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General Sonic Discussion (367 posts)
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User is offline Jun 21 2015 09:53 PM
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My Information

Member Title:
It's time for Animaniacs.
Age:
24 years old
Birthday:
December 28, 1990
Gender:
Male Male
Location:
NC, USA
Interests:
The vidya games.

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Other Contact Info:
sonicguyreturns (skype)
National Flag:
us
Wiki edits:
84

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Topics I've Started

  1. Sonic & Sega All-Stars racing transformed audio

    18 March 2013 - 11:37 PM

    When I bought this game, since day 1, I have wanted to replace the horrendous voice acting for the TF2 characters. I did a big of digging into the files and did figure some things out, however I did hit some roadblocks. For one, I have no idea how to repack the .pck files in the Data\sound directory. Dragon UnPACKer seems to unpack the files just fine. Additionally, the audio format eluded me. Good news is, a Sumo developer let loose the secret behind the audio encoding:

    Quote

    It'll be... difficult.

    The game uses a proprietary data format to package all the files up, so first you'd need to be able to extract that. Those files are also signed with Steam DRM...

    If you could get past that, then the audio data is in Wwise format, so you'd need suitable tools to be able to manipulate that. That's not too bad for spot effects and speech, but the music is a different story...

    That's built out of multiple short sections with a set of 'transformation' bridges. This allows us to dynamically change the music on the fly, but the game expects each track to run to a given BPM (which is hardcoded) to be able to do this seamlessly. So you'd have to make sure whatever you exchanged the music for had the same BPM, had the same 'transform' bridges in place (with the right lengths) and have multiple pieces for any given track to deal with land, air and water signature tunes.

    We didn't build the game with modding in mind, mostly as allowing it can adversely affect your age rating. Plus it does open up potential exploits and we're doing our best to prevent this (indeed, we've got VAC ready to go for the next update).

    So whilst it's not impossible... It'd be a serious uphill battle.

    So with this information, I'm curious to know if there's a (re)converter for Wwise format. Additionally, are there any packers that can repack the files? Any help would be appreciated.
  2. Sonic in Chaotix - R3 announcement topic

    05 July 2008 - 05:14 PM

    A reminder: If you want to play this in Kega, there is a fix for it located in this topic.

    Hello everyone!

    JJF has recently expressed an interest to try to do a R3 of Sonic in Chaotix. I've decided to go through and bug test R2. However, getting multiple people to test something produces a lot more results. So, I'm asking you, the community, to play through Sonic in Chaotix R2 thoroughly and report any bugs you may find, preferably in this topic, but PMing me or contacting me through AIM can work.

    Here's stuff we already know about:
    Huge bugs:
    -Picking Sonic in combi-catcher crashes the game.

    Minor bugs:
    -Putting two Sonics together via debug mode never lets the level load up. (not too important at the moment)

    Cosmetic issues:
    -Sonic's frames in special stage have transparent pixels where white pixels should be.
    -Special Stage frames probably need re-working in general. Using the Sonic CD special stage
    jumping sprites, for example.
    -Sonic still has Mighty's pallette(?) in Bonus Stage.
    -Monitor with Mighty's icon still needs replacing.

    Putting your reports in a style like this would help also. Thanks a bunch!
  3. sonic1.mp3 / s_opll[1].mp3 - The mystery

    20 January 2008 - 08:30 PM

    EDIT: Mystery semi-solved. Check post below.
  4. Gunstar Super/Future Heroes

    24 April 2007 - 05:24 PM

    (More or less copied from a PM to Iceknight.)

    22c0c8 is the pointer to the 1st stage music. I used this as a base.
    22c170 is the pointer with the 1st unused music. Change the bytes in the base pointer to match these to get your unused music in its full glory.

    More pointers:
    22c178
    22c180 (Afterburner if I'm not mistaken.)
    22c1c0
    22c1c8
    22c1d0
    22c1d8
    22c1f0 (I'm not sure if this is unused (It's even in the OST), but it's here for reference.)

    It was easy to find using gba2midi. I hope you all enjoy.
  5. Hey guys! Do you all remember a certain hack...

    25 February 2006 - 09:31 PM

    A bit of warning: This hack is intended to be humorous and stupid. It is not an enhancement hack. It's far from that. :lol:

    Well, I've been busy lately. Several others and I are bastardizing yet another GBA Sonic game!

    I present: Sonic Battle hax! (Working title.)

    I've got big plans for this one. Here's a list of positions and people that want to work on the hack so far:

    For the character chapters:
    Sonic - SGR
    Tails - ???
    Knuckles - Heran Bago
    Amy - Nikki
    Shadow - Shade
    Rouge - Fiz
    Emerl - ???
    Cream - Sazpaimon
    


    Character voices:
    Sonic - Random text to speech guys!
    Tails - Sonic 65
    Knuckles - ??? (Heran possibly)
    Amy - Nikki
    Shadow - Shade
    Rouge - Fiz
    Emerl - ??? (Optional)
    E-102 - Tweaker
    Eggman - BadCopNoDonut
    Cream - Sazpaimon
    Chaos - ??? (Optional)
    


    Now, for the good stuff. Here's the demo. Currently, only parts of Knuckles' and Sonic's stories are complete. However, almost all of Sonic's voices are replaced.

    And for those too lazy to play through the stories, here are some Gameshark/Action Replay codes that unlocks and completes all stories:

    Must be on:
    90F68E46
    EEBD08FA
    8823D23D
    B11780CF

    Story modes complete:
    224E9A9E
    29646860

    (Source: gscentral.org)

    Have fun! If you want to help out with this, PM me or contact me through AIM or MSN.

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