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Topics I've Started
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Castlevania Bloodlines hacking/stuff
22 July 2010 - 09:22 PM
I think this might be the right forum to share beta secrets for other games, and I had this info lying around for a couple of years, but I guess if its ok I could share the info here...
Now I am sure some people who know about the prototype of the game, but for those who don't know about it, specifically, there were some missing levels, specifically in Level 4. One of those I recalled reading about was the Blimp level. from this screenshot.
Unfortunately screwing around with the European Beta of bloodlines (The New Generation), mainly the area modifier, the level is no where in sight, neither are the other missing areas of Stage 4, but this is to be expected.
However I did find something in the level graphics for certain stages. Upon using the tile viewer in Gens, I had found what I believe to be the graphics to the weird blimp BG that had been removed from the final game.

I don't think its all the graphics, nor do I know the type of compression the game uses for graphics. But it seems to me that the graphics for the original blimp stage (4-7) are still present in the game, and for some reason are loaded too in in one section of Stage 5, But also 3-8 coincidentally plays level 4's theme too in this build.
I do know the blimp graphics are also in the final version too, also unused.
also I noticed the area modifier having a completely odd order of levels. When I get the chance I will list the levels. But almost all of the levels are completely in random order, also putting $50 or above in the level order crashes the game, presumably meaning that is where it ends.
If this topic is in the wrong forum, feel free to trash it.
EDIT: I do have more info on stuff and notes I will post later, but for now I need to sleep. -
Sonic 1 Beta Remake
08 January 2008 - 09:09 PM
I guess there is more than I thought after all...
Version 0.05 alternate link
Alternate download link -
New Sonic 1 Beta scans
04 June 2007 - 08:00 PM
I just got this in the mail today. So I scanned what I could find (sorry about the quality of some images, they were like this in the mag.

Red UFOs, as seen in two other screens.







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Marble Zone lava Animated pattern distortion
21 August 2006 - 12:00 AM
Ok, in Marble zone, the original lava animation(which will be the blue ring art) is really screwed up. I figured out how to eliminate the scrolling part of it, but not the distortion. see the image below.

does anyone know how to eliminate this? -
Help wiith 2 things.
05 June 2006 - 04:51 PM
Ok, I've been wondering about some things that need to be done for my Beta remake.
#1: The unused drowning sonic head
One is the drowning sonic head in LZ. How would I manage to make it appear similar to the countdown numbers , but to appear over sonics face. like how it supposedly did in the beta.
#2: Recreating the GHZ Ball object
I've got two questions for this
Would it be possible to port the ball from sonic 2 to sonic 1. How exactly can I port just the Ball part of the ball and spring object. and what would I have to do to get it to work correctly.
OR:
Another idea I had would be modifying the MZ Block object ($33 I believe) to move on it's own like it does in the lava, but against the floor like the actual ball object. and How would I get it to animate like the original object?

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