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Group:
Oldbie: Oldbie
Active Posts:
1208 (0.26 per day)
Most Active In:
General Sonic Discussion (180 posts)
Joined:
14-January 03
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3588
Last Active:
User is offline Dec 07 2008 11:12 AM
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My Information

Age:
27 years old
Birthday:
November 12, 1987
Gender:
Not Telling Not Telling

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Website:
Website  http://

Previous Fields

National Flag:
us
Wiki edits:
26

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Posts I've Made

  1. In Topic: Christmas Chaos

    05 December 2008 - 06:03 PM

    This isnt the guy that did that terrible Marble zone mix is it?

    also,if youre gonna have OC Remix guys do this, make sure Icecap is forbidden because we don't need any more ice cap remixes, seriously
  2. In Topic: Sonic Adventure DX (Preview) Discussion

    26 November 2008 - 03:09 PM

    Yes, but the question is how much is leftover and how much of it is functional. None of it is available in the Preview copy, so it intrigues me
  3. In Topic: Sonic RDX Update

    24 November 2008 - 05:45 AM

    Dude has been around since early 2003/late 2002, I can't remember which, on the early cult forums, long before Simon reopened SWS2B
  4. In Topic: Sonic Adventure DX (Preview) Discussion

    22 November 2008 - 11:31 AM

    I disagree somewhat, I think there's more to it than just that. Try going on a garden transporter, some more values will show. I think there are some other disabled modes that can be enabled via RAM editing. I had a go at it, but setting finding the value for that specific debugger caused the game to crash every time, no idea why.
  5. In Topic: New feature

    03 November 2008 - 07:04 AM

    Is it the suspension thing? I'm pretty sure I submitted something like this to invisionize before. I don't know why IPB doesnt do this shit by default, it makes modding a fuckton easier.

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