Sonic and Sega Retro Message Board: SuperSonicRider - Viewing Profile - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help

Group:
Member: Members
Active Posts:
73 (0.03 per day)
Most Active In:
General Sonic Discussion (40 posts)
Joined:
03-July 09
Profile Views:
4072
Last Active:
User is offline Yesterday, 11:01 PM
Currently:
Offline

My Information

Age:
Age Unknown
Birthday:
Birthday Unknown
Gender:
Male Male

Contact Information

E-mail:
Click here to e-mail me

Previous Fields

National Flag:
None
Wiki edits:
101

Latest Visitors

Posts I've Made

  1. In Topic: Sonic Runners announced (Sonic Team/Mobile)

    Yesterday, 11:28 AM

    View PostXeal, on Yesterday, 08:43 AM, said:

    So we don't have to gamble for characters, -


    Well...sort of. Silver, Cream, and Big are the only characters you can buy (at the moment?) - Rouge & Omega are still roulette-exclusive. (but maybe you knew that.) While "Easy" is probably gonna be garbage for anything except Special Stages, I find it hilarious that they put Silver as the slowest character type. There doesn't seem to be a date where you're unable to purchase them, which is good as I'm definitely not in a rush.

    Speaking of Rush, I do wonder how they're gonna set Blaze up, because there isn't anywhere else she can fit that makes a whole lot of sense. She most likely won't be a Speed character
  2. In Topic: Sonic Runners announced (Sonic Team/Mobile)

    02 July 2015 - 01:19 PM

    suddenly, Omega
  3. In Topic: Sonic Runners announced (Sonic Team/Mobile)

    29 June 2015 - 09:36 AM

    View PostDigitalDuck, on 29 June 2015 - 05:14 AM, said:

    Am I the only one that preferred Unleashed's Day stages to Generations?


    Actually, no, but I was talking more from a fundamental standpoint, like better drifting, QTEs being removed, and more platforming (for better or worse). Basically - the fact that they addressed some of the complaints that people had with the Day stages in Unleashed. You can tell that they tried to improve things in Generations without going too far in the "Sonic 1" direction like Colors did. I should've clarified this. I have a lot of complicated feelings about the Boost trilogy :P Essentially though, I guess I can say I prefer Unleashed's level design, Colors' Super Sonic, and Generations' control (and stability compared to Unleashed), but I can appreciate the direction that they took with Generations. If I had more RAM on my computer, the Unleashed Project would be my definitive "boost-to-win" experience because all three of those can happen with that. But I digress.

    Anyway back to Runners, I just want infinite lives and better optimization and guaranteed ways to get characters, mannnnn. :( They really should just throw them in as one of the rewards for collecting whatever it is you have to collect in these events. Again, it sucks, because they made literally everything in the core game better compared to the February launch.
  4. In Topic: Sonic Runners announced (Sonic Team/Mobile)

    28 June 2015 - 10:22 PM

    View PostYeow, on 28 June 2015 - 07:01 PM, said:

    The complete failure that was the Boom tie-in games and the lack of a Sonic Team game from the Unleashed/Generations group has, from what I've seen around the net, convinced a fair amount of fans that Sonic Team's at work making the 25th anniversary game some sort of multiplatform grandiose affair that will blow everyone's minds at how amazing it is (for some reason).

    Ehhhhh I wouldn't say this is how I feel to that extent, but at the very very least, it can't be worse than Boom and Lost World. Maybe it's because I haven't really played that many completely abysmal Sonic games (Shadow, '06, and Secret Rings is pretty much the extent of my awful Sonic experience, and I didn't even have an awful time with '06), but I have faith in the anniversary title and the Unleashed/Generations team. Primarily because of the jump in quality of the main gameplay (Day/Modern Sonic) from Unleashed to Generations compared to Colors and Lost World. But if it's bad then well...I won't get it. :v:

    But anyway yeah, it's a shame that the "package" of Sonic Runners has gotten worse from soft launch to worldwide, especially considering the core gameplay got SO much better (barring the optimization issues). Tails is actually good, better camera, bugfixes, etc. They actually improved the game based on feedback for a while, and then they just F2P'd it all up :(
  5. In Topic: Sonic Runners announced (Sonic Team/Mobile)

    25 June 2015 - 06:47 PM

    View PostDark Sonic, on 25 June 2015 - 05:38 PM, said:

    - Characters now can level up by collecting rings in the level in addition to using rings to level the characters up on the level select screen, so your characters can basically level up a lot more now


    Oh so THAT'S how EXP is calculated. Makes sense why I haven't been leveling up that much per run, then. :v:
    You also get a Magnet power-up when you continue in the middle of the level. There seems to be a limit to how much you can use the free one (the ad) though, because I've been abusing the hell out of it to get across episodes in 2 runs, but now only the Red Ring option shows up. If only they would bump the lives back up to 5, ah (or maybe I'm just bad)

Friends

SuperSonicRider hasn't added any friends yet.