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Group:
Member: Members
Active Posts:
576 (0.13 per day)
Most Active In:
General Sonic Discussion (136 posts)
Joined:
09-October 03
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5132
Last Active:
User is offline May 24 2015 02:49 AM
Currently:
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My Information

Member Title:
The Egg-Man Cometh.
Age:
26 years old
Birthday:
January 23, 1989
Gender:
Male Male
Location:
Fort Worth, Texas, USA
Interests:
Linux, Networking, General Hackery, Aviation, Barbecue, and making unusual objects play music.

Contact Information

E-mail:
Click here to e-mail me
AIM:
AIM  McGuirk808

Previous Fields

Other Contact Info:
Google Talk - jake.reed080
Project:
Making a Full-Sized Egg Carrier in Minecraft.
National Flag:
us
Wiki edits:
3

Latest Visitors

Topics I've Started

  1. McGuirk's EHZ Remake

    10 August 2011 - 06:42 PM

    I started this hack a little over a year ago with the intention of remaking Sonic 2's levels to be a bit more difficult, aimed at long time Sonic players. However, unlike many level hacks, I wanted to retain the feel of the original zones. But, between college and so on, I haven't done any work on it in exactly one year, so I figure I'll release what I have and when I get re-motivated, you can have more =)


    What I have so far is:

    Most of EHZ Act 1

    ...Joy!


    I actually really like what I've got, and I hope you will too. I've remade the level layout with the intention of keeping it feeling like Emerald Hill Zone. But, I feel a like there's a little Palmtree Panic and GHZ influence in there as well too. I've done my best to avoid cheap deaths, add rewards for exploring, add branching paths and secret rooms, and overall make it more difficult while still keeping it in line with a first level.

    Clicky

    I've played with the code a little and added a custom monitor that is hidden somewhere in the level. It's just for fun, nothing legitimate or fair happens if you find it =P

    I've also messed with the tiles and fixed a good bit, but not all, of the tiling errors, and added a custom tile too.


    If I get around to it, I'd like to finish EHZ2 and "alter" the boss, and maybe add my own badniks if I find a need. I do have good Ideas for CPZ as well.


    Try it out, check out the different ways through to level, and try to get to the secret areas. Let me know what you think. If/when you beat EHZ1, the other zones are there, but there's no rings, have fun!

    EDIT: Also kindly note anything you thought was dickish or any bugs you find other than tiling errors. I'm also aware of the fading palette issues if you find the secret monitor. Trying to find the code that handles the fade out and fade in has been a bitch, and I'm still looking.
  2. A long term project...

    05 September 2009 - 08:20 PM

    I've been a member at these forums for 7 or 8 years now, I've survived a few "cleanouts", and overall watched the board grow sporadically since 2001, and have practically nothing to show for it.

    As a matter of fact, pretty much my only two claims here are that I started the Supreme Topic of Other Knowledge, and I held a record for a CPZ act 2 speed run at 1:18 for a while. Big whoop. Oh, and I had some tech hoaxes I was proud of a while back=P

    I've played with all the fun tools, halfway done a few hacks, know a small bit of 68k ASM, and done a few hex hacks back when palette hacks were still pretty cool, but never produced anything of real value.

    As much as I'd like to, I don't really have the talent to help out at S2HD producing stuff, so I just provide feedback where I see it's needed.


    So, here's what I want to do: as an ongoing project, as I have a year or two of college left, I want to produce a level from scratch during my free time. Draw the art, set up the mapping and collisions, code enemies and a boss, write and implement the music, make something that I'd consider worth playing. While I don't know how well this will turn out, it's definitely something I'd like to try.

    What I was looking for from you, dear reader, is a suggestion of what type of zone to make. I was wanting some detailed descriptions of a zone that you can imagine. What it would look like, what the overall feel of it would be, that sort of thing.

    Likewise, one more question for you technical types out there: Would I be better off doing this for Sonic 2 or Sonic 1? I was originally planning on Sonic 2, as the disassembly would be the ideal way to do this, and I have a bit of experience with it, but I hear Sonic 1 is easier to work with. What do you think?
  3. The Supreme Topic of 'Other' Knowledge.

    10 January 2007 - 01:16 AM

    Alright folks, here's the deal: There are many cool things out there in the Sonic games, comics, shows, and movies. This is the place to share it. The purpose of this thread is to share anything that people might get a reaction from.

    All those things you found in a game that weren't exactly...'significant' or were found using debug mode, thus not being worthy of their own topics? Post 'em. Don't think it's worth posting? I will find you. I will hunt you down and find you. Be it funny, sad, or just damn cool, it's here. If it's old, but not really that well known, go for it. Overclocking a genesis? Modding a Saturn for no region restrictions? There are no limits, with the sole exception of the loosely-enforced "It has to be remotely Sonic or Sega related" rule.

    In short, post anything anyone might enjoy reading about. Now then, Go!
  4. NiGHTS on Wii?

    09 August 2006 - 09:42 PM

    So yeah, I was playing Zelda OoT with my 7 year old brother, and he had a Nintendo Power magazine on his bed. Generally, I would completely ignore this, but the cover said something about Wii, and I'm inticipating the new sonic and zelda games. So, I open it up, skip a few pages, and I notice a picture of NiGHTS. It was a mailed-in questions page, and one guy asked about NiGHTS on gamecube. The magazine said there were rumors about a Wii version of NiGHTs in Japan, but SoA is completely denying it.

    This is all I kinow, believe what you want, I'm for it though.
  5. Tails falls up!

    02 April 2005 - 03:06 AM

    Alright, trying to figure out muteki's tech hoax, I end up mucking around, and I end up falling off a cliff in HTZ.

    I hit debug to save my own ass, and then I guess it enables Y wrap or something, and Tails just keeps flying down past the screen, eventually reaching crackhead speeds.

    After he gets so fast, he switches direction, and is falling up now, and slows down due to the game's gravity, then does it all over again...

    Anyway, I just wanna know why the direction changes.

    I'm thinking the number representing tail's falling speed gets so high it can't go any higher, but Tails is a bastard and keeps going, so the number goes negative.

    But, I don't know much about how this stuff works, that's one of the reasons I'm asking, I wanna learn as much about small, unimportant things like this as possible :D

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