Sonic and Sega Retro Message Board: Stink Terios - Viewing Profile - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help

Group:
Member: Members
Active Posts:
27 (0.01 per day)
Most Active In:
Engineering & Reverse Engineering (7 posts)
Joined:
12-September 09
Profile Views:
464
Last Active:
User is offline Yesterday, 05:52 PM
Currently:
Offline

My Information

Age:
22 years old
Birthday:
June 14, 1993
Gender:
Not Telling Not Telling

Contact Information

E-mail:
Private
Website:
Website  http://

Previous Fields

National Flag:
br
SA2 Emblems:
1

Latest Visitors

Posts I've Made

  1. In Topic: Sonic Robo Blast 2 v2.1 Launches

    22 May 2015 - 02:52 PM

    This is incredible. As SRB2 is literally my ideal for a 3D Sonic game, I am STOKED. This is gonna allow for so many silly physics-based shenanigans.
  2. In Topic: Sonic Boom

    20 November 2009 - 09:55 AM

    Heh. Now that I played this more I think the level design got a 1-up. The cheap hits are still there and are annoying as ever, but I found this way more explorable than I originally thought.

    The hack for some reason gets more fun to play as you learn the design of the levels.

    Conclusion: this game aims for IWBTG-like trial-and-error gameplay, but is obviously forgiving.

    Also, I was playing right now and just before the last hit King Orbi went invisible for some reason. Don't know if I can reproduce it.
  3. In Topic: Karl's "Sonic the Hedgehog"

    13 November 2009 - 07:18 PM

    QUOTE (Karl @ Nov 13 2009, 08:54 PM)
    QUOTE (GasparXR @ Nov 13 2009, 04:58 PM)
    QUOTE (Karl @ Nov 12 2009, 07:10 AM)
    Maybe... you should know, right? :P


    No, because I'm 15, I don't play Halo, and I don't scream at people like retards on XBox Live. =P


    Good for you. Those people are the reason I don't own a current-gen console...



    Don't play online then v.png
    My Wii is offline and it's still a worthy console.
  4. In Topic: Classic Sonic Mindfuck Thread

    09 November 2009 - 07:02 PM

    QUOTE (Sparks @ Nov 9 2009, 09:47 PM)
    QUOTE (D.A. Garden @ Nov 9 2009, 07:27 AM)

    It's-a me, Marble Zone!
    Remember when I brought this up and everyone thought I was off my rocker?

    colbert.png

    That's actually two lions facing eachother, but it looks EXACTLY like SMB3 Mario's head.
  5. In Topic: Speedruns

    05 November 2009 - 05:27 PM

    QUOTE (HighFrictionZone @ Nov 5 2009, 05:51 PM)
    I like both speedruns and TASs - both end up pushing something to the limits, they just push different things. A non-assisted speedrun pushes the human player to the limits, and a tool-assisted speedrun pushes the game engine to the limits. Different audiences, I suppose.

    I suppose a TAS is less like showing off mad skills and more like moving art - somewhat abstract and not to everybody's taste.

    I do, however, fully support good-old-fashioned displays of awesomeness.


    TASes also push the autor's patience to the limits.

    By the way, this topic could be moved to general gaming so we could discuss the matter more openly v.png
    Metroid Prime/Super Metroid Speedruns are freaking amazing. Both assisted and unassisted. I managed to get early Space Jump twice on MP =D

Friends