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Group:
Member: Members (S2HD)
Active Posts:
712 (0.31 per day)
Most Active In:
Sonic 2 HD (Archive) (639 posts)
Joined:
11-March 09
Profile Views:
2808
Last Active:
User is offline Jul 16 2015 08:29 PM
Currently:
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My Information

Member Title:
Sonic 2 HD Staff - Level Artist
Age:
26 years old
Birthday:
January 12, 1989
Gender:
Male Male

Contact Information

E-mail:
Private
Website:
Website  http://

Previous Fields

Project:
Sonic 2 HD
National Flag:
us
Wiki edits:
6

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Posts I've Made

  1. In Topic: Sonic 2 HD General

    19 July 2014 - 04:17 PM

    View Poststeveswede, on 19 July 2014 - 08:49 AM, said:


    Yeah by the time you guys made S2HD a closed community project, it was about a year before we got a demo release due to the last engine being scrapped by L0st. The debates over designs were time consuming due to the constant art clashing but by the time the art style was set in stone, you guys were pretty much streamlining the art by then.

    BTW good to see you're active here again.
    I never actually left. I just mostly hang out in the irc.
  2. In Topic: Sonic 2 HD General

    19 July 2014 - 08:27 AM

    View PostTimmiT, on 18 July 2014 - 02:37 PM, said:

    View PostLapper, on 18 July 2014 - 12:34 PM, said:

    Nothing on that image is a final piece though, so it gets better.

    Sounds good, just remember that a big reason for why it took so long for there to even be a demo of Emerald Hill Zone was because too much time was spent on each piece.

    The actual reason wasn't on the art end of things.
  3. In Topic: Sonic 2 HD

    22 April 2012 - 12:41 AM

    Just because I've only seen people praise Saxman for his sound engine work I'm just gonna remind everyone that he made the level editor that I've used to put together everything. Nothing would be the way it is without that.

    Also, I'm kinda in the same boat as Vincent about working on this more. I kinda want to, but I have stuff irl I need to worry about more right now.

    View PostJosh, on 22 April 2012 - 12:27 AM, said:

    If the floor's open to ask questions, I've got one...

    What was going on in the credits sequence, and why the ability to spawn tons of Sonics in debug mode? Was it part of a planned online mechanic, a time trial ghost mode... or just a cool little show-off of the engine?

    Thanks, and while I have absolutely no useful skills whatsoever to contribute, I hope the project gets back off the ground! I just played the demo again, and it's impressive as ever. Whether this is all that comes of it or not, thank you all for all the work that went into it.

    The recoloring was intended for online multiplayer. The ability to recolor Sonic in the engine was something that was planned out from the beginning.
  4. In Topic: Sonic 2 HD

    18 April 2012 - 11:56 PM

    I'm going to second what CN said about this all being a great experience. I learned a ton about a lot of things during my time working on it, and I actually just got home from giving a presentation where I specifically mentioned this project and how much I grew from it and how much others can grow from group experiences.

    I will also say that there isn't really a ton of desire to work on it at the moment on my end as well, and I haven't actually created any new assets for it since 2010. Anything I did last year was just management of art and preparing it to be used in the engine, and that couldn't have taken more than 24 hours of my time in total. I have a lot of really cool ideas for the game that I know would make everyone fall in love with it all over again, but at the same time I also have life going on. I'm getting ready to be done with school so my future at the moment is kinda up in the air, and making games isn't even my major.
  5. In Topic: Sonic 2 HD

    28 March 2012 - 01:29 PM

    If Illustrator has been used recently by anyone it was probably me back in fall of 2010 to block in the basic shapes of the corkscrew so I could take those and shade them with Photoshop. Other than that I don't think anyone's really touched it. In fact I never exclusively used Illustrator for my work on the project to begin with.

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