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Posts I've Made
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In Topic: Mario and Sonic at the Olympic Games
25 September 2007 - 07:00 AM
Puto, on Sep 25 2007, 06:42 AM, said:How did this happen?
what about it? It makes sense to me
Sonic's fast as hell, but last I remembered, it takes sonic a while to reach max speed in most of his games (assuming you are just holding right from a standing position)
For comparison, lets take Mario. I haven't played many of his recent games lately, but from the old school days, I remember he actually had a run button (whereas sonic didn't).
Because of this, he could reach running speeds that were considered fairly fast in a short amount of time
Honestly, I'm just saying that I remember Mario having better acceleration over Sonic, unless sonic used a spindash, airdash, ringdash, chaos control, or some other crazy move that they hopefully will not implement in this game somehow because I think it would ruin it
EDIT: Actually, now that I think about it, it is too low, even for sonic. I would have said they should have just gave him low power, but I'm not seeing a stat for that. And what the hell are Dash and skill for? -
In Topic: I'm looking for a level designer
12 June 2007 - 01:44 PM
I used to level design all the time for two of my friend's fan games
It's been quite a while though, and while I would love to say "YES! ABSOLUTELY! SIGN ME UP!" I fear that I may not have enough time with work and orchestral pit rehearsals starting this week.
I can give this a shot though. Perhaps if I get the chance I can try and draw a rough sketch of what I feel would be a good level design with that sprite sheet. I can't promise anything, but it certainly doesn't hurt to try -
In Topic: What HASN'T been done yet?
16 March 2007 - 05:57 PM
I remember there being rather pointless hacks such as red ring hacks, in which all the rings were changed to the color red and nothing more...
Might be interesting if someone made it where sonic died from touching rings! I think that would make a rather challenging sonic game -
In Topic: Would you buy into Sonic Shuffle 2?
06 March 2007 - 12:04 PM
I've never played sonic shuffle, sadly : /
But it is very much like a mario party type game, correct?
If so, it would be very interesting to see this on the Wii. Nintendo's latest system could do with some mario party type games. If this were to happen though, I would hope that they don't make the same mistake they did with Mario Party 4 when the Nintendo Gamecube just came out -
In Topic: The Supreme Topic of 'Other' Knowledge.
27 February 2007 - 08:56 PM
Bowser said:
Spindash on Pillar.. (Charge up a few times)
Release. (Even if robotnik is at his maximum distance before hitting the other pillar)
Then, you're bounce back to the original pillar, where you can do it
Heh, that was the only way I ever bothered beating that boss way back then. Waiting for the arrows to come and using them as steps was tedious for me
It seems that the classic genesis games seem to be all the rage in this topic, so I hate to sort of steer the topic in a new direction (even if it might not go very far) but...
warning: long useless post ahead
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Sonic Advance and the infamous chao garden glitch.
I'm sure most of you have heard about this, or perhaps have even encountered it yourself. If you're troubled by it though, then you really need to find a hobby other then xtreme chao raising
But for those of you unfamiliar with it, it's a glitch that basically does not allow you to purchase anything in the chao garden, even if the ring counter displays a ring count that would normally make the purchase valid. Also, any rings you collect in levels will not add to the ring counter in the chao garden. The ring counter is in a "frozen" state. I see most of these cases on gamefaqs, there's always a new one at least once a month. I think it's safe to say that the cause of the glitch is an erased game file (as the majority of the reports I've heard about this glitch mention that they erased their game file). There is a way to resolve the glitch though. You must re-collect the number of rings currently displayed in the chao garden's ring counter. so If you deleted your game with 300 rings in the garden, then you must collect 300 rings before the counter will unfreeze.
However, I've never seen a legit or detailed explenation as to why this glitch occurs. I've come up with a conclusion of my own, though if anyone has any idea why it really does occur then please do share
From what I understand, sonic advance has two different save files in it's memory card, chip, whatever it is that saves game data. The following shows what I believe is saved in each file
File 1: Main Game Data (levels unlocked, emeralds collected, etc)
File 2: Chao Garden Data (items you've purchased, your chao, etc)
These two save files seem independent of each other (almost as if sonic advance is like two seperate games in one). If you notice however, The rings that you collect in the main game accumulate in the chao garden. Obviously, this indicates that these two save files (main game - chao garden) are actually linked together through ring count.
Before I continue rambling on further on the ring count relations between the chao garden and the main game data, it's important to note that when you choose to delete your game data from the options menu, it only deletes your MAIN GAME data. The chao garden data will remain complelty untouched, your chao will still be there (if you had one in the first place), as well as items that you've purchased and your ring counter will still display the number of rings you have. Recall however that once the main game data has been cleared, the glitch has occured.
If the chao garden's ring data locks up and becomes useless, then it means that it must have been dependant on some data from the main game save. The main game data has been deleted though! There's nothing there!
My guess is that the Main Game Data has a hidden ring counter of its own, that keeps track of the total sum of accumulated rings sonic has collected. This ring counter is equivalent to that of the chao garden ring counter. That is to say that:
Main Game Rings = Chao Garden Rings
so as long as the main game counter is equal to that of the chao garden counter, you will be able to use rings. These two values are always exactly the same under normal circumstances. so if you purchased an item in the chao garden for 30 rings, 30 rings would be subtracted from both the visible ring display in the garden, and the hidden main game counter
When you delete your game data though, everything is wiped out in the main game data, including the ring counter, yet the ring counter in the chao garden remains untouched
so now.... Main Game Rings =/= chao garden rings, because 0 =/= X, for X being the number of rings you had BEFORE you wiped out the game data
Since these two values do not equal each other, the game decides to flip a shit, and the ring counter locks up in the chao garden. Collecting X number of rings again will solve this issue, because well... X = X! and the chao garden rings don't accumulate along with the main game data rings since it's frozen up.
end long rambling that makes no sense
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Heh, the sonic advance games are known for having screwy memory. I've also heard stories about people turning on sonic advance 2 only to find that they have all emeralds, characters, levels, etc, but then goes away after turning it off and on again
One other thing that's interested me in sonic advance (or perhaps any other sonic game that has them for that matter) is the way the random ring containers work. I always thought that the number of rings you got from those were...well...random, but I've noticed that alot of times I will get the same number of rings when performing the same conditions in a level over and over again (ie. reaching a container by taking the same path at the same time over and over). I don't have exact data handy on me at the moment (as I never bothered really recording it down : /, and I don't have my gameboy at the moment) but it's something I would definetly like to look into, as I would really like get the maximum ring count for Sonic in neogreenhill 1
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Mar 11 2010 11:57 AM
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