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Engineering & Reverse Engineering (129 posts)
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Stuck in the past
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Topics I've Started

  1. Eeeeeek!

    29 December 2005 - 11:41 AM

    Posted Image
    I edit the special stage a tad bit, and this comes up. o.o;

    Anyone know what would cause the layout to screw up and the emeralds to appear everywhere? I'm stumped.

    Edit: Not only does it screw up one stage, it shits all the others too.
    Posted Image
  2. Okay, what the hell is going on here?

    12 July 2005 - 08:29 PM

    Posted Image

    I changed Sonic's pallet to my favorite blue shade with ESEII. And BOOM. This happens.

    And excuse me if this is the wrong forum, no idea where to put this...
  3. Dumb question, but... (location)

    25 January 2005 - 02:13 PM

    What locations in Sonic 2 (Final) are Mystic Cave 2P's and Hidden Palace's tempos? I checked hacking guides but didn't find the locations.
  4. Small question involving the expanding of a ROM.

    05 September 2004 - 10:29 AM

    When I try opening a ROM and saving it after an edit with SonEd, it screws up the levels I mentioned elsewhere since sprites get overwritten or whatever. How do I move the levels to the very end of the ROM after I expand it? (and will SonEd know?) Or does that not fix it...
  5. Hanging Problem

    21 August 2004 - 01:06 PM

    Quote

    Location needed: pointer to HPZ's animation load cues for the orb tiles.

    I need to know what to put so I can restore the in-tile orbs.


    Also, I need to know how to make it so Hidden Palace's background doesn't scroll up at level start.

    EDIT: Old problem was a few Super Sonic offsets, just to stop the confusion.


    Forget the above, I have something more serious to fix... when I try porting beta music to Final, Hell Top, Mystic Gayves, Metropolis and Emerald Hell hang before title crads can even try to appear. A random color replaces blankness and the music still plays.

    EDIT: Crads, peh..

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