- Group:
- Admin: Administrators
- Active Posts:
- 2507 (0.55 per day)
- Most Active In:
- Engineering & Reverse Engineering (547 posts)
- Joined:
- 15-January 03
- Profile Views:
- 9688
- Last Active:
16 minutes ago- Currently:
- Offline
My Information
- Age:
- 32 years old
- Birthday:
- October 10, 1982
- Gender:
-
Male
- Location:
- 53.4N, 1.5W
Contact Information
- E-mail:
- Private
- Website:
-
http://
Previous Fields
- Project:
- HivePal 2.0
- National Flag:
- uk
- Wiki edits:
- 6,176
Latest Visitors
-
NeoFusionBox 
20 Jul 2015 - 15:24 -
Xeal 
15 Jul 2015 - 13:03 -
JorgeBunny 
06 Jul 2015 - 13:35 -
TheKopp3Katt 
23 Jun 2015 - 19:27 -
Nova 
12 Jun 2015 - 16:39
Topics I've Started
-
Sonic 1 Japanese strategy guide
27 June 2009 - 07:01 PM
I need some descriptions of bosses translated, in the hope that I can get something we can use as wiki article titles. I can translate simple words and phrases myself with online translators and Google, but complete sentences often come out slightly garbled.
Green Hill:
鉄球攻撃をかわしアタック
Marble:
炎攻撃での焼き打ちを回避
Spring Yard:
足場があるうちに倒せ
Labyrinth:
逃げるのか !? エッグマン
Star Light:
シーソーと爆弾でヅャンプ
-
Sonic 1 Disassembly
25 December 2008 - 07:40 PM
Discuss changes here, particularly controversial changes. The disassembly builds a ROM which is almost identical to the original ROM. There is one instruction that had to be changed. It may be possible to correct this now that we're using asm68k.
Here's a brief to-do list:
- Split some more stuff.
- Use more local labels in objects that don't have them.
- Do text search for "loc_" and "locret_" and rename them better.
-Use ids instead of object numbers, level numbers and game modes.
- Implement ids in all files (already done for sonic.asm).
- Macros for angle/trig object stuff.
- Merge obRange and obRanges macros.
-Add JP1 files with 0/1 variable to switch between them. -
Sonic the Hedgehog Plus
31 December 2006 - 10:29 PM
I was going to release this for Christmas, but I had to tidy a few things up first, so this is a New Year release instead :P. The main things added for this version are new acts for GHZ and MZ, and a few new objects. Jungle Zone and the save feature have been removed until the next version for some reworking.
Download here
Features:
=====================
Levels
=====================
Extra act - Green Hill Zone
Extra act - Marble Zone
=====================
Objects
=====================
Giant rolling ball (Green Hill Zone)
Collapsing blocks (Green Hill Zone)
Spiked log (Green Hill Zone)
Heat shield (Marble Zone)
Magna shield (Spring Yard Zone)
Splats enemy (Spring Yard Zone)
Scuba shield (Labyrinth Zone)
Boss hit counter (only in GHZ)
Spindash dust
Skidding dust
=====================
Misc.
=====================
Spindash
Insta-shield
Expanded level select
Title screen updated
Sound Test and Options menu
- Turn spindash on/off
- Change number of lives you start with to 1, 3 or 5
Press A in debug mode for shields
Bugfix - Green Hill Zone tunnel death
Bugfix - double spike death (by drx)
Bugfix - wrong animation when jumping next to a solid object (by Stealth)
Bugfix - "Broken" Marble Zone pillars have been fixed
=====================
Known bugs
=====================
Sonic is in front of the logo on the title screen
Some minor graphics problems in Kega (and possibly hardware)
Spindashing monitors and some enemies at close range doesn't work
Lava geysers in MZ4 only work when they first appear -
HivePal Beta 0.2
17 April 2006 - 03:00 PM
http://sonicology.fa...com/HivePal.rar
Release Notes For v0.2:
- Added pallet browser.
- Added ability for user to add support for more games.
- Added copy/paste feature.
- Fixed a bug in the 512-colour menu.
Don't forget to read the readme file. -
HivePal Beta
23 June 2005 - 06:00 PM
I've released a beta version of HivePal, a pallet editor for Sonic 1 and Sonic 2. It can actually edit any Megadrive ROM, but you'll need to enter pallet addresses manually. Download it from my site.

http://sonicology.fateback.com

Find My Content
16 minutes ago
Male