Sonic and Sega Retro Message Board: Orengefox - Viewing Profile - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help

Group:
Researcher: Researcher
Active Posts:
420 (0.1 per day)
Most Active In:
General Sonic Discussion (185 posts)
Joined:
25-May 04
Profile Views:
8350
Last Active:
User is offline Jul 14 2015 08:43 PM
Currently:
Offline

My Information

Member Title:
It's gettin' it's gettin' it's gettin' kinda heavy
Age:
31 years old
Birthday:
May 21, 1984
Gender:
Male Male
Location:
Right in front of my computer.
Interests:
Occupations :: Computers, Recreational Therapist, Psychology, Marine Biology, Marketing/Business, Artist, Cartoonist and Comic Illustrator.

Hobbies :: I do all sorts of drawings, comics, and digital media. Love all sorts of music. Play all sorts of video games. Love collecting whatever interests me. I'm indeed a big Sonic fan. I've liked Sonic The hedgehog since it first came out.

Personal Bio :: I'm very experienced in taking care of aquatic life. I've had years of sales experience, recreational/community experience as well as work experience. Put together and operated several computers to know quite a few things. I've been drawing and making comics since 2nd grade. I love romance and love being very romantic as I express it in many ways to my wife Jen :3

Previous Fields

Other Contact Info:
IRC Channel #retro
Project:
Some artwork, a ZZT game, and a hack.
National Flag:
uk
SA2 Emblems:
3

Latest Visitors

Posts I've Made

  1. In Topic: Sonic Boom (Games) Megathread

    23 November 2014 - 06:01 PM

    View PostGeneHF, on 23 November 2014 - 03:21 PM, said:

    There's a group on tumblr that's basically all about liking everything Sonic even if it's bad. It's quite possibly one of the saddest cases of brand-based Stockholm Syndrome I've ever seen. Like, it's fine to like the brand, but you have to have some standards and demand that the brand you like release quality goodness.
    My thoughts exactly, that would be like having a group of Zelda fans going "you're not a true Zelda fan if you think Link: The Faces of Evil was shit".

    I've really been enjoying the cartoons of Sonic Boom so far but I really don't rate the games. Sorry, it's not my sort of game play.
  2. In Topic: Sonic Boom Moves to NYC

    08 October 2014 - 09:22 AM

    View PostCasshern, on 06 October 2014 - 07:39 PM, said:

    But once the "concert" actually started...it was kind of disappointing. The thing that ruined it for me was Tony Harnell. [...]

    But once he started singing....he was pretty bad. Not being on key, forgetting the lyrics and not really being into what he was doing. It's understandable the guy probably doesn't remember a song he did over a decade ago, but I would think he would be professional enough to at least try. [...]
    It's like his attitude was it doesn't matter if it's wrong or if it's right :v:

    View PostCasshern, on 06 October 2014 - 07:39 PM, said:

    P.S. If you're going to go to a public event, please be a bit more social and have some etiquette. Some people were in their late 20s and acted like they were 10 or something.
    Yeah, you're going to get that no matter what convention you go to. I've been to several and without fail, you either hear about or run into the occasional oddballs. Some are creepazoids, some are cringe worthy, while others you could just punch. But then you'll come across some people that are sound (I.e. the sane ones). When I've been to these conventions on my own, I usually kept to myself until I bump into someone sound I could hang out with. When it's just me and Jen, we normally just keep to ourselves. When I've been with friends, I'll just stick with my friends which normally involves doing some wondering around then hanging out in a corner away from everyone else. Same goes for when it's me and Jen hanging out with friends.

    I'm glad some people here managed to go to the event, even if it was a train wreck in places. We managed to hear some stories of what SEGA had to show and got some pictures of the event.
  3. In Topic: Another Sonic Labyrinth proto?

    24 September 2014 - 05:22 AM

    By the looks of things, you guys should be alright. Should you need a bit more money, I'll happily chip in some as well.
  4. In Topic: Random Hack/Mini Project Thread

    14 September 2014 - 11:20 AM

    View Postkazblox, on 12 September 2014 - 03:08 PM, said:

    Also, issues list of my hack so far:

    -Rings use some loop tiles

    ring_art_pointers.asm said:

    ;ring art headers for each level/act
    ; 2 bytes - pointer to collision data
    ; 2 bytes - source address
    ; 2 bytes - vram dest address
    ; 1 byte - first cycling palette index
    ; 1 byte - second cycling palette index
    ; 1 byte - third cycling palette index?
    ; 1 byte - fourth cycling palette index?
    RingArtPointers_GHZ1:
    .dw DATA_B30_9841, Art_Rings_GHZ, $2940, $0000, $0000
    RingArtPointers_GHZ2:
    .dw DATA_B30_9841, Art_Rings_GHZ, $2940, $0000, $0000
    RingArtPointers_GHZ3:
    .dw DATA_B30_9841, Art_Rings_GHZ, $2940, $0000, $0000
    You first need locate where your ring artwork is at in the art_ghz_level_tiles.bin file. Open up ring_art_pointers.asm and insert the new location in the parts that are highlighted in red. That'll stop the rings showing up on the loop tiles.

    View Postkazblox, on 12 September 2014 - 03:08 PM, said:

    -Parts of loops overlap Sonic, including very tall flowers
    Aspect Edit - Open Mappings (mappings32_ghz.bin compressed) - Open art_ghz_level_tiles.bin (compressed) & palette_ghz.bin (SMS) - Block Editor - Each block will have their "High Priority" checked. Uncheck them if you want to remove the overlapping. Vice versa if you want to something to overlap Sonic. Half the loop was done to overlap Sonic on purpose to give it a sort of 3D feel to it.

    View Postkazblox, on 12 September 2014 - 03:08 PM, said:

    -Loops still need to be downsized before I can add shade tiles
    For now, the only thing I've done was straight up matched the prototype loop tiles to the ones from the final. What I could do with is figuring out how to edit the collision detection and stuff.

    View Postkazblox, on 12 September 2014 - 03:08 PM, said:

    -Ring pallete. Will need to talk to Ravenfreak about that, but you seem to have it pretty worked out.
    Open up rings_ucmp_ghz.bin (uncompressed) - Open palette_ghz.bin (SMS). Using the palette, manually repaint the ring artwork so that it's right.

    View Postkazblox, on 12 September 2014 - 03:08 PM, said:

    EDIT: Crap, Schezo's working on the same thing too!

    http://www.youtube.c...h?v=-lX5LbCAF0I
    I think a lot people will be doing these sort of hacks. It's been done to death before with the Sonic 16-bit prototypes. At least each person has their own interpretation of what it should look like.
  5. In Topic: Random Hack/Mini Project Thread

    12 September 2014 - 12:02 PM

    View Postkazblox, on 02 September 2014 - 04:48 PM, said:


    Sweet. Just out of curiosity, what you do have in mind for that project? :)

    Posted Image

    I've been working on something similar these past couple of weeks. The plan is to have GHZ, SHZ, and UZ with prototype tiles and layout. Might even sneak this in as an alternative tile set for GHZ or SHZ. I also plan to sneak this and this (the GMZ stuff) in and all.

    To be fair, I might say all this and end up making something completely different (I.e. new levels, layouts, etc). At the moment, I'm just getting a feel for hacking SMS Sonic 2 :v: