- Group:
- Member: Members
- Active Posts:
- 642 (0.29 per day)
- Most Active In:
- General Sonic Discussion (152 posts)
- Joined:
- 26-June 09
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Dec 08 2014 05:43 PM- Currently:
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My Information
- Member Title:
- グー!
- Age:
- 22 years old
- Birthday:
- May 9, 1993
- Gender:
-
Not Telling
- Location:
- Hell. It's in my head.
Contact Information
- E-mail:
- Click here to e-mail me
- Website:
-
http://logicdefect.deviantart.com/
- Skype:
-
tyehlicska
Previous Fields
- Other Contact Info:
- Steam: Tyehlicska
- Project:
- Internal system recovery
- National Flag:
- sk
- Wiki edits:
- 16
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Posts I've Made
-
In Topic: Sonic 1 and 2 getting the Sonic CD treatment by Taxman and Stealth
29 October 2013 - 05:38 PM
muteKi, on 29 October 2013 - 03:06 AM, said:they CLEARLY did not test Super Sonic properly.
I remember reading a thread where people discussed how literally last minute Super Sonic was; that they included it just a couple of days before release, which is why the 'all Emeralds' cheat code doesn't make sense (as opposed to the codes that are birth dates and stuff), and why such seriously gamebreaking things like the signpost transformation and the pit went completely overlooked. They had no time at all to test that stuff. -
In Topic: Sonic 1 and 2 getting the Sonic CD treatment by Taxman and Stealth
26 October 2013 - 10:33 AM
Add a restart stage button? -
In Topic: Sonic Boom (Games) Megathread
02 October 2013 - 11:46 AM
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In Topic: Sonic Classic Heroes
25 August 2013 - 09:50 AM
flamewing, on 25 August 2013 - 09:26 AM, said:@Iceguy: If the CNZ bug is being caused by what I think it is, then it is fixed along with all the others; I just have to release it, and for that, there is a few bugs I want to iron out yet.
Awesomesaucey! Keep up the good work. douob
Although if you don't mind a question, do you plan on adding custom levels? I don't mean to sound demaning, I've just been wondering. owo -
In Topic: Sonic Classic Heroes
25 August 2013 - 05:10 AM
So I was playing this nice little hack some more, and I stumbled upon more things;
Tails' collission [sic] is odd. For example, he's prone to get (vertically) stuck to buttons and certain moving platforms, like the quadruple moving squares of Chemical Plant Zone. Another example is hovering over certain objects, like the Marble Zone green glassy cylinders.


In Casino Night Zone Act 2, I encountered sudden performance loss of unknown origin during a fall, and suddenly there were duplicates of some objects;


Which then rendered me unable to get out, and losing my 377 Rings. Uguu. ;~;
In Hill Top Zone Act 1, you might've accidentally changed the colors of the seesaw;

And then I can't get past Hill Top Zone Act 1, because the game freezes whenever I try to break this:

Music continues playing, but everything else freezes.
That's all I've found. Been playing as Tails alone, collecting no Emeralds, using Kega Fusion.
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Dec 08 2014 05:43 PM
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