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Oldbie: Oldbie
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Project: Sonic Retro (Archive) (9 posts)
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User is offline Jul 23 2011 01:34 AM
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Member Title:
The Littlest Oldbie
Age:
25 years old
Birthday:
July 12, 1990
Gender:
Female Female
Location:
TARDIS

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Project: Sonic Retro - Director
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Posts I've Made

  1. In Topic: Special Stages

    11 February 2009 - 04:36 AM

    View PostSTHX, on Feb 11 2009, 04:21 AM, said:

    I know that chimpo posted the Outrun special stage first in this forum, but on the old forum I posted the same special stages many months before. The only difference with chimpo's one were the tracks, which in my concept were going to give the impression of 3D, instead of being flat.

    Psuedo-3D is the plan. Congrats sir, you had the idea. Would you like me to suck your cock?
  2. In Topic: Special Stages

    10 February 2009 - 11:16 PM

    View PostmuteKi, on Feb 10 2009, 11:11 PM, said:

    I fully support your suggestions, having independently suggested a couple of them myself.

    Not sure about necessarily getting them back through a boss rush, which might suggest that there would only be a "good" ending to the game but at the same time it would be cool if, like in Sonic CD, there could be some way through normal play to get them that makes the special stages a good idea but not necessary.

    Perhaps a boss or two that are apparently powered by the remaining chaos emeralds that will eventually reach a certain power level after a certain amount of time dependent on the number of emeralds it's holding. It gets harder then to beat it the fewer emeralds you have, as it will take less time to power up. If it beats you then it steals your emeralds and you get the bad ending, perhaps, but if you can beat it (and take whatever emeralds you don't have back) then you can go on to the final battle and then the good ending.

    Timed bosses like that were a Sega staple back in the day, be it Revenge of Shinobi or Bare Knuckle III.

    Obviously if you already have all the emeralds, then the boss's showing is akin to that of Nack in Triple Trouble on the final stage: it goes out, tries to be intimidating, and then simply falls apart. Oh that Eggman, always rushing things to market without testing them first. :P

    Incidentally I'd love a Robotnik's Revenge real Boss Rush mode, in which you face up against this one along with all the other bosses (also special stage time attack) but aren't restricted to defeat him within a time limit and naturally he fights like he actually has emeralds (so that those who are good at the special stages can still experience the boss).


    I love you.
  3. In Topic: General Art

    09 February 2009 - 07:53 AM

    QUOTE (STHX @ Feb 9 2009, 06:48 AM) [post="277543"]Posted Image

    (the 3D games inspired lampost looks cool, but can it really be done? To give it the 3D effect they should be on different layers, and I'm sure this can't be done in the classic games. Not sure about E02, though)[/quote]
    FUCK YES YOU ARE THE BEST STARPOST EVER.

    Just have the little ring of stars above it like usual for the bonus stages.
  4. In Topic: Super Epic Story Book Time!

    08 February 2009 - 12:54 AM

    View PostThundertimi, on Feb 7 2009, 08:27 PM, said:

    She is useless and make things even more complicated.


    She's kidnapped by Nack. How the FUCK is that too complicated to portray in a Genesis-style game. If I recall properly, there's a franchise rather similar to Sonic where every story involved a pink female getting kidnapped, and I think they're doing pretty alright.


    View PostAdamis, on Feb 7 2009, 07:39 PM, said:

    For the Sonic-Tails scene: Sonic can give him a pat on the back, do a thumbs up and run away.


    I was thinking more along the lines of...Nack's left with the Master Emerald, Knuckles chases off after him, and Robotnik's getting away. Sonic and Tails start running after, when a noise comes from offscreen to the left. Pan to reveal Metal Sonic setting a bomb or powering up on the Chaos Emeralds, or some other generally "Oh shit!" moment. Sonic turns to run after Robotnik and Tails' eyes go wide (can we do that with sprites?). Sonic nods, smiles if we can do that, and runs off. Tails closes his eyes, nods, opens them, cue boss fight.

    I really like choreography. ;)
  5. In Topic: Super Epic Story Book Time!

    07 February 2009 - 06:47 PM

    View PostVaiyt, on Feb 7 2009, 02:33 PM, said:

    As Chimpo said, this was already discussed before. Two times. Since my idea was lost in the scrapped topics, I'll try wording it again.

    "The scene where Sonic and Tails split should have Sonic clearly leaving Tails to deal with Metal Sonic, in a 'I know you can do it, buddy' sort of way"


    Disregard my idea. Entirely. That's perfect.

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