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Group:
Tech Member: Tech Members
Active Posts:
716 (0.17 per day)
Most Active In:
Engineering & Reverse Engineering (299 posts)
Joined:
03-March 04
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User is offline Today, 06:38 PM
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My Information

Member Title:
Lost in Wood zone
Age:
29 years old
Birthday:
October 28, 1985
Gender:
Male Male
Location:
Paris, France

Contact Information

E-mail:
Click here to e-mail me

Previous Fields

Project:
Sonic 2 Long Version
National Flag:
fr

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Posts I've Made

  1. In Topic: Sonic Classic 2

    28 February 2015 - 06:48 AM

    Wood zone is certainly very incomplete in its Beta stage. A lot of graphics in the foreground / background are actually placeholders waiting to be filled. In the background, you can see the dark-green flowers shadows everywhere, as they were cut out. The bright blue color in the palette suggests a sky or something. Also, the level seems too flat to fit Sonic 2.

    I like the top of the background you have done Hez. Here is an example of what I think Wood zone may look like if more complete (looks like a mix of Hez and Chaud examples in a way):
    Spoiler
  2. In Topic: SonLVL

    28 February 2015 - 06:09 AM

    This editor is better at each iteration!
    Can I ask for others enhancements?

    In the blocks editor, that would be nice to be able to select multiple blocks in the list, and:
    • Copy / paste them all at once.
    • Apply a property to all their tiles at once.

    While selecting one block to edit its tiles, same thing but with the tiles editor at the far left of the window:

    • Copy / paste multiple tiles all at once.
    • Apply a property on selected tiles all at once.

    Same features for the chunks editor.

    This, because so far, this is a real pain to create a level from scratch only with SonLVL (this is much better than other editors though Posted Image ). You start with a couple of blocks, and then replicate them (one by one) to do other blocks with little variations. And then you start with a couple of chunks, and replicate them (one by one) to do other chunks with little variations. Examples:

    • You want to copy 25 blocks only to change their palette ID towards the originals: 1 click on the first original block, copy, 1 click on your destination, paste, 1 click for each 4 tiles while typing the "C" shortcut. And this, 25 times = 150 clicks and a lot of mouse moves from left to right of the window. Only for this apparently simple task.
    • You want to change half of a chunk solidity on both planes: click on the first block, if you are not lucky type "S and T" 3 times. And do this 32 times (half of a chunk, 32 blocks). I hope you don't have 15 chunks to edit that way.
    • You want to make the same platform, but put the floor lower in the chunk: click on each block and copy them on a lower row (maybe 64 blocks to edit that way, one by one). Then, zeroes each block on top of the floor (one by one).

    Maybe I'm complaining too much Posted Image
  3. In Topic: Sonic X-treme STI Engines, Saturn, PC, Win95-PC+NV1, +V37 Level Editor

    25 February 2015 - 01:55 PM

    Wow. This is gaming history here !

    This is awesome to be able to play Sonic X-Treme after all these years. Congrats to you JollyRoger and Andrew75 !
  4. In Topic: SonLVL

    18 August 2014 - 11:28 AM

    Thanks MainMemory, for the shortcuts and everything :)
  5. In Topic: SonLVL

    17 August 2014 - 12:56 PM

    I like the new layout, much more easier to change tile/block ID. But it seems those additional checkboxes (for X/Y flip and priority) doesn't allow keyboard shortcuts anymore. Can you fix that, because hovering a mouse left and right to edit 1.000.000 tiles/blocks properties is really annoying.

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