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Oldbie: Oldbie
Active Posts:
175 (0.04 per day)
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General Sonic Discussion (86 posts)
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11-April 04
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User is offline Nov 19 2014 12:33 AM
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My Information

Member Title:
0xffffffff
Age:
32 years old
Birthday:
December 20, 1982
Gender:
Male Male
Location:
omnipresent

Contact Information

E-mail:
Click here to e-mail me
Website:
Website  http://sudden-desu.net

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Topics I've Started

  1. 'A Quest for the Secret Origins of Lost Video-Game Levels'

    10 July 2014 - 07:23 PM

    http://www.theatlant...-levels/373925/

    The author of that old Naka interview where he talks about Hidden Palace elaborates a bit on her experience with him. Apparently she gave him a copy of the ROM dump during the interview. A surprisingly in-depth article, although her referring to Naka as the 'father of Sonic' makes my eye twitch.
  2. Sonic 2 holographic cartridge labels

    04 July 2014 - 11:14 AM

    So Al Nilsen recently posted some screenshots on his twitter of holographic Sonic 2 cartridge labels that Sega contemplated using. Apparently they cost too much to produce... Man, they would have been awesome!

    Posted Image


    Posted Image
  3. Dumpster

    25 August 2013 - 04:47 PM

    Greetings, users!

    I don't usually poke around the technical parts of the forums, but I wanted to show you all a project of mine and maybe get some feedback. It's a utility called Dumpster that I've been working on here and there over the last year or so. It is a tool for dumping data from files, especially ROMs, and especially 16-bit era games. It supports most of the common uncompressed graphics formats, with eventual support for decompression, and implements Nightcrawler's table specification for text (partially, with eventual 100% support). It also uses ROM maps, which are simple text files that specify address chunks inside a file to quickly find and analyze parts of a ROM dump.

    It's at a stage now where it's basically working as I originally envisioned and it could use some public testing and feedback. I'd appreciate anyone who gives it a download and offers an opinion. It's written in C# and will require .NET 4.5. The only known fatal bug right now is trying to use the SNES 3bpp graphics format, which will be fixed promptly. I'd mostly like to know if you think it's useful and any suggestions for the UI or functionality.

    Grab it here if you're interested: http://sudden-desu.net/dumpster/

    And thanks!
  4. Signed illustration by Ohshima Naoto for sale on Yahoo JP

    29 August 2012 - 09:39 PM

    I thought you all might find this interesting. It's drawn and signed by Ohshima. The seller says he won it at an auction a few years ago. It's a pretty sweet bit of old Sonic art.

    http://page13.auctio...ction/r93075046

    Wish I could afford it. If anybody here feels like dropping $700+ on it, you can purchase it through one-jp.
  5. New lost sprite in Sonic CD

    28 December 2006 - 05:11 AM

    While working on some Sonic CD stuff today, I came across this set of graphics:

    Posted Image

    The top two are of course switched in the up and down position. The third is in the same tileset, and it appears to be broken. Speculation: probably broken in a bad future, disallowing access to certain areas? perhaps?

    This set in particular was found in R11A__.MMD (palmtree panic 1 present), nem compressed at 0x037EFE, although the switches graphics appear throughout the game and are in all of the level MMDs.

    Quickman said he already found this, but eh, as far as I know it hasn't really been brought up. Who cares, it's something interesting. =D

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