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Group:
Oldbie: Oldbie
Active Posts:
53 (0.01 per day)
Most Active In:
Engineering & Reverse Engineering (31 posts)
Joined:
02-March 04
Profile Views:
2023
Last Active:
User is offline Jun 11 2014 03:03 AM
Currently:
Offline

My Information

Member Title:
Researcher / Hacker
Age:
33 years old
Birthday:
January 28, 1982
Gender:
Male Male
Location:
at home, duh

Previous Fields

Project:
Part of the new Team Revamped; Kraminator Special Series disassemblies; Sonic 3 Sound Driver porting guides; KENS 1.5; smps studio; various non-sonic related things
National Flag:
us
Wiki edits:
542

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Posts I've Made

  1. In Topic: SMPS2ASM and improved S&K Driver

    05 April 2012 - 08:10 PM

    View Postflamewing, on 05 April 2012 - 11:04 AM, said:

    Is the constant being redefined to a lower value somewhere else?


    in hivebrain 2005 sonic 1 with some added macros from the hg sonic 3 disasm? I did a search and could not find any
  2. In Topic: SMPS2ASM and improved S&K Driver

    05 April 2012 - 07:58 AM

    sorry for the long time bump, but I got a very strange error when trying to compress it into a sonic1 rom:

    Quote

    ERROR: Compressed sound driver might not fit.
    Please increase your value of Size_of_Snd_driver_guess to at least $1555 and try again.
    error: couldn't open "s1built.bin"
    error: couldn't open "s1built.bin"

    and what it is saying is impossible, the value is set higher than that:
    Size_of_Snd_driver_guess = $1580
    		CPU 68000
    		padding off	; we don"t want AS padding out dc.b instructions
    		listing off	; we don"t need to generate anything for a listing file
    		supmode on	; we don"t need warnings about privileged instructions
    		
    		include "sonic1.macrosetup.asm"
    
    
  3. In Topic: Sonic 1 SMS Disassembly

    09 April 2011 - 09:35 PM

    actually raven freak, there are a few (rare) mode 3 colecovision games and the documentation tells you how to use it, but due to how choppy it looks, very few games use it.
  4. In Topic: Sonic 1 SMS Disassembly

    04 April 2011 - 03:36 AM

    I wonder if there is a way to get the game to use only 1 KB of system ram so that a colecovision port can be made with this, or possibly unused video ram that can help with the port. the coleocovision has a compatible video chipset and the exact same psg chipset as a sms, just only 1 KB of ram instead of the 8 KB that a sms has, or would simply replacing bios calls with sonic1 code do the trick?
  5. In Topic: Sonic 3 Z80 Sound Driver Disassembly

    10 March 2011 - 09:05 PM

    On another note, I have just uncovered some more things, Wiki Sysop, do you mind checking the IDB again? (download again, the link has changed)
    or to clarify, the IDB file has been updated (still might have a few bugs in it, but a lot has changed)

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