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- Project: Sonic Retro (Archive) (9 posts)
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In Topic: Sega PC Reloaded
24 June 2015 - 04:41 AM
Wow, this is honestly amazing! I never thought it'd be possible to play these old games again outside of a VM or old hardware without some kind of modern rerelease!
Do you have plans to add support for any other games? There are quite a few other Sega PC titles (I'd like to play Baku Baku on a modern system in particular...) and of course many many other non-Sega Win95 games that it would be great to have these tools for. -
In Topic: Assembler games member has Sonic xtreme POV stuff
07 February 2015 - 01:58 AM
Shoemanbundy, on 06 February 2015 - 08:18 AM, said:
Vipershark, on 04 February 2015 - 01:22 AM, said:
Shoemanbundy, on 03 February 2015 - 10:06 PM, said:I'm still wondering when this is released what people are going to do with it. Especially the Saturn version.
Play it?
It's obviously incomplete but 99.99% of people have never actually *played* Sonic Xtreme or been able to explore its (placeholder) levels in their entirety.
Obviously there's no full game experience involved here and it probably isn't even *fun* but there is certainly enjoyment to be had by finally being able to experience the game.
Forgot I posted this, but I mainly was referring to how people could try to make something resembling a complete game on the Saturn. I specifically say Saturn since I assume the engine in its present state doesn't do enough to be playable like PC version and would require way too much extra writing that Jolly wouldn't want to handle.. Maybe?
To my knowledge, Jolly's goal is to get all three versions (Modern PC, Windows 95/NV1, and Saturn) to the same playable state.
The Saturn is the last platform he's going to be working on since it'll be the most difficult and likely the most time consuming, but with the code from the previous versions already in place it'll probably be a lot easier to port over than if he'd done it with the Saturn version first.
Things could change in the future, but Jolly has done good work so far so it's certainly possible. -
In Topic: Assembler games member has Sonic xtreme POV stuff
04 February 2015 - 01:22 AM
Shoemanbundy, on 03 February 2015 - 10:06 PM, said:I'm still wondering when this is released what people are going to do with it. Especially the Saturn version.
Play it?
It's obviously incomplete but 99.99% of people have never actually *played* Sonic Xtreme or been able to explore its (placeholder) levels in their entirety.
Obviously there's no full game experience involved here and it probably isn't even *fun* but there is certainly enjoyment to be had by finally being able to experience the game. -
In Topic: Assembler games member has Sonic xtreme POV stuff
29 January 2015 - 01:43 AM
Jollyroger, on 28 January 2015 - 07:36 PM, said:
Vipershark, on 28 January 2015 - 01:13 AM, said:
Andrew75, on 27 January 2015 - 01:34 PM, said:What we have is basically a snap shot in time of around E3. JR does not have the engine or later levels that chris Senn has shown for Jade gully , Red sands, New paths and Crystal frost. That engine is much more recent and a lot more playable than what we have here.
The 3 available versions of engine that JR is sharing are also pretty ,,,,,,(Bad shape) um how should I put it,It's the original team's Work in progress. According to Jolly, the engine is in mid re-wright so some of the code that did work ( and that .def files have parameters for) was stripped out and or commented out of the source code. a lot of it will need to restored after he finishes all 3 ports to Modern windows. He'll be able to mix and match attributes between 2 versions: 37 and 4 to get a more complete version that has restored functions that the .def files depend on.
Just to clarify: unless I was reading previous pages wrong, there are five builds total in this leak, right?
If I recall correctly there were four that we know of and one that hasn't been seen by anyone yet?
You say that JR is sharing three builds but you only listed versions 37 and 40. Is one of them a duplicate (or incremented) build? What about the other two builds?
The five builds we have are:
- v37 engine and level editor for Windows 95 + NV1 (we have the source code)
- v40 engine and level editor for Windows 95 + NV1 (we have the source code)
- v40 engine for Saturn (we have the source code)
- v53 level editor only for Windows 95 + NV1 (we have a very small amount of the source code, I reconstructed it from mostly binary object files)
- POV engine for Saturn (we have the source code)
Jolly
Great, thanks.
I'm assuming there's no possible way to reconstruct the version 53 engine with only the level editor available?
Are there any v53 assets (levels, etc) that can be retrofitted into the older engine(s) at least? -
In Topic: Assembler games member has Sonic xtreme POV stuff
28 January 2015 - 01:13 AM
Andrew75, on 27 January 2015 - 01:34 PM, said:What we have is basically a snap shot in time of around E3. JR does not have the engine or later levels that chris Senn has shown for Jade gully , Red sands, New paths and Crystal frost. That engine is much more recent and a lot more playable than what we have here.
The 3 available versions of engine that JR is sharing are also pretty ,,,,,,(Bad shape) um how should I put it,It's the original team's Work in progress. According to Jolly, the engine is in mid re-wright so some of the code that did work ( and that .def files have parameters for) was stripped out and or commented out of the source code. a lot of it will need to restored after he finishes all 3 ports to Modern windows. He'll be able to mix and match attributes between 2 versions: 37 and 4 to get a more complete version that has restored functions that the .def files depend on.
Just to clarify: unless I was reading previous pages wrong, there are five builds total in this leak, right?
If I recall correctly there were four that we know of and one that hasn't been seen by anyone yet?
You say that JR is sharing three builds but you only listed versions 37 and 40. Is one of them a duplicate (or incremented) build? What about the other two builds?
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