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General Sonic Discussion (4 posts)
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User is offline Jul 16 2004 11:15 PM
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Posts I've Made

  1. In Topic: Homemade Sonic CD!

    20 June 2004 - 10:00 PM

    Actually, Korama, I did try your Patch, and it did get the PC version working again. However, the port itself is still not the best way to experience Sonic CD, and I was willing to spend the extra $5 to buy the Sega CD version. (After all, Gens offers a larger screen, more graphical options, and, best of all, compatibility.) Nevertheless, thanks for releasing the awesome Patch, and thanks for the extra tips - I'll definitely try and make another ISO file.

    EDIT: Time for a third thank you - your tips worked perfectly! Though the entire project took about 2 hours and 30 minutes, I finally have an awesome Sonic CD ISO with music! In addition, the sound issues I was having before seem to be gone! It's also worth noting that the entire game is now 150 MB in size, much lower than Sonic CD (PC) when fully installed and only about 30 MB bigger than the ISO from the "ROMS" topic. Anyway, just a tip for everyone, go buy the Game CD!
  2. In Topic: Eggrobo boss ported

    20 June 2004 - 08:26 PM

    That is really impressive! One question, though - what do you plan to do with these Boss conversions? Are you going to make a fan-developed Sonic title?
  3. In Topic: Genocide City Oddity

    23 July 2003 - 12:00 PM

    Mystical Ninja, on Jul 22 2003, 11:54 AM, said:

    I once played a savestate that had a few scraps of the level left, where it had floors that were cramped, and a swinging platform.

    How could you have played a savestate that had "scraps" of Genocide City in it? Sonic Team never put any time into the zone! (Unless it was a fan-made save state.)
  4. In Topic: My theory on Sonic 2

    18 May 2003 - 11:38 PM

    shit, that's a lot of stuff to take in. But, there are some big issues in there.
    First off, it's important to note that Knuckles wasn't even concieved at the time of Sonic 2. Therefore, Sega would not bother playing around with the now "non-existant" (And surely forgotten) Hidden Palace Zone. If anything weird was going to happen, it probably would have happened to Tails in a "Tails Alone" game. (Since it's speculated that Tails was the original guardian of the Big Chaos Emerald, and that he probably was supposed to go through the stage by himself.) Also, the chances of Sega putting in the plans to re-do/finish the Sonic 2 Hidden Palace Zone would be a stupid idea since Sonic 3 houses the "Hidden Palace with Big Emerald" story. (There were waaaay too many emeralds in the S&K Sonic 3, don't you think? lol)
    But this reset thing is still very interesting. Maybe Sega had started working on a "cut-scene" (Or whatever it's called in the 16-Bit world.) that was never finished, and Knuckles' appearance in that particular area causes some sort of reaction with that coding. Because of this interaction, (Which wasn't planned for.) the game doesn't know what to do and simply resets itself. Don't go by me, though - I don't know the first thing about game programming.

    B.T.W: That save state you gave us is extremely weird, but look - some of the graphics have been restored to the stage!! Maybe I was wrong about Sega not planning to revive the Hidden Palace Zone. =P

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