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- General Sonic Discussion (113 posts)
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- Member Title:
- Yeah, I'm furry. Got a problem?
- Age:
- 32 years old
- Birthday:
- August 24, 1982
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Posts I've Made
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In Topic: Halloween 2014: Let's Go Emerald Hunting
14 November 2014 - 06:27 PM
I just had a bug happen to me. Following the color-coding, it led me to a topic in SCARZ, but it never turned orange, and there was only one page.
Not sure if there were some trashed posts linked to it, but it screwed my strategy up, and ended up just quitting out.
Edit: The bug happened again, in the "I hope Wetflame is dead" topic in SCARZ. Radar wouldn't go past yellow, no matter what page of the 5 I was on. -
In Topic: Sonic ATS - Released!
07 July 2013 - 03:31 PM
Strange. I guess the Metal Sonic boss exploit stays too: just move to the left as you ascend, and let Sonic jump right into him. Gets all but one hit that way, and you can just spin dash to finish him since he stands there long enough.
Edit: Thankfully, just loading the Classic Mode game (right to the ending) opens the true final zone back up in Level Select. -
In Topic: Sonic ATS - Released!
06 July 2013 - 06:00 PM
A second playthrough, this time in Story mode, revealed some bugs:
1) The Bonus tally doesn't work, period. You get absolutely nothing added to your score after completing an act.
2) Finishing Story mode after Classic mode, even with 7 emeralds, re-locks the true final stage in Stage Select.
3) With the spike shield (and the magician powerup, which is when I noticed it, but I've seen it happen without), enemies around Sonic seem to spontaneously die. This was noticed as early as the first Zone, with the Sonic CD caterpillar enemies.
4) Hitboxes for some enemies need tweaked. If an enemy looks like it will pass harmlessly under Sonic, like in Red Hot Ride, then you should be able to stand on the platform above it, and not get hit. -
In Topic: Sonic 3 Complete
01 July 2013 - 07:34 AM
Honestly, I think they're 'ignoring' Hyper Sonic simply because he wasn't intended to exist, and came about only as an effect of splitting the game up into two parts. Not only that, there's a lot more photosensitivity concern today as compared to 1993/1994. They couldn't have Hyper Sonic flashing like he did in S3&K in a 3D title, because all that needs to happen is someone with issues gets Sonic taking up most of the screen, and Sega will have all sorts of problems. Doesn't mean they couldn't use a slower, more fade-type solution, though. -
In Topic: Sonic ATS - Released!
01 July 2013 - 06:15 AM
Also, not sure you all care much, but if you want, you can use anything from either game's soundtrack in Super Smash Bros. Brawl. The only parts they didn't get are the cutscene and special stage tracks (though the special Act tunes are there). Kinda surprised at the speed with which they got the soundtrack looped and uploaded, honestly.
But just like the previous game's soundtrack, I downloaded the bunch and gave 'em the disk/track numbers as well as the names (except I had to change the Σ to "Sigma" in order to have it play in WinAmp).
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