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Topics I've Started
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The 2013 Sonic the Hedgehog Hacking Contest
05 January 2013 - 07:03 PM

http://shc.hapisan.com/
(logo by Cinossu)
It's that time of year again!!
...And what time is that you might ask? Why it's time for the 2013 Sonic the Hedgehog Hacking Contest!! As usual, we're changing a few things about how the contest is run this year and those changes are major.
First of all, that annoying text file that you have to include with your submissions is finally being done away with! We're replacing this with an online submission form with which you'll be able to more easily submit your entries. While this feature will make life easier for everyone submitting a hack, we have not yet implemented it. We'll post something in this thread when we have the script up and running for your use =)
The only other major changes is we've gotten rid of any trophies that were silly or pointless. Every trophy is now competitive and non-humourous to match the apparently serious and mature nature of reverse engineering a video game about an anthropomorphic, blue hedgehog.
JUDGES
This year's judges will consist of Ayla, Cinossu, D.A Garden, Dude, Shadow Fire, MegaGWolf, Mercury, SOTI (Spanner) and this year's new judge, SuperEgg. This team will be reliable and will be able to deal with contest judging as soon as possible in order for us to progress through the contest and get the results out as soon as possible. Judges will be able to submit their own hacks, but will not be able to judge it themselves, nor will they be able to judge submissions that they have been involved with (such as team hacks). Please note that the final decisions are subjected to the Judging Team, and may not reflect your own opinion. Judges may change at any time.
TROPHIES
Allow me to show you the list =):
First are the normal trophies. Please note that any level specific trophies are now hack specific meaning they no longer go by individual levels in a hack.
Hidden Palace Trophy
Grand prize / 1st place. This is given to the overall best hack in the contest. No cash prize but instead we have this.
Wood Zone Trophy
2nd place.
Dust Hill Trophy
3rd place.
Green Hill Trophy
Hack (or specific level of a hack if non-applicable) that plays most like a Sonic game.
Windy Valley Trophy
Best art in a hack submitted.
D.A. Garden Trophy
Best music in a hack submitted.
Lava Reef Trophy
Best level layout in a hack submitted.
Genocide City Trophy
Most difficult hack (or specific level of a hack if non-applicable) submitted.
Generations Trophy
Best Sonic Generations mod.
11000101 Trophy
Best technical / proof of concept hack submitted.
Fang Trophy
Best new enemy/badnik in a hack submitted.
Eggman Trophy
Best new boss or miniboss in a hack submitted.
Spin Dash Trophy
Best new ability in a hack submitted.
Carnival Night Trophy
Most innovative game play feature in a hack submitted.
Emerald Trophy
Best Special Stage in a hack submitted.
Robotnik's Revenge Trophy
Best fresh concept using existing concepts as the backbone in a hack submitted.
Casinopolis Trophy
Most entertaining / fun hack submitted.
WTF?! Trophy
Most unique hack submitted.
Tails Trophy
Most improved hack from last year's contest.
Now we move on to the Community Trophies!! =) These trophies are trophies that are awarded by those following the contest.
Hidden Palace Community Trophy
Best hack submitted overall.
Big Community Trophy
Worst hack submitted overall.
Windy Valley Community Trophy
Best art hack submitted.
D.A. Garden Community Trophy
Best music hack submitted.
Lava Reef Community Trophy
Best level layout hack submitted.
11000101 Community Trophy
Best technical hack submitted.
...And there you have it!! The only other incredibly important thing to mention at this point in time would be the rules of this hacking contest. This could, quite possibly, be one of the most major changes of all and was eventually brought on as a result of the contest a few years back where Sonic Boom won the HPZ trophy.
RULES
1) No palette hacks
2) No simple level layout hacks with nothing else changed
3) No joke hacks. Sonic is srsbizness guyz >=(
4) No private hacks. This is the major change I was referring to. Sonic Boom winning caused a huge shitstorm until people could actually play that hack and see why I gave it the HPZ trophy. Entries are either Public (Hack can be downloaded) or Partial (media such as screenshots, videos and music only available to the public).
5) You must include media such as screenshots (absolutely mandatory, must include a title screen image), videos (YouTube links are fine) and music (MP3 and VGM preferred). The judges will no longer waste time making screenshots for you.
6) E-mailed submissions will not be accepted. All submissions must be through the online script.
7) These rules can change at any time. Check back often (or at least before you submit something) to make sure they haven't.
DEADLINE
The deadline for entries will be 31.07.2013 and any questions can be asked in this thread where-in a judge will be able to provide some sort of answer. We do not need any other judges at this time.
CONTEST WEEK
Like the last few years, the public will have a chance to view this year's entries, download the public hacks and vote for Community Trophies. Unlike before, we will not be doing this as part of SAGE. We will hopefully have some additional events during the week including live streaming of hacks, IRC workshops lead by experienced hackers and quick time-limited contests that could last from one week, one day or even one hour! What can you do in terms of a hack from scratch in such limited time?
So with that, I'll leave you to your hacking =P
Ready, Set, Procrastinate!! As long as you don't procrastinate as long as I did making the thread for this to begin with =P
~Julia / Ayla, Spanner, and the SHC2013 judges -
Sonic Bubblegum Trading Cards
09 January 2012 - 05:05 AM
I was going through my old boxes of nostalgia and memoirs and came across these old Sonic trading cards that came with bubblegum.



The case looked like a game gear for the GG trading cards or a genesis / megadrive controller for the megadrive trading cards. Inside the case were a few square pieces of bubblegum and, if I remember correctly, two trading cards. I have more if anyone wants me to upload pictures of them. Just found these and figured it was a neat, rare piece of nostalgia that you kiddos might find interesting
Anyone else remember these or have any? It would be cool if we could get all of them up here and maybe onto the wiki =) -
Sonic the Hedgehog Hacking Contest 2010
15 December 2009 - 03:25 PM
Despite the controversy over the winner of the last contest, I felt that it went rather swimmingly. I momentarily considered stopping at lucky number seven, as I do after every contest, but then decided I should continue on as usual.
This year will be very different from the others, however, and that is why everything I write here was not created from the templates used when I made the topic for contests 3 - 7.
So here I am with Contest 8, which I'm considering just naming them after the contest year from here on out to lessen confusion. My ultimate goal with this contest is expansion of ideas -- to make the whole process more engaging for fans of games, hacks, and hackers.
A little known fact about the second contest is that there were two second contests. Originally, the hacking contest was going to be semi-annual (ie held twice a year), and the rules for it had been written up but never executed.
I read through it, finding the rules while looking at past contests for reasons I'll get into later. There were some ambitious and fascinating ideas in it that I had long forgotten and that I intend fully to include in this contest -- many of which were trophies and player feedback.
I present to you the 8th contest, one that I, without a doubt, cannot pull off alone. I'll need the help of all who are interested in being part of what I'm tentatively calling the "Hacking Contest Team".
I want feedback to my ideas here, and hopefully we can work together to make this contest more fun to not only the hackers that put their all in providing quality, new Sonic games, but to the fans of the contest itself.
That goal is to take a plethora of hacks and determine which hack excels in which areas and determine the best hack of the year.
Without any additional fanfair, I present to you the rules and features of The 8th Annual / Sonic the Hedgehog Hacking Contest 2010.
FEATURES
I found the original second contest rules while gathering information for the contest's homepage. The Sonic the Hedgehog Hacking Contest will now have its own website, courtesy of the staff at SSRG.
Questions or comments can be left at any time on our chat room located on retro's IRC server. The channel name is #hackingcontest. Contact via email will be the same as the email provided for submitting hacks.
TROPHIES
Hidden Palace Trophy - Grand prize / 1st place trophy. This trophy is given to the overall best game. How this is determined is discussed in the Judging section.
Wood Zone Trophy - 2nd place trophy
Dust Hill Trophy - 3rd place trophy
Genocide City Trophy – This award goes to the hardest level
Lava Reef Trophy – this goes to the longest level hack (based on time taken to beat)
Green Hill Trophy – this goes to the level or game that plays most like a Sonic level or game
Labyrinth Trophy – most confusing level
1337!!! Trophy – worst Sonic hack
1000101 Trophy – best technical hack
Windy Valley Trophy – best original art hack
Toxic Caves Trophy - best reused art hack
Shadow Trophy – best Hentai-based / pr0n hack
Vector Trophy - most humourous hack
WTF?! Trophy – most unique hack
Christmas Present Trophy - sleeper hit hack. The best hack that no one saw coming.
Piano Trophy - best music to a hack
The Super Duper Amazing Level Trophy - best level layout hack
Eosian Sphere Trophy - best new object
Knuckles Trophy - best new playable character
Fang Trophy - best new enemy
Metropolis Trophy - best new boss
Mushroom Hill Trophy - best new miniboss (if applicable)
Spindash Trophy - best new ability
Eureka! Trophy - most innovative game play feature
Crystal Meth Trophy - most addictive hack
Casinopolis Trophy - most entertaining / fun hack
Hang Castle Trophy - most disturbing hack
Rusty Ruin Trophy - Best 3D Hack
The Bar Admin Trophy - most improved hack from last year
Sonic and Friends Trophy - best splash screen in a hack
Robotnik's Revenge Trophy - best new concept based on existing concepts (boss attack, time attack, things that were added to a game that exist in other sonic games)
Rick Roll Trophy - worst Sonic hack with stolen content
*Chaos Trophy - Best new super form for a character
*Seizure Trophy - Best new hyper form for a character
**Silver Trophy - Worst new character
**THE GAME - You just lost it
*Suggested by Hanoch and added
**Suggested by Mikel and added
JUDGING
The highest score in music, tech, level and object layout, art, and creativity will be the winner of the Hidden Palace Trophy. All ratings are subjective to the judges in charge and may not reflect your opinion.
RULES
Entry form is as follows:
================================================================================
=
Sonic the Hedgehog - Hacking Contest Template
Created by Julia Voets after Jon Moran & Damian Grove (Saxman)©1999-2002, 2009
VERSION - 2.00
================================================================================
=
AUTHOR
FILE VERSION
----------------------------------------------------------------------------
NAME OF HACK
GAME OF ORIGIN
EMULATOR COMPATIBILITY <gens, fusion>
FILE <filename.bin / gsx>
----------------------------------------------------------------------------
DESCRIPTION OF HACK <description of your hack>
----------------------------------------------------------------------------
TOOLS USED <editors used>
DISASSEMBLY USED (if any) <disasm>
----------------------------------------------------------------------------
WHAT DID YOU CHANGE? <layout, art, sprites, everything?>
----------------------------------------------------------------------------
SPECIAL THANKS TO <who helped or dedications>
----------------------------------------------------------------------------
EMAIL <your email>
If you link to your hack in this topic, I probably won't see it. Don't be a moron. If you'd like, I'll take a link to your hack through e-mail and PM.
1) You will have until 12:00 AM MST July 31st, 2010 to get all of your hacks in to me. I'm not making the mistake of having it due right as school is starting again. That delayed results last time -__-
2) Hacks must be e-mailed as either ROMs or savestates (kega or gens format only).
3) There are no limits on editors.
4) New Trophies may be added or removed during the contest
5) Entries may be sent in for any console, though you'll have to tell us what it is.
6) You may reach me at [email protected] (get rid of filler) for questions and for sending hacks. You may also ask me questions in this thread.
7) No late hacks will be accepted -- end of story. Updated, already entered hacks are taken all the way until I finish playing through each hack once. I will let you know when that happens in topic.
8) Simple palette hacks are not allowed.
9) You may enter as many hacks as you'd like.
10) Rules may change at any time. Check back often. They've already changed twice in the first twenty minutes.
11) I need judges, promoters, art designers, etc. to pull off this contest. I want this to be the biggest and most successful contest to date, but I can't do it without the fans and the hackers. Hit me up if you'd like to help!!
I'd love to see your feedback, ideas, opinions, etc. This can be the best contest ever with all of us working together, but I desperately need HELP to pull it off. If you'd like to be part of the team, let me know.
Ready, Set... Procrastinate!!
Ayla / Nayr / Samantha Clarfet -
The Seventh Annual Sonic Hacking Contest Results!!
27 October 2009 - 07:25 PM
This was a very difficult contest, guys. Over forty entries, complications... —the works
I'd like to thank every person who entered a hack this year as well as all the judges and people that helped me out working behind the scenes. Huge props go to Tweaker and Scarred Sun for hosting this; judges Malevolence, Tweaker, and Oerg; sonichackman1, Mikel, snkenjoi, iojnekns, and Dude for moral support and hacks; SOTI and co. for hosting the skypecast; and Qjimbo as well as many others for various other things that they've done to help behind the scenes. I'm sure I've forgotten some names, but be aware that your contributions are, without a doubt, appreciated.Without you, the hackers, and everyone else, this contest would have never happened. I'm extremely grateful for all your work and keeping on my ass to get this done timely this year!!
NOW ONTO THE WINNERS!!!!
Hidden Palace Trophy - 1st Place
Sonic Boom by SAEGA
Some may say that this entire contest was just hype for Sonic Boom. In a way, it turned out that way. The potential behind Sonic Boom exceeds Megamix on many levels and if there's one hack you'll want to pick up when it's released, Sonic Boom is the one.
Wood Trophy - 2nd Place
Sonic 2 Retro Remix by DNXDelta and Thorn
This was a close contest and, honestly, if Project Needlemouse is NOT this game, then it's not good enough. Taking cues from the newer Sonic games and aspects of Mario 64, Retro Remix is the best public hack available right now. If you have not downloaded this, get it. It's more than worth it and, once again, surpasses Megamix in potential.
Dust Hill Trophy - 3rd Place
Blue Ball and Blocks by qiuu
It's hard to call this a Sonic hack and you couldn't if Sonic weren't in it. This is a straight up puzzle game that has a slightly difficult learning curve, but succeeding at the levels is overwhelmingly accomplishing. A build on one of last year's sleeper hits, "Some Generic Conceptions...", I recommend this to anyone looking for a brain teaser or at least to see some fucking kick ass sfx.
Genocide City Trophy – This award goes to the hardest level
Sonic 1 Lunacy by Destructiox
You'll have to play this to see what I mean. Taking the tried and true "hard mode" method from the 3d games with a couple alterations on the layout leads to some quick button presses.. and don't mash buttons. If you mash the jump button, it's an instant life lost. This has been by far the most difficult Sonic hack I've got in the seven years of the contest.
Lava Reef Trophy – this goes to the longest level hack (based on time taken to beat)
Burning Hills from Sonic 1 Oergamized by Oerg866
Using a zig-zag design for level layout, it took me 8:45 to beat the first act the first time through. If you play this hack, be sure to play this level. The first level isn't much to see, but Oerg's take on Marble Zone is certainly worthy of this trophy.
Green Hill Trophy – this goes to the level or game that plays most like a Sonic level or game
Cascade Valley from Sonic 2 Retro Remix by DNXDelta and Thorn
Taking the "exploration or quick run through" cue from Sonic CD, Retro Remix throws in design qualities inherent to Sonic 3K. This makes Cascade Valley a true successor to the level design quality precedent set by the megadrive Sonic games.
Labyrinth Trophy – most confusing level
Wood Zone from Sonic the Lost Worlds by ExecByte
If you haven't played this hack, I highly suggest it. Created entirely in binary (ie using a hex editor), this FULLY COMPLETE hack is worth every minute. Wood Zone in this hack reminded me of Metropolis Zone with even more twists and turns adding to the mass confusion. I highly suggest playing this hack all the way through to its CUSTOM end credits =)
1337!!! Trophy – worst Sonic hack
Sonic 2 Rape by snkenjoi
I was actually quite satisfied with myself when I managed to make it to EHZ act 2's boss, but the boss is impossible to beat with what snk did to this game. It will be hard for any hack to be quite as bad as this one.
1000101 Trophy – best technical hack
Sonic Boom by SAEGA
Sonic Boom has many elements within it that make it technically brilliant. Once again, I can't go into details without ruining the game. When it's released, DOWNLOAD IT.
Runner Up: Blue Ball and Blocks by qiuu
Custom bosses, completely different engine, complex rasterised special effects... the list goes on. Qiuu is a fucking ninja with assembly and if you haven't played this hack, DO SO.
Windy Valley Trophy – best original art hack
Sonic the Lost Worlds by ExecByte
Rock Zone is the winner of this trophy and it's a beauty. Slightly confusing layout design, it's amazing the original art put in here just using binary.
Rainbow Trophy - best palette
Sonic Adventure RDX by Dude
First level, which I believe was entitled Sunset Shore, is breath-taking. It's so calming and enjoyable that I often find myself taking my time playing the level rather than rushing through it.
Toxic Caves Trophy - best reused art hack
Cascade Valley from Sonic 2 Retro Remix by DNXDelta and Thorn
Cascade Valley looks like a completely fresh level, but it reuses elements from Sonic CD and S3K. The fact that it's meshed together so seamlessly is what won Retro Remix this trophy.
Runner Up: Blue Balls and Blocks by qiuu
All the levels take something from Sonic or Lemmings and the combination looks beautiful for a slow-paced puzzle game.
Shadow Trophy – best Hentai-based hack -- I want another giant dong in a game =P
Sonic and Friends by SOTI
For those who don't know, you hit start and you get a slideshow of 256 colour Sonic pr0n. Needs more tails.
WTF?! Trophy – most unique hack
Blue Ball and Blocks by qiuu
Seriously, this isn't really a Sonic game and it's a GIANT wtf when you play it. It will be hard for any game to surpass BB&Bs as far as creativity is concerned.
Runner Up: 30 min. hack by D.A. Garden
A hack made in thirty minutes by D.A. Garden, the level layout and art is so bizarre, that it would have won this trophy had it not been for the sheer oddity that is Blue Ball and Blocks.
Christmas Present Trophy - most unexpected hack
S3K: The Challenges by ColinC10
ColinC10, the mastermind behind Robotnik's Revenge from last year's contest returns with another brilliant concept filled with S3K based minigames. This was not something I was expecting at all with all the addictive potential and then some that Robotnik's Revenge had to offer. As the Christmas Present Trophy is basically the trophy for "sleeper hits" (wildly popular and addictive games that come out of nowhere like Katamari was), S3K: The Challenges was the surefire winner for this trophy.
Piano Trophy - best music to level (thus it's specific to a specific level in a specific hack)
Sonic Boom by SAEGA, Act 3
The music is extremely fitting and Act 3's music rivals Doomsday Zone's music in how well it fits the level. Once again, this was a hands down winner.
Runner Up: SFactor by Aquaslash et. al. -- the whole game
SFactor has always had music that fit well into its levels. What's neat is although the music is sometimes bizarre, it always is fitting in some strange way and having the acumen to see that is at least worthy of an honourary mention.
The Super Duper Amazing Level Trophy - best level layout hack
Sonic 2 Retro Remix by DNXDelta and Thorn
I couldn't have had better level design if I did it myself. I think very highly of my level design talent (one of the few things I pride myself in when it comes to my own hacking prowess) and this game -- ALL the levels -- were elaborate and expertly designed.
Runner Up: Sonic Boom
I've never taken the same pathway twice and the level design flows well and even takes some thought and use of Boom's unique gameplay elements to complete levels quickly.
Amy Trophy - prettiest hack
Sonic Cactus Juice and Mustard by The Bar Admin
I had to add this trophy back in just because TBA's second level is like candy for the eyes. It just looks so amazing that I recommend taking a look at it to just about anyone -- if only to see what I'm talking about.
Runner Up: Sonic RDX by Dude
Dude is one of the few people that has really made headway on the hacking of the 3D Sonic games and his levels are breathtaking to put it mildly. Once again, I recommend this download to anyone looking for a fun, 3D Sonic game.
Eosian Sphere Trophy - best new object
Blue Balls and Blocks by qiuu
There weren't many new objects in any of the hacks this time around, so qiuu kind of won this on default. The object I'm referring to are the blocks and their integral part to the very gameplay of this game.
Knuckles Trophy - best new playable character
Bean from Sonic Zeta Overdrive by Mikel
Honestly, there's not much to be said about Bean other than his spritework is excellent. He doesn't do much different than Sonic or Tails yet, but I just really wanted to give this trophy to Mikel, just because it was a unique idea and I want to see it further implemented.
Runner Up: Silver from SFactor by Aquaslash
Silver, last year's winner of this trophy, is still amazing and his gameplay is fluid. Out of Sonic and Silver, Silver will always take the cake when it comes to SFactor.
Fang Trophy - best new enemy
ASCII Emperor by snkenjoi
I agonized over this one, because there WEREN'T any new enemies, so I had to give it to a boss of sorts. ASCII Emperor was more than deserving. There's not much to this hack, but it's worth the download and the two minutes to beat the boss. The entertainment and wtf value are too great to pass up. This was a contender for the wtf trophy as well, btw.
Metropolis Trophy - best new boss
????? boss Act 2 from Sonic Boom by SAEGA
Can't say much about this due to the NDA I have with SAEGA, but I assure you that when you play this boss you will shit bricks.
VERY close Runner Up: ASCII Emperor by snkenjoi
Snkenjoi knows how to make bosses. This boss was bizarre and enjoyable and consists of an ASCII character that spits a bunch of other ASCII characters at you in the order of the ASCII alphabet. If you can imagine the epic feeling of that two minutes, you have a minute idea of what Sonic Boom's 2nd boss has to offer.
Mushroom Hill Trophy - best new miniboss (if applicable)
????? act 1 boss from Sonic Boom by SAEGA
Although not as impressive as Act 2's boss, it has it's merits and it's loads of fun to play. As the contest's only mini-boss, it wins by default.
Maze Trophy - best Sonic 1 special stage
Sonic 1 -- The Special Stages by SonicVaan
Imagine the blue sphere game from Sonic 1 locked on with S&K with Sonic 1 special stages and you have SonicVaan's masterpiece. This was a contender for the Robotnik's Revenge Trophy as well, but it only had one new special stage and a couple bad glitches if you got a continue in one of the levels.
Spindash Trophy - best new ability
Sonic RDX by Dude -- Sonic Adventure 2 lightdash in Sonic Adventure 1
What was the most annoying thing from Sonic Adventure 1 that they fixed in 2? The lightspeed dash!! Put Sonic Adventure 2's lightspeed dash in Sonic Adventure 1 and you have the best improvement of a concept in a 3D Sonic game, which is how Dude got this trophy.
Runner Up: Sonic 2 Retro Remix by DNXDelta and Thorn -- Wall Jump
This was a close one and it would have got it if it weren't for the usefulness of the lightspeed dash. The wall jump ability was implemented seemlessly into Retro Remix and was very useful, especially in CPZ.
Eureka! Trophy - most innovative game play feature
Sonic 2 Retro Remix by DNXDelta and Thorn -- getting emblems
Getting emblems in a 2D Sonic game was pure genius and made the game play like the 2D Sonic version of Mario 64. Every time I started a level I was expecting to hear the Mario 64 sound effect when you started a level. It was this gameplay feature that made the game so addictive and replayable and I'd go as far as to say it wouldn't have got second place without it.
Runner Up: Sonic Boom by SAEGA - ring based attacks
Sonic Boom has an attack system based on rings. I can't go into details, but you'll understand when it's released. It's a nice system =)
Replay Trophy - most innovative options feature
S3K: The Challenges by ColinC10
There weren't many altered options menus in this one, so Colin's hack won by default. It still has many features in its option menu, as it's the central hub to the game itself.
Crystal Meth Trophy - most potential replayability.. by potential I'm realizing most hacks entered are incomplete and thus I'm going on the stuff already in there that would make it replayable as a fully finished game =)
Sonic 2 Retro Remix by DNXDelta and Thorn
Undoubtedly the most addictive game I've played. I spent days on this one just because it was so much fun and I haven't done that with a hack in years. Deciding between Sonic Boom and Retro Remix was a very hard decision for me -- even harder than Sonic 2 AE vs. Megamix from the earlier contests.
Runner Up -- Blue Ball and Blocks by qiuu
Play it and you will be hooked. That's all there is to it. It's almost as addictive as tetris, imo.
The Bar Admin Trophy - most improved hack from last year
Sonic Boom by SAEGA
Last year, Sonic Boom entered. It was disjointed at best, level design did not make sense -- honestly I liked it, but there was very little to it. This year it won the contest. Can't really see how you can improve any more than that.
Robotnik's Revenge Trophy - best new concept based on existing concepts (boss attack, time attack, things that were added to a game that exist in other sonic games)
S3K: The Challenges by ColinC10
For the first time in this contest's history, ColinC10 has won his own trophoy two years in a row. This took Sonic down into a minigame category and added emblems for how well you did. The better you did and more goals you completed, the more of the level was unlocked. Colin's specialty are these types of games -- it's obvious.
Sonic Boom Trophy - best new cutscene / sequence in a hack
Sonic Boom by SAEGA
Sonic Boom has the best sequence / cutscene in a 2D Sonic game of all time. You'll know what I mean when you see it and you'll see why it wouldn't have won the contest without it. It's for this reason, that I'm giving Sonic Boom its very own trophy as it was the first Sonic game to go to this level and outdid themselves on execution to boot.
Ayla Trophy - game with a character that looks like me
Sik's game
Sik has been working on a fan game with a character that looks like me. He didn't even enter this in the contest, but I'm flattered even though it's not supposed to be me. Meh. I always wanted to be in a video game =(
Finally, we have sonichackman1's trophy. You can access it right here --> http://www.youtube.com/watch?v=rfp7FbsnsbU
Once again, thankyou all for another amazing contest!! I couldn't have done it without all those who sent in hacks, so keep 'em coming and I'll see you next year!!
~Julia / Ayla / Nayr
EDIT: For the epic podcast featuring yours truly, Tweaker, SOTI, Overlord, iojnekns, dude and more, check out http://www.sonicringnetwork.co.uk/stuff/20...t%20Results.mp3 -
The Seventh Annual Sonic the Hedgehog Hacking Contest!!!
16 December 2008 - 03:32 AM
It's become a habit the last couple of years for me to say "fuck it" and then come crawling back to torture myself with your awesome creative talents.
Things are finally quieting down in my life and hopefully this will allow me more time to dedicate to the contest, but who knows what will go wrong this next time around <.< As I mentioned before, I'm using a whole new grading system for the contest and this will be revealed down below. Just realize that these changes will effect the...
PRIZES
I nixed a couple of the trophies that I thought were useless. One was the palette trophy.. can't remember what the other was. Something useless. Anyway, there is a whole new rating system which makes winning some of these different. Just realize that some of these have been changed from personal opinion to a grading system based on various criteria.
Hidden Palace Trophy - Grand Prize. Small cash prize negotiated after winning.
Wood Zone Trophy - Second Place. Something cool that I may have that can be negotiated after winning (drawings, toothbrushes, rave flyers..)
Genocide City Trophy – This award goes to the hardest level
Lava Reef Trophy – this goes to the longest level hack (based on time taken to beat)
Green Hill Trophy – this goes to the level or game that plays most like a Sonic level or game
Labyrinth Trophy – most confusing level
1337!!! Trophy – worst Sonic hack
1000101 Trophy – best technical hack
Windy Valley Trophy – best original art hack
Toxic Caves Trophy - best reused art hack
Shadow Trophy – best Hentai-based hack -- I want another giant dong in a game =P
WTF?! Trophy – most unique hack
Christmas Present Trophy - most unexpected hack
Piano Trophy - best music to level (thus it's specific to a specific level in a specific hack)
The Super Duper Amazing Level Trophy - best level layout hack
Eosian Sphere Trophy - best new object
Knuckles Trophy - best new playable character
Fang Trophy - best new enemy
Metropolis Trophy - best new boss
Mushroom Hill Trophy - best new miniboss (if applicable)
Spindash Trophy - best new ability
Eureka! Trophy - most innovative game play feature
Replay Trophy - most innovative options feature
Crystal Meth Trophy - most potential replayability.. by potential I'm realizing most hacks entered are incomplete and thus I'm going on the stuff already in there that would make it replayable as a fully finished game =)
The Bar Admin Trophy - most improved hack from last year
Robotnik's Revenge Trophy - best new concept based on existing concepts (boss attack, time attack, things that were added to a game that exist in other sonic games)
Maze Trophy- best sonic 1 special stage
Chute Trophy- best sonic 2 special stage
Sphere Trophy- best sonic 3 special stage
Emerald Trophy- best special stage (custom or otherwise)
As usual, one hack can win multiple trophies and multiple hacks can be submitted by one person...
RULES
1) You will have until 12:00 AM MST September 1st, 2009 to get all of your hacks in to me. This gives you kids that are in school all fucking summer =P
2) Hacks must be e-mailed as either ROMs or savestates (genecyst / gens format only). In the age of broadband, IPS is just retarded and you can attach massive files with Gmail and most other mail carriers.
3) There are no limits on editors.
4) New Trophies may be added or removed during the contest
5) Entries may be sent in for any console, though you'll have to tell us what it is.
6) You may reach me at [email protected] (get rid of filler) for questions and for sending hacks. You can also ask me questions in this thread
7) The entry must be sent in as the following:
Name / Alias:
Name of Hack:
Game of Origin:
Console of Origin:
E-mail:
Links to your hack in this topic are retarded. I know I don't want to sort through 200 replies for your hack. If you want, I will be happy to take a link to your hack through e-mail... as usual, though, this will probably be ignored so I'll still look through this topic =P Bastards.
8) No late hacks will be accepted -- end of story. Updated, already entered hacks are taken all the way until I finish playing through each hack once. I will let you know when that happens IN THIS TOPIC.
9) Simple palette hacks are not allowed. Anyone can whip out a new palette in a whopping five to ten minutes and I'm sick of that shit.
10) Rules may change at any time. Check back often.
11) I will ask YOU to judge. I'm not taking applications. Oerg and roxahris are already on board. If I need more I'll ask.
JUDGES
Roxahris - n/a
Oerg - n/a
Malevolence - Bosses
Tweaker - music
So yah.. I've decided I'm going to make trophy posters myself for the contest. Isn't that awesome? They're going to rock. Just wait and see =P
As usual.. Ready, Set... Procrastinate!!
Julia / Ayla / Samantha / Nayr / jesus I have too many aliases >.>

Find My Content
Mar 07 2013 05:38 PM
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