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General Sonic Discussion (14 posts)
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User is offline Jul 06 2015 01:46 AM
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  1. In Topic: Does anyone else want a "Sonic R-2?"

    22 March 2015 - 01:38 PM

    View PostXilla, on 22 March 2015 - 12:18 PM, said:

    Picked up Retro Gamer magazine for a more in-depth look at the Making of Sonic R article.

    Originally designed as F1 3D for the Saturn before Sega requested it be retooled as a Sonic game in order to rush it out as they already planned a marketing strategy for a Sonic title. It was initially called Sonic TT (as in Tourist Trophy - but also as a subtle reference to Travelers Tales) before Sega of Europe retitled it Sonic R. The soundtrack was a late suggestion by Naka.


    Is the article available online?

    I thought Sonic R was developed after TT developed a purposeless 3D engine for the Saturn.

    Quote

    After the completion of Sonic 3D Blast in 1996, Sega approached Traveller's Tales about working on another Sonic game, this time being a racing game. Traveller's Tales, who coincidentally had been working on a 3D graphics engine without a purpose at the time, found this to be a logical progression, and accepted the project.
  2. In Topic: Sonic X-treme STI Engines, Saturn, PC, Win95-PC+NV1, +V37 Level Editor

    07 March 2015 - 12:36 AM

    Awesome.

    Does this mean we have the resources for a playable version of this?

  3. In Topic: Sonic X-treme STI Engines, Saturn, PC, Win95-PC+NV1, +V37 Level Editor

    23 February 2015 - 10:09 PM

    Stupendous.

    Can't wait to see the other levels with the music and everything else you've found. I'm still not sure if this is actually happening.
  4. In Topic: Revisited SA1 for first time in years

    17 February 2015 - 04:33 AM

    SA1 was an interesting run through Sonic's world, I found it miles more interesting than any other game in 1999 and it occupies it's own niche today. There hasn't been another game like it.

    Plot elements like ancient/modern Mystic Ruins and the Chaos Story made Sonic much more than he was in the Green Hill Zone days. SA made you think about how futile the things people do are; wage war, greed etc. Or at least that's what 8-year-old me thought about.
  5. In Topic: Why Does Sonic R Tear in Software?

    10 January 2015 - 05:26 PM

    View PostCovarr, on 10 January 2015 - 12:56 PM, said:

    Will this work if the game is rendering in software mode, though? If it's tearing in an internal framebuffer before it ever goes to the GPU's own buffer, there's probably nothing a GPU setting can do about it.


    No, vsync can't be forced for DirectDraw. There are utilities to do this but they only work in XP+.


    At 1.2Ghz, Sonic R starts to chug in certain spots and falls far below 60fps. Yet it still tears. I should pull out the old '98 Pentium/Voodoo3 machine and see how it runs, I can't remember.

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