- Group:
- Tech Member: Tech Members
- Active Posts:
- 716 (0.17 per day)
- Most Active In:
- Engineering & Reverse Engineering (299 posts)
- Joined:
- 03-March 04
- Profile Views:
- 4523
- Last Active:
Today, 06:38 PM- Currently:
- Offline
My Information
- Member Title:
- Lost in Wood zone
- Age:
- 29 years old
- Birthday:
- October 28, 1985
- Gender:
-
Male
- Location:
- Paris, France
Contact Information
- E-mail:
- Click here to e-mail me
Previous Fields
- Project:
- Sonic 2 Long Version
- National Flag:
- fr
Latest Visitors
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Woofmute 
24 May 2015 - 09:01 -
NeKit 
14 May 2015 - 06:24 -
ArtmeierCompa... 
10 Apr 2015 - 09:40 -
Asuhara Fox 
06 Apr 2015 - 21:56 -
LoneDevil 
17 Mar 2015 - 16:25
Posts I've Made
-
In Topic: Sonic Classic 2
28 February 2015 - 06:48 AM
Wood zone is certainly very incomplete in its Beta stage. A lot of graphics in the foreground / background are actually placeholders waiting to be filled. In the background, you can see the dark-green flowers shadows everywhere, as they were cut out. The bright blue color in the palette suggests a sky or something. Also, the level seems too flat to fit Sonic 2.
I like the top of the background you have done Hez. Here is an example of what I think Wood zone may look like if more complete (looks like a mix of Hez and Chaud examples in a way):
Spoiler -
In Topic: SonLVL
28 February 2015 - 06:09 AM
This editor is better at each iteration!
Can I ask for others enhancements?
In the blocks editor, that would be nice to be able to select multiple blocks in the list, and:
- Copy / paste them all at once.
- Apply a property to all their tiles at once.
While selecting one block to edit its tiles, same thing but with the tiles editor at the far left of the window:
- Copy / paste multiple tiles all at once.
- Apply a property on selected tiles all at once.
Same features for the chunks editor.
This, because so far, this is a real pain to create a level from scratch only with SonLVL (this is much better than other editors though
). You start with a couple of blocks, and then replicate them (one by one) to do other blocks with little variations. And then you start with a couple of chunks, and replicate them (one by one) to do other chunks with little variations. Examples:
- You want to copy 25 blocks only to change their palette ID towards the originals: 1 click on the first original block, copy, 1 click on your destination, paste, 1 click for each 4 tiles while typing the "C" shortcut. And this, 25 times = 150 clicks and a lot of mouse moves from left to right of the window. Only for this apparently simple task.
- You want to change half of a chunk solidity on both planes: click on the first block, if you are not lucky type "S and T" 3 times. And do this 32 times (half of a chunk, 32 blocks). I hope you don't have 15 chunks to edit that way.
- You want to make the same platform, but put the floor lower in the chunk: click on each block and copy them on a lower row (maybe 64 blocks to edit that way, one by one). Then, zeroes each block on top of the floor (one by one).
Maybe I'm complaining too much
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In Topic: Sonic X-treme STI Engines, Saturn, PC, Win95-PC+NV1, +V37 Level Editor
25 February 2015 - 01:55 PM
Wow. This is gaming history here !
This is awesome to be able to play Sonic X-Treme after all these years. Congrats to you JollyRoger and Andrew75 ! -
In Topic: SonLVL
18 August 2014 - 11:28 AM
Thanks MainMemory, for the shortcuts and everything
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In Topic: SonLVL
17 August 2014 - 12:56 PM
I like the new layout, much more easier to change tile/block ID. But it seems those additional checkboxes (for X/Y flip and priority) doesn't allow keyboard shortcuts anymore. Can you fix that, because hovering a mouse left and right to edit 1.000.000 tiles/blocks properties is really annoying.
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