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Group:
Member: Members
Active Posts:
81 (0.04 per day)
Most Active In:
Engineering & Reverse Engineering (44 posts)
Joined:
25-July 09
Profile Views:
628
Last Active:
User is offline Sep 20 2013 07:00 AM
Currently:
Offline

My Information

Age:
33 years old
Birthday:
November 26, 1981
Gender:
Female Female
Location:
Gallifrey, TN

Contact Information

E-mail:
Click here to e-mail me
AIM:
AIM  kat4507
Website:
Website  http://myspace.com/opateofsaddness

Previous Fields

Project:
Sonic 2
National Flag:
us

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Posts I've Made

  1. In Topic: Sonic 2 XL

    19 September 2013 - 03:04 AM

    After it took me a minute to figure out whats going on, this game is so fun, and HARD. I love having to run Sonic around a bit to lose a few before you can 'make that jump' or what obstacle that's preventing your fat a$$ from getting past. Also, it's like muscle memory when playing these levels, Your brain KNOWS when to jump for rings... And you Can't stop it half the time! haha. This mod is great :D
  2. In Topic: Sally in Sonic 1!

    05 February 2010 - 10:10 AM

    Looks great dude. can't wait to see more. It would be great to see some knothole village levels.
  3. In Topic: Basic Questions & Answers thread

    05 February 2010 - 09:18 AM

    hey there... Does Metropolis zone share any of it's objects, tiles, or pallates with any other zone?
  4. In Topic: Basic Questions & Answers thread

    27 January 2010 - 05:15 PM

    So go to the .asm file in it at MapUnc_147BA and follow the title card chart in the sonic 2/text editing tutorial? OKAY, I will go try it!

    @Thorn

    OKAY, I will try that too. Thanks I am using xenowhirls diss BTW
  5. In Topic: Basic Questions & Answers thread

    27 January 2010 - 05:01 PM

    andlabs:

    Yeah. Which what I have read and what works for me is to anme the file s2.bin then dissasemble. But yeah I did that and when I open the game there is no change.

    irixion:

    Can I do that in the .asm file or do I have to hex edit? Cuz hex editing goes over my head ^_^

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