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Posts I've Made
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In Topic: Assembler games member has Sonic xtreme POV stuff
19 January 2015 - 01:15 AM
Looking great.
Lots of respect to this person's dedication and drive.
Quote
the game engine supports two types of texture formats.
both are PCX.
one is an 8 bit indexed, palettized mode.
the other is a 16 bit RGB mode.
in both cases, when I load the PCX into the engine, in order to draw those images with OpenGL I have to convert them into 24 bit RGB.
I have already written the code that reads the 8 bit palettized PCX images and converts them into 24 bit RGB OpenGL textures in memory.
but I have not written the code that converts the 16 bit images into 24 bit.
I don't want to convert all the files into 24 bit.
I want to leave them as they are.
Does X-treme's engine support rotating/shifting/modifying palettes?
If it does, do you generate an OpenGL texture and throw away the 8-bit PCX palette meta-data or do you keep it in memory in case the colors change, in order to generate a new texture for OpenGL?
Sounds like from the quote you might be generating once and throwing away? -
In Topic: Assembler games member has Sonic xtreme POV stuff
18 November 2014 - 12:28 AM
I wouldn't be surprised if Ofer Alon is still serious about this stuff, but I doubt he cares now since it's SEGA's own fault for the leak via POV.
When I worked on helping kurisu try to get Ofer's level editor running on modern hardware by reverse engineering the NV1 driver (Bunch of Thunk32/Thunk16 stuff),
Ofer was furious that kurisu was trying to use his level editor (I'm talking about angry phone call here).
Despite getting the editor to start somewhat, kurisu and I decided to abort that and just reverse engineer the levels from the files directly, hence how the Sonic X-treme level viewer came about.
Though, when Chris sent me just the levels themselves to reverse engineer, Ofer still freaked out since some of the levels were his.
Man you can never make Ofer happy. -
In Topic: Sonic Boom (Games) Megathread
07 February 2014 - 07:22 AM
Aerosol, on 07 February 2014 - 01:43 AM, said:
SANiK, on 07 February 2014 - 01:20 AM, said:
Aerosol, on 07 February 2014 - 12:57 AM, said:"The first concept most of you never saw till Sonic's design was ingrained in you was different, so you're silly for hating that it's different now".
You're silly for wanting your characters to look constant from inception till death when:
- you don't have the same body year to year
- you don't have the same haircut month to month
- you don't wear the same clothes day to day
- you don't eat the same food hour to hour
No one goes up to you and says "You can't get a tattoo! You never had a tattoo!"
Change happens. That is the new character.
Anyways - can't wait until the new generation of Sonic fans grows up on this new Sonic.
They will probably end up saying Sonic with flesh colored arms is wrong - and that is okay.
Comparing a fictional character who has never had a certain feature in it's 20+ years of existence suddenly now having it to real life people is rather silly too. As other pointed out, having blue arms now looks like a colouring mistake, because for 20 odd years, it HAS been.
I actually don't feel that strongly about it. But your analogy sucks.
So fictional characters have nothing relate-able to real people? Are you sure? I would say millions of kids relate and identify with fictional characters.
The analogy is spot on - the people reading it have clouded judgement. -
In Topic: Sonic Boom (Games) Megathread
07 February 2014 - 01:20 AM
Aerosol, on 07 February 2014 - 12:57 AM, said:"The first concept most of you never saw till Sonic's design was ingrained in you was different, so you're silly for hating that it's different now".
You're silly for wanting your characters to look constant from inception till death when:
- you don't have the same body year to year
- you don't have the same haircut month to month
- you don't wear the same clothes day to day
- you don't eat the same food hour to hour
No one goes up to you and says "You can't get a tattoo! You never had a tattoo!"
Change happens. That is the new character.
Anyways - can't wait until the new generation of Sonic fans grows up on this new Sonic.
They will probably end up saying Sonic with flesh colored arms is wrong - and that is okay. -
In Topic: Sonic Boom (Games) Megathread
07 February 2014 - 12:44 AM
Hinchy, on 06 February 2014 - 02:46 PM, said:Chris Senn is Lead Level Implementer at Big Red Button?! He's been working there since the end of 2012?!?!?!
I wonder if he had anything to do with the hat in the lower left for Sonic Lost World, as a joke:
Spoiler
Probably just a coincidence, Jade Gully concept:
Spoiler
And somewhat stretching it, but Sonic Boom is the name that appears for Ofer's level editor in the few pictures that come up:
Spoiler
Though Sonic Boom was also the name of an attack in Sonic Xtreme and Sonic CD
Edit:
I like the characters in the TV show, but I do not like the models in the game.
As for people complaining about the blue arms - you are silly.
First ever Sonic sketch had hairless arms and legs:
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Jul 03 2015 09:19 PM
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