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- Member Title:
- Sparkster the Rocket Knight
- Age:
- 27 years old
- Birthday:
- August 5, 1987
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- North Lincolnshire, England
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ThatElusive
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Posts I've Made
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In Topic: Chris Senn Presents.... (56k warning) 06/02
01 January 2006 - 10:43 AM
Ultima, on Jan 1 2006, 02:56 PM, said:
Boobowski - she has huge tits.
UNSEEN CHARACTER REVEALED, COUNTDOWN TO HENTAI RELEASE
'fanart appreciation' aside, the demo video doesn't look sprite-based, it looks more polygonish to me. o_o?
Someone also needs to find out why it seems every single character in the games is capable of spindashing. Technique plz. -
In Topic: Chris Senn Presents.... (56k warning) 06/02
01 January 2006 - 08:49 AM
Tweaker, on Jan 1 2006, 11:07 AM, said:
w00, cool shit.
HXC for zomfg techie plz.
ALERT DERAIL AHEAD
Is it necessary to promote anyone with new information to Techie? I just had an idea that could solve this.
DERAIL OVER
Great work, hxc. I never realised Tiara Boobowski was intended to be a playable character. Plus, am I the only one reminded of Jessica Rabbit in the second set of character images? -
In Topic: Who should come back?
30 December 2005 - 12:38 PM
See, the reason the Shadow game was a good idea is because it creates a second canon to the series. Group A fans can have their three original characters plus Amy in platformy antics, whilst Group B fans can have all the above characters, plus Riders, Sonic R, Sonic Drift, Shadow, and so on.
A game (or hell, a Sonic X story arc - see, this is why Fleetway's StC should never have died ;_
featuring crime syndicate adventure or whatever with Nack/Fang as a character would be pretty good.
wait, sounds like Sonic Streets of Rage XD -
In Topic: Okay, once and for all...
29 December 2005 - 11:06 AM
QJimbo, on Dec 29 2005, 03:45 AM, said:
I stick with what I said before:
QJimbo, on Sep 30 2005, 08:07 PM, said:
lostgame, on Sep 30 2005, 07:42 PM, said:
Well, I personally hate the JAP soundtrack, except the title track, and I only like that song because it is hilarious, ''toot, toot, Sonic warrior,'' lol. I love Gems Collection, personally, but Sega could've put a lot more effort into it, I admit.
Depends what context you listen to the music in. Within the game, the US Sonic CD music sound overwritten, and almost distracting to play with in the background, though on it's own the music is really good except for the metallic madness tracks which were clearly a 5minute job. Apparently though whole soundtrack was written in 2weeks though which is impressive for the quality it has to be said.
The European/Japanese Sonic CD Music however is cool to have in game, as it has that Sonicy feel to it, there are a few insipid and cringing tracks (I don't know what naofumi was smoking when he wrote stardust speedway XD) but on the whole is consistent. I guess in essence they're both good, just different approaches.
I'd also add that the one downside to the Jap soundtrack is that if you listen to all the Bad Future tracks in a row, you will really start feeling like you're in a gay disco >_<
a) you've been in a gay disco? o_O
b) I never needed to hear the Bad Future soundtracks, heh
c) yes. JE soundtrack is best for ingame listening. U soundtrack sounds like a generic 90's pop CD slapped onto the game. I present as my evidence, Tidal Tempest JE vs. U. Atmospheric cavey music vs. upbeat zazz. -
In Topic: The last straw
20 December 2005 - 05:40 PM
it's like we're on a frigging roundabout, this happens every month XD
*enjoyed Heroes despite bugs... which I never had the misfortune to encounter*
StH is a good game. In fact, I'll stick my neck out and say it is what Heroes could have been, given more time.
*gets out of topic*
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