction' or not, it's still laughably off, and indicative of the team's lack of care, time, and attention to detail, to something basic, and integral like character physics. It's almost like none of the programmers actually went back to the any of the source material to see what the controls even felt like. -
In Topic: SEGA admits that they've been fucking up for the past decade
07 July 2015 - 09:18 PM
DigitalDuck, on 07 July 2015 - 08:45 PM, said:
Mr Lange, on 07 July 2015 - 08:31 PM, said:Not just higher friction. Almost everything is stop and go. The semblance of momentum on the ground while moving is noticeably hackish and the fakery can be felt with every awkward lurch Sonic makes. Outside of that, Sonic controls like a car in an indecisive traffic jam.
How a spindash works in Sonic 3&K (no directional input): http://I.gyazo.com/d...750f8e814f9.mp4
How a spindash works in Sonic 4 (no directional input): http://I.gyazo.com/6...3c000f5d506.mp4
- says it's not just higher friction.
- shows videos showing only higher friction.
I never claimed it was "just" higher friction; I said there is momentum. If momentum didn't exist, you would not move at all when you let go of down after charging a spindash. But as it turns out, you do. You move right, and not just for a single frame, but for many, and your speed decreases over a number of frames.
Your speed decreases much more rapidly in Sonic 4 than it does in Sonic 3, though. This is because of increased friction.
(Also, I don't generally let go of the controller when I play Sonic games.)
I had a feeling someone would mention that. A term like 'Increased Friction' is just a matter of semantics, when the result is the same. I'm not talking about letting go of the controller, I'm talking about letting go of forward on the D-Pad. In Sonic 1-3K, Sonic rolls downhill faster than he can run (especially in the case of Sonic 1, with it's ground speed cap and all). If Sonic approaches a slope while running what is the best course of action from a gameplay standpoint? Keep on running, while vulnerable to enemy collision and moving at a less than optimal speed? Or simply remove your finger from right, and press down to roll, gather speed, and become a speeding ball of destruction? -
In Topic: SEGA admits that they've been fucking up for the past decade
07 July 2015 - 07:41 PM
Ezequiel.M, on 07 July 2015 - 06:33 PM, said:
Yeow, on 07 July 2015 - 05:10 PM, said:That and nah, I'd argue Sonic 4 IS that bad. If it was so good, please tell me how much you're enjoying Sonic 4 Episode III. Let alone any new classic Sonic game whatsoever.
I don't want to sound like if I was a casual fan, but Sonic 4 subjectively speaking is a good game, that's an opinion, I'm not asserting nor I'm trying to pass my opinion as a fact. You dislike the game, and that's also an opinion, it's not a fact.
Not to be pedantic, but you are phrasing the word 'subjective' inaccurately. You stated that it was a good game (an objective statement), but what you really mean to say is that you liked the game. It sounds like you are trying to use the word 'subjectively' to present an inarguable point, or universal 'way' of looking at the game (like art, music, gameplay, etc). You basically just said that, 'from a non-factual point of view, this fact is true'.
There's no point in trying to hide behind words like 'subjective', and 'opinion'; state what you observed and felt was positive in the game. Personally, this game did feel like a slap in the face, as it took a massive step backward from its 'marketed' predecessor, in almost every facet of the game. Sonic has no momentum in his physical movement at all, and unrolls after rolling off of a slope into the air. This is fact about the game that I dislike, because it removes almost all exhilaration from elements that in part made its numerical predecessors enjoyable, like loops, and downhill slopes. Imagine playing Chemical Plant Zone with Sonic 4 physics.
(EDIT: clarity)

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