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Group:
Member: Members
Active Posts:
331 (0.16 per day)
Most Active In:
Engineering & Reverse Engineering (182 posts)
Joined:
04-November 09
Profile Views:
2181
Last Active:
User is offline Jul 09 2015 06:55 PM
Currently:
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My Information

Age:
22 years old
Birthday:
May 29, 1993
Gender:
Male Male
Location:
Maryland
Interests:
Many things: Writing, spriting, hacking, hiking, reading and drawing.

Previous Fields

National Flag:
us
Wiki edits:
4

Latest Visitors

Posts I've Made

  1. In Topic: SonLVL

    25 October 2013 - 09:00 PM

    Would it be possible to include an option to have the HUD include text saying which path is currently visible in the editing window? It can get a little confusing (for me at least) after switching between paths numerous times.
  2. In Topic: Sonic 1 Lunacy

    14 February 2012 - 08:31 PM

    I believe I found a small mishap that you'd probably like to fix:
    Posted Image
    I don't believe that 'X' is supposed to be there in place of the 'U'. Anyways, jolly good job so far, I really like what you have and I can't wait to see more of it.
  3. In Topic: SonLVL

    13 February 2012 - 09:05 PM

    View PostMainMemory, on 13 February 2012 - 07:13 PM, said:

    ...a paletted image...

    I'm afraid that would be where you lost me, would you mind explaining how one sets up a paletted image?
  4. In Topic: SonLVL

    13 February 2012 - 06:40 PM

    I also have a question about importing a full palette, is there a specific way that the palette file needs to be set up for it to import correctly because I haven't really had much luck with it.
  5. In Topic: SonLVL

    13 February 2012 - 12:15 PM

    View PostMainMemory, on 13 February 2012 - 11:35 AM, said:

    The chunk/block editing is the weakest part of SonLVL right now, but I am unsure how to create an interface that works well...

    Have you thought of creating something similar or even duplicating what SonED2 uses?

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