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Active Posts:
642 (0.29 per day)
Most Active In:
General Sonic Discussion (152 posts)
Joined:
26-June 09
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2859
Last Active:
User is offline Dec 08 2014 05:43 PM
Currently:
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My Information

Member Title:
グー!
Age:
22 years old
Birthday:
May 9, 1993
Gender:
Not Telling Not Telling
Location:
Hell. It's in my head.

Contact Information

E-mail:
Click here to e-mail me
Website:
Website  http://logicdefect.deviantart.com/
Skype:
Skype  tyehlicska

Previous Fields

Other Contact Info:
Steam: Tyehlicska
Project:
Internal system recovery
National Flag:
sk
Wiki edits:
16

Latest Visitors

Posts I've Made

  1. In Topic: Sonic 1 and 2 getting the Sonic CD treatment by Taxman and Stealth

    29 October 2013 - 05:38 PM

    View PostmuteKi, on 29 October 2013 - 03:06 AM, said:

    they CLEARLY did not test Super Sonic properly.

    I remember reading a thread where people discussed how literally last minute Super Sonic was; that they included it just a couple of days before release, which is why the 'all Emeralds' cheat code doesn't make sense (as opposed to the codes that are birth dates and stuff), and why such seriously gamebreaking things like the signpost transformation and the pit went completely overlooked. They had no time at all to test that stuff.
  2. In Topic: Sonic 1 and 2 getting the Sonic CD treatment by Taxman and Stealth

    26 October 2013 - 10:33 AM

    Add a restart stage button?
  3. In Topic: Sonic Boom (Games) Megathread

    02 October 2013 - 11:46 AM

    View PostLanzer, on 02 October 2013 - 11:28 AM, said:


    Oh my gosh, I missed this thing.
  4. In Topic: Sonic Classic Heroes

    25 August 2013 - 09:50 AM

    View Postflamewing, on 25 August 2013 - 09:26 AM, said:

    @Iceguy: If the CNZ bug is being caused by what I think it is, then it is fixed along with all the others; I just have to release it, and for that, there is a few bugs I want to iron out yet.

    Awesomesaucey! Keep up the good work. douob
    Although if you don't mind a question, do you plan on adding custom levels? I don't mean to sound demaning, I've just been wondering. owo
  5. In Topic: Sonic Classic Heroes

    25 August 2013 - 05:10 AM

    So I was playing this nice little hack some more, and I stumbled upon more things;
    Tails' collission [sic] is odd. For example, he's prone to get (vertically) stuck to buttons and certain moving platforms, like the quadruple moving squares of Chemical Plant Zone. Another example is hovering over certain objects, like the Marble Zone green glassy cylinders.
    Posted ImagePosted Image

    In Casino Night Zone Act 2, I encountered sudden performance loss of unknown origin during a fall, and suddenly there were duplicates of some objects;
    Posted ImagePosted Image
    Which then rendered me unable to get out, and losing my 377 Rings. Uguu. ;~;

    In Hill Top Zone Act 1, you might've accidentally changed the colors of the seesaw;
    Posted Image

    And then I can't get past Hill Top Zone Act 1, because the game freezes whenever I try to break this:
    Posted Image
    Music continues playing, but everything else freezes.

    That's all I've found. Been playing as Tails alone, collecting no Emeralds, using Kega Fusion.

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