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- Member Title:
- FINAL ATTACKRIDE: D-D-D-DECADE!
- Age:
- 25 years old
- Birthday:
- December 2, 1989
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Male
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- Dresden, Saxony, Germany
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- Ya know, Sonic the Hedgehog, Star Trek, You Don't Know Jack, stuff like that. 8D
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TyphoonTHedgehog
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[email protected]
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tsfherman
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handsomenessman2000
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- Pesterchum: shotgunBuckaneer
- Project:
- Trying to figure out Sonic Heroes lighting data, anyone willing to help? D:
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Posts I've Made
-
In Topic: Sonic Runners announced (Sonic Team/Mobile)
05 July 2015 - 08:07 AM
So, somehow, I managed to get to test this on my Huawei Ascend P6 now. Never showed up in the app store before, but a link from within Sonic Dash allowed it, anyhow? Might just be odd timing, though.
Anyhow, it's a neat lil' thing to waste time with, I suppose. The reused Colors and Generations cutscene music seems a lil' odd and makes the whole deal feel just that tad bit more cheaper, but gameplay's pretty much what one'd expect from an on-rails sideview runner, I guess - not in a bad way.
Dat boss theme, though. <3 -
In Topic: Sonic Runners announced (Sonic Team/Mobile)
25 June 2015 - 02:14 PM
"Boiling Point", indeed. -
In Topic: Xoreos team working on Sonic Chronicles engine reimplimentation
25 June 2015 - 02:04 PM
Sofox, on 24 June 2015 - 07:32 PM, said:Whoa, seriously? I'm definitely interested!
So the game's soundtrack literally wasn't playing it's own sound files properly? That... sheds a bit more light on how two professional game music composer produced a soundtrack like THAT. It's almost like it was rushed at the later ends of porduction, or messed about with somehow. I still wonder what happened there.
In any event, should be fun comparing the final and your restored version of the soundtrack.
Alright, well, here's what I managed to salvage; again, with Genral MIDI instruments of my own choosing that I thought fit the overall feel of the respective tracks (as obviously, a video game wouldn't normally adhere to GM mapping in that sense). Only thing not included would be the battle themes as those are already streamed to begin with.
Come to think of it, would be interesting to see if a soundfont could be created out of the game's instrument banks that'd factually work for the game. I do suspect that all that went wrong is the instrument mapping itself. -
In Topic: Xoreos team working on Sonic Chronicles engine reimplimentation
22 June 2015 - 02:53 PM
Blue Blood, on 22 June 2015 - 02:31 PM, said:
TheUltimaXtreme, on 14 June 2015 - 02:05 AM, said:
Overlord, on 08 June 2015 - 02:28 PM, said:Interesting stuff. A lot of material here that could interest some of our community. Hell, once they figure music out, maybe it'll be possible to make a version that doesn't suck enormous balls =P
What are you talking about?
Clearly BioWare's music engineering is too superior for your feeble mind!
IIRC parts of the music played in-game are missing. A while ago someone here was looking at the rips and found that some tracks have instruments that don't play for some reason, like Green Hill is supposed to have a flute as the lead instrument but it's completely absent when you play the game.
If anyone's interested, I still should have a complete rip of the in-game-MIDI-files. That's not even exaggerating, the music files when ripped and converted to MIDI already pretty much align with General MIDI standards where the percussion is concerned. I changed the instrument mappings to make sense and not be all default pianos, too, so, there's that, too. Certainly sounds better than what the in-game-player is providing even without any soundfonts (or being run through mid2smps :P ). -
In Topic: New Sonic 1 Alpha Screens Discovered
09 May 2015 - 11:53 AM
Toasty, on 09 May 2015 - 11:31 AM, said:Is there a site with all of the beta screenshots on it? I know I've found something like that before, but I can't find it on google anymore....
Well, there's us...

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Jul 11 2015 04:13 AM
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