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My Information
- Member Title:
- Y and -Y and XYZ-X-Y-Z.
- Age:
- 20 years old
- Birthday:
- March 27, 1995
- Gender:
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Female
- Interests:
- Dreamcast and hacking.
Contact Information
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- Click here to e-mail me
Previous Fields
- Project:
- Hacking and researching Rez.
- National Flag:
- gb
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- 1
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Topics I've Started
-
Fur Fighters Hacking
16 May 2014 - 02:33 PM
Hey, over on AssemblerGames I've been looking into Fur Fighters for the Dreamcast.
Cheat Unlocks (PAL)
0x8C1954BC-F
For Demul with Cheat engine use
0x2C1954BC-F
When you've set the bytes at 0x8C1954BC-F to FF, pressing L on the main menu will bring up the level select. If the game saves while these bytes are set, then you won't need to use this code to access the level select again.

Uncle Gravy - Not present.
Pool Test - Dark room of enemies, uses New Quack City skybox and the music from the intro cutscene to that area.

Sound Room - Not present.
Char Test - Room full of characters, items, pickups, uses Anatat Tatanatat skybox.

Test BS - Not present.
Test DM - Not present.
Story Intro - Not present.
The debug menu:

This is done by setting the byte at 0x8C192DB4 to 03. If you pause the game before trying this, you will only seem to get the dev pause menu instead.
Quote
01 Pause menu
02 Pause menu
03 Debug menu/Dev pause menu
04 Free camera
05 Rotating camera (For "out of time" menu)
06 Invisible pause menu
07 Invisible pause menu
08 Player 1 wins! Rotating camera
09 Uncloseable pause menu
Debug Values doesn't display anything when opened, crashes the game when you try to select an option.

Debug Toggles allows you to toggle various debugging related items.

Cheat menu gives you access to a short list of useful cheat options, including the ability to add tokens.

Ini Values allows you to set the values for the data stored in the compressed text files, such as weapon speed and damage, enemy health, various overlays and debug options.

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Sonic Shuffle Debug Features
31 August 2013 - 02:40 PM
I haven't seen much about these online anywhere.
Included in the SUBPROG directory are some files for debug tools, such as a model viewer, and a level viewer which includes a small debug system very similar to the second one in Rez and the scud race SDK sample (I think?).
I've just been replacing TITLE.BIN with the files, but there are references to some debug features within the title binary. So this is by no means all of the debug features left in the game.
I've not had time to fully explore them, but here are some images.
Model Viewer (MDLVIEW.BIN)




Level Viewer (TEST_0.BIN)





Character Viewer (HPVIEW.BIN)
Only Sonic, Tails, Knuckles, Amy, Lumina, Illumina and Void can be selected.



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REZ Hacking
11 December 2009 - 03:10 PM
I have been hacking REZ for some time now. I've got beta midi's back into the game, and discovered how the game works. But there is some really interesting stuff.
Yesterday I extracted every single texture from REZ and the beta, and found a few cool things.
It seems that at some point REZ was going to have a difficulty display on the area select menu
The artist bit interests me too.
N----World was Underworld, their music was implemented in the beta, but was never allowed into the final.
Richard.D.James (Aphex Twin)'s music could not be used, and was not implemented.
Ken Ishii's music was not implemented yet.
The Chemical Brothers are the same as Aphex Twin.
Adam Freeland is the same in the final.
The game uses a system called MainFlow to control when an enemy is spawned, or when an event such as a BPM change occurs, and can be edited with a Dreamcast keyboard in the beta, you can mess up the level by spawning to many of something, like a password protector, and you can make your own scenarios. The only problem is that you cannot save.
I'll post more as I find out more.
EDIT:Here are the textures, everything you need is inside the .rar
REZ Textures.rar

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